So adding Forest/Jungle to every resource I want to place (Coal, Copper, Wine etc.) will help?
As for Feature again, should it count, for example, Forest if it's 1 tile over the workable ring but within borders?As for hard restrictions, Feature, let's say Jungle, means it needs to be next to the city, or anywhere within borders?
Edit: I tested, and looks like within borders. Still a little confused, is everything just within borders except plot that is I think where a city is?
Where's is VP? You either do not use VP at all or have outdated version.I'm getting the "Mod is missing required dependencies" warning.
The "(overhaul) More Wonders for VP" folder is in Documents\My Games\Sid Meier's Civilization 5\MODS folder and I put the "NEW_EFFECTS_V6.0" folder inside Sid Meiers Civilization V\Assets\DLC\Expansion2\DLC
I have also VoxPopuli Modpacks (last update: 4.7.3) installed.
If I want to play with VP v4.8, what should I do? Replace all 'BUILDINGCLASS_TRAINSTATION' with 'BUILDINGCLASS_COALING_STATION' in WorldWondersDefinitions.sql, and replace all 'Train Station' with 'Coaling Station' in WorldWondersTexts.sql. Is this the right way to do it?after VP v.4.8, you need to change the required building in Wonders:
- Trans-Siberian Railway
- Darjeeling Himalayan Railway
reason: Train Station renamed to Coaling Station
I believe this issue was mentioned a few pages earlier. It was something about changes in AssignStartingPlots.lua file in VP 4.7 versions, and somebody even posted the modified file here. Check pages 80 and 81, it was very recent post.I have the VP (ZMP_MODPACK & VPUI) extracted inside Sid Meiers Civilization V\Assets\DLC folder. It doesn't show up in the mod list.
I followed the installation guide here https://forums.civfanatics.com/threads/voxpopuli-modpacks-last-update-4-7-3.685164/ which said the following:
"Extract the downloaded .zip inside the DLC folder. It should add “ZMP_MODPACK”, “VPUI” and “UI_bc1” (if you use an EUI version) to your DLC folder.
Before the first launch of the game delete the Cache folder from "Documents\my games\Civilization 5"
Now you should NOT use the mod menu from the game's main menu !"
You must have modified dll file. It was standalone mod once and portion of this mod was integrated into VP dll, so if you have these changes in your dll file, then you can integrate these NWs. But of course, some of the abilities are possible only with VP, so it would mean you have to change some of the abilities as well.I don't know much about how modding works but would the natural wonders in this mod work without VP? If it can work without VP how would I be able to get it to work?
- new AssignStartingPlots.lua file from VP 4.9.1;
- fixed Train Station issue;
- updated World Wonder's descriiption to latest changes;
- fixed and icon;
Oh, damn. I will look into this but not today.There is a mod conflict between this one and 4UC regarding the change to Parthenon becoming a Greece UNW. So now the Parthenon description is a mishmash between the two mods. What edits can I make to correct the description?
So no forest/jungle things, but what about adding hills to the salt and copper spawn possibility? There was discussion about it, but if I'm understading it correctly, it wasn't conclussive if it affects map creation, and form latest hokath post, it does not affect civpedia.I also decided to:
- not to add Forest/Jungle stuff the would break VP things;
- not to change anything in Peterhof/Concorde yields on WLTKD; they work the same way and that was the plan;