[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
I believe with the latest update to VP my game doesn't spawn ruins, anyone else? I disable this mod and problems fixed.
Yes, last time it worked was 22.4.1, but I think I had to also copy Jarcast2 AssignStartingPlots file.
 
I'm having the same problem, where did you find that file?

Did you try 25 version? It's with new AssignStartingPlots file, but I decided to just use what worked for me 😅
 
Started game with latest version of VP. Mohenjo Daro doesn't give a free well.
That is known problem. Well has a requirement which makes it unable to be placed by the original code.
 
Hi Adan,
I played a game recently and built Ruhr Valley.
Two suggestions, first I think the spawn of two resources of 1 Coal is not great at this point in the game, a single resource of 2 or 3 would be more adequate.
Second, with the +1 Working Range bonus from Tradition, you lose some of the capacity of the Ruhr. I would suggest +1 Working range and +1 :c5gold: Gold or +1 :c5goldenage: Golden Age Point on all Coals in your territory (or the two)
 
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Hi Adan,
I played a game recently and built Ruhr Valley.
Two suggestions, first I think the spawn of two resources of 1 Coal is not great at this point in the game, a single resource of 2 or 3 would be more adequate.
Second, with the +1 Working Range bonus from Tradition, you lose some of the capacity of the Ruhr. I would suggest +1 Working range and +1 :c5gold: Gold or +1 :c5goldenage: Golden Age Point on all Coals in your territory (or the two)
I'm going to do the update tomorrow, so I will look at that if so.
Thanks.
BTW, is it possible to increase the working range with building? Tradition is a policy.
 
That is known problem. Well has a requirement which makes it unable to be placed by the original code.
Maybe you could use lua workaround to fix it?
Code:
pCity:SetNumFreeBuilding( GameInfoTypes.BUILDING_WELL, 1)
Although it won't refund production if a well is already present.
 
Maybe you could use lua workaround to fix it?
Code:
pCity:SetNumFreeBuilding( GameInfoTypes.BUILDING_WELL, 1)
Although it won't refund production if a well is already present.
What is the progress of the VP fix for that? Thay changed the behaviour but there were plans to add more possibilities that would allow placing Wells.
 
Yes, you did it :lol:.
Code:
UPDATE Buildings SET CityWorkingChange = 2 WHERE Type = 'BUILDING_RUHR_VALLEY';
Ah, I get it. Taking 1 range to give the other bonus. Gotya.
I did it so long ago I forgot about that :crazyeye:
 
I have just released fixed v22.6 with some balance changes as well:
Code:
- new AssignStartingPlots.lua file from VP 4.15.2;
- Ruhr Valley:
    - now places Coal on 1 spot (was 2) of value 3 (was 1 each);
    - now gives reduced Working Range to +1 (was +2);
    - instead it boosts all Coals by +1 Gold and +1 Golden Age Point;
- Mohenjo-Daro:
    - now does not give a free Well (VP change made it unable to use);
    - gives a little bit boosted value of what Well had, so +1 Production per 4 Citizens (Well has +1 Production per 5 Citizens, but cannot be built where Mohenjo-Daro is);
- Parthenon:
    - temporarily disabled text changes to Parthenon, until 4UC is implemented;
- slightly reworked description of Great Work slots;
- fixed Lake Victoria bonus (now gives a real discount);
- fixed Thule Air Base description;

EDIT:
v22.6.1:
Code:
- Ruhr Valley:
    - fixed descritpion;
- Polar Expedition:
    - now places Oil on 2 spots (was 3) of value 2 and 3 (was 1 each);
 
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Also Ruhr Valley's Coal placement requirements seems to be outdated: it needs hills, while normally Coal can spawn on flat land and in Forest/Jungle.
 
- Mohenjo-Daro:
- now does not give a free Well (VP change made it unable to use);
- gives a little bit boosted value of what Well had, so +1 Production per 4 Citizens (Well has +1 Production per 5 Citizens, but cannot be built where Mohenjo-Daro is);
does this mean you can now build the Water Mill in the city as well?
would that be fine, balance wise?
 
Also Ruhr Valley's Coal placement requirements seems to be outdated: it needs hills, while normally Coal can spawn on flat land and in Forest/Jungle.
Coal placement is done with the default SQL function I have no control of. Write to VP devs.
 
does this mean you can now build the Water Mill in the city as well?
would that be fine, balance wise?
Hmm, you have to tell me :) I can block it at any time.
Indeed, when Well was constructed using Mohenjo-Daro, Water Mill was naturally blocked...
 
Hmm, you have to tell me :) I can block it at any time.
Indeed, when Well was constructed using Mohenjo-Daro, Water Mill was naturally blocked...
oh I just thought the blocking was by design, to prevent huge food yields early game
this might be my ticket to finally winning deity tall

also this might be late but the visual update on new Natural Wonders is phenomenal, eagerly waiting for the rest of them!
 
oh I just thought the blocking was by design, to prevent huge food yields early game
this might be my ticket to finally winning deity tall

also this might be late but the visual update on new Natural Wonders is phenomenal, eagerly waiting for the rest of them!
All thanks for the models go to @ghost toast.
 
Quick v22.7 addressing some issues:
Code:
- Mohenjo-Daro now excludes Water Mill;
- changes and fixes to World Wonders spawning resources:
    - Falun Mine is no more Progress finisher; Qalhat was added instead;
    - Falun Mine now requires Hill (also on Hard) and only 2 Mines (only on Hard);
    - now all World Wonders can be built only if particular resource is present on the map (Falun Mine --> Copper etc.);
    - added missing Oil plot requirement check;
    - multiple text corrections;

If anyone has any idea about how to balance particular World Wonders, please write you thoughts. But remember, it would be nice if these ideas were supported by multiple gameplays and comparisons, not only looking at them (I look at them and the feel nice, so looking is not enough :c5happy: ).
 
v22.8 with new World Wonder for the Progress:
Code:
- new World Wonder:
    - Buyuk Han (Progress, instead of Qalhat);
- some text fixes;
 
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