Yes, last time it worked was 22.4.1, but I think I had to also copy Jarcast2 AssignStartingPlots file.I believe with the latest update to VP my game doesn't spawn ruins, anyone else? I disable this mod and problems fixed.
Yes, last time it worked was 22.4.1, but I think I had to also copy Jarcast2 AssignStartingPlots file.I believe with the latest update to VP my game doesn't spawn ruins, anyone else? I disable this mod and problems fixed.
Yes, last time it worked was 22.4.1, but I think I had to also copy Jarcast2 AssignStartingPlots file.
I'm having the same problem, where did you find that file?
That is known problem. Well has a requirement which makes it unable to be placed by the original code.Started game with latest version of VP. Mohenjo Daro doesn't give a free well.
I'm going to do the update tomorrow, so I will look at that if so.Hi Adan,
I played a game recently and built Ruhr Valley.
Two suggestions, first I think the spawn of two resources of 1 Coal is not great at this point in the game, a single resource of 2 or 3 would be more adequate.
Second, with the +1 Working Range bonus from Tradition, you lose some of the capacity of the Ruhr. I would suggest +1 Working range and +1Gold or +1
Golden Age Point on all Coals in your territory (or the two)
Yes, you did itBTW, is it possible to increase the working range with building? Tradition is a policy.
UPDATE Buildings SET CityWorkingChange = 2 WHERE Type = 'BUILDING_RUHR_VALLEY';
Maybe you could use lua workaround to fix it?That is known problem. Well has a requirement which makes it unable to be placed by the original code.
pCity:SetNumFreeBuilding( GameInfoTypes.BUILDING_WELL, 1)
What is the progress of the VP fix for that? Thay changed the behaviour but there were plans to add more possibilities that would allow placing Wells.Maybe you could use lua workaround to fix it?
Although it won't refund production if a well is already present.Code:pCity:SetNumFreeBuilding( GameInfoTypes.BUILDING_WELL, 1)
Ah, I get it. Taking 1 range to give the other bonus. Gotya.Yes, you did it.
Code:UPDATE Buildings SET CityWorkingChange = 2 WHERE Type = 'BUILDING_RUHR_VALLEY';
- new AssignStartingPlots.lua file from VP 4.15.2;
- Ruhr Valley:
- now places Coal on 1 spot (was 2) of value 3 (was 1 each);
- now gives reduced Working Range to +1 (was +2);
- instead it boosts all Coals by +1 Gold and +1 Golden Age Point;
- Mohenjo-Daro:
- now does not give a free Well (VP change made it unable to use);
- gives a little bit boosted value of what Well had, so +1 Production per 4 Citizens (Well has +1 Production per 5 Citizens, but cannot be built where Mohenjo-Daro is);
- Parthenon:
- temporarily disabled text changes to Parthenon, until 4UC is implemented;
- slightly reworked description of Great Work slots;
- fixed Lake Victoria bonus (now gives a real discount);
- fixed Thule Air Base description;
- Ruhr Valley:
- fixed descritpion;
- Polar Expedition:
- now places Oil on 2 spots (was 3) of value 2 and 3 (was 1 each);
does this mean you can now build the Water Mill in the city as well?- Mohenjo-Daro:
- now does not give a free Well (VP change made it unable to use);
- gives a little bit boosted value of what Well had, so +1 Production per 4 Citizens (Well has +1 Production per 5 Citizens, but cannot be built where Mohenjo-Daro is);
Coal placement is done with the default SQL function I have no control of. Write to VP devs.Also Ruhr Valley's Coal placement requirements seems to be outdated: it needs hills, while normally Coal can spawn on flat land and in Forest/Jungle.
Hmm, you have to tell medoes this mean you can now build the Water Mill in the city as well?
would that be fine, balance wise?
oh I just thought the blocking was by design, to prevent huge food yields early gameHmm, you have to tell meI can block it at any time.
Indeed, when Well was constructed using Mohenjo-Daro, Water Mill was naturally blocked...
All thanks for the models go to @ghost toast.oh I just thought the blocking was by design, to prevent huge food yields early game
this might be my ticket to finally winning deity tall
also this might be late but the visual update on new Natural Wonders is phenomenal, eagerly waiting for the rest of them!
- Mohenjo-Daro now excludes Water Mill;
- changes and fixes to World Wonders spawning resources:
- Falun Mine is no more Progress finisher; Qalhat was added instead;
- Falun Mine now requires Hill (also on Hard) and only 2 Mines (only on Hard);
- now all World Wonders can be built only if particular resource is present on the map (Falun Mine --> Copper etc.);
- added missing Oil plot requirement check;
- multiple text corrections;
- new World Wonder:
- Buyuk Han (Progress, instead of Qalhat);
- some text fixes;