[POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
See here: https://github.com/LoneGazebo/Community-Patch-DLL/issues/10897

So as I understand it we can fix the forest/jungle type problem by modifying the tables and it will have no effect on map generation at all.
So this would allow copper to spawn in plains forests (but not grassland or tundra), for example,
Code:
INSERT INTO Resource_FeatureBooleans
    ('ResourceType', 'FeatureType')
VALUES
    ('RESOURCE_COPPER', 'FEATURE_FOREST');

INSERT INTO Resource_FeatureTerrainBooleans
    ('ResourceType', 'TerrainType')
VALUES
    ('RESOURCE_COPPER', 'TERRAIN_PLAINS');

Hills/flatland is a bit tougher. These are set in the Resources table.
E.g. Copper only has flatland set. If we set hills,
Code:
UPDATE Resources SET Hills = 1 WHERE Type = 'RESOURCE_COPPER';
Then copper can spawn in hills.

I have tested all of this with Falun Mine and it works as I describe.

However I suspect that with hills/flatland flags it affects map generation -- I am waiting for azum to confirm this.

Also note that what I said in the previous post here: https://forums.civfanatics.com/threads/poll-more-wonders-for-vp.653498/post-16611687 is not quite true.
Because hills/flatland are dealt with in the resources table, adding
Code:
INSERT INTO Resource_TerrainBooleans
    ('ResourceType', 'TerrainType')
VALUES
    ('RESOURCE_COPPER', 'TERRAIN_HILL');
has no effect on Falun Mine's placement of copper. It just sets hills on copper in the civopedia. I.e. the hills flatland civopedia graphics are decoupled from the actual mechanical table. A bit like how promotions for combat on hills work.
 
So adding Forest/Jungle to every resource I want to place (Coal, Copper, Wine etc.) will help?
 
It'll just mess up Civilopedia badly and make people think the resources spawn in those places during map generation.

And World Builder auto map generation, however that works.
 
The options are
a) do nothing
b) mess up the civopedia pages of resources for people who use this modmod
c) use lua to circumvent the problem
d) someone implements a new table that works different

Clearly people don't want (a). It would be inelegant to do (b), I agree, but people probably have little-to-no use for that part of the civopedia. In fact, this is the only use I can imagine for it, so actually it could be argued that it is better this way. Many people do (c) but of course lua has its problems and it would require more work. You already pointed out that (d) is a bad idea.

So (b) it has to be, no?
 
As for hard restrictions, Feature, let's say Jungle, means it needs to be next to the city, or anywhere within borders?

Edit: I tested, and looks like within borders. Still a little confused, is everything just within borders except plot that is I think where a city is?
As for Feature again, should it count, for example, Forest if it's 1 tile over the workable ring but within borders?
 
I'm getting the "Mod is missing required dependencies" warning.

The "(overhaul) More Wonders for VP" folder is in Documents\My Games\Sid Meier's Civilization 5\MODS folder and I put the "NEW_EFFECTS_V6.0" folder inside Sid Meiers Civilization V\Assets\DLC\Expansion2\DLC

I have also VoxPopuli Modpacks (last update: 4.7.3) installed.
 

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I'm getting the "Mod is missing required dependencies" warning.

The "(overhaul) More Wonders for VP" folder is in Documents\My Games\Sid Meier's Civilization 5\MODS folder and I put the "NEW_EFFECTS_V6.0" folder inside Sid Meiers Civilization V\Assets\DLC\Expansion2\DLC

I have also VoxPopuli Modpacks (last update: 4.7.3) installed.
Where's is VP? You either do not use VP at all or have outdated version.
It also does not recognize that VP is in the modpack. That's how Civ 5 works. You must have it on your mod list.
 
I have the VP (ZMP_MODPACK & VPUI) extracted inside Sid Meiers Civilization V\Assets\DLC folder. It doesn't show up in the mod list.

I followed the installation guide here https://forums.civfanatics.com/threads/voxpopuli-modpacks-last-update-4-7-3.685164/ which said the following:

"Extract the downloaded .zip inside the DLC folder. It should add “ZMP_MODPACK”, “VPUI” and “UI_bc1” (if you use an EUI version) to your DLC folder.
Before the first launch of the game delete the Cache folder from "Documents\my games\Civilization 5"
Now you should NOT use the mod menu from the game's main menu !"
 
after VP v.4.8, you need to change the required building in Wonders:
- Trans-Siberian Railway
- Darjeeling Himalayan Railway

reason: Train Station renamed to Coaling Station
 
after VP v.4.8, you need to change the required building in Wonders:
- Trans-Siberian Railway
- Darjeeling Himalayan Railway

reason: Train Station renamed to Coaling Station
If I want to play with VP v4.8, what should I do? Replace all 'BUILDINGCLASS_TRAINSTATION' with 'BUILDINGCLASS_COALING_STATION' in WorldWondersDefinitions.sql, and replace all 'Train Station' with 'Coaling Station' in WorldWondersTexts.sql. Is this the right way to do it?
 
I have the VP (ZMP_MODPACK & VPUI) extracted inside Sid Meiers Civilization V\Assets\DLC folder. It doesn't show up in the mod list.

I followed the installation guide here https://forums.civfanatics.com/threads/voxpopuli-modpacks-last-update-4-7-3.685164/ which said the following:

"Extract the downloaded .zip inside the DLC folder. It should add “ZMP_MODPACK”, “VPUI” and “UI_bc1” (if you use an EUI version) to your DLC folder.
Before the first launch of the game delete the Cache folder from "Documents\my games\Civilization 5"
Now you should NOT use the mod menu from the game's main menu !"
I believe this issue was mentioned a few pages earlier. It was something about changes in AssignStartingPlots.lua file in VP 4.7 versions, and somebody even posted the modified file here. Check pages 80 and 81, it was very recent post.
 
I don't know much about how modding works but would the natural wonders in this mod work without VP? If it can work without VP how would I be able to get it to work?
 
I don't know much about how modding works but would the natural wonders in this mod work without VP? If it can work without VP how would I be able to get it to work?
You must have modified dll file. It was standalone mod once and portion of this mod was integrated into VP dll, so if you have these changes in your dll file, then you can integrate these NWs. But of course, some of the abilities are possible only with VP, so it would mean you have to change some of the abilities as well.

I do recommend playing with VP. Less pain.
 
Hi there
Craving for some VP but not without this mod... what's the latest compatible VP version I should get with OP''s version of MoreW?

Is it 4.7.3?
 
v22.5 is on with small fixes for the most recent VP version:
Code:
- new AssignStartingPlots.lua file from VP 4.9.1;
- fixed Train Station issue;

v22.5.1:
Code:
- updated World Wonder's descriiption to latest changes;

v22.5.2:
Code:
- fixed and icon;

I also decided to:
  • not to add Forest/Jungle stuff the would break VP things;
  • not to change anything in Peterhof/Concorde yields on WLTKD; they work the same way and that was the plan;
If I forgot about anything mentioned in past few weeks that has to be fixed, let me know please!
 
Last edited:
There is a mod conflict between this one and 4UC regarding the change to Parthenon becoming a Greece UNW. So now the Parthenon description is a mishmash between the two mods. What edits can I make to correct the description?
 
There is a mod conflict between this one and 4UC regarding the change to Parthenon becoming a Greece UNW. So now the Parthenon description is a mishmash between the two mods. What edits can I make to correct the description?
Oh, damn. I will look into this but not today.
 
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