[POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


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Hi Adan,

I think there is a problem with the lua that manages the possibility of building religious world wonders. It happens to me a few times (but I haven't paid super attention so it's just a hypothesis). When I capture another holy city, I no longer have access to the construction of world wonders that require having a holy city.
 
Hi Adan,

I think there is a problem with the lua that manages the possibility of building religious world wonders. It happens to me a few times (but I haven't paid super attention so it's just a hypothesis). When I capture another holy city, I no longer have access to the construction of world wonders that require having a holy city.
VP problem I think. I used default mechanics using this line:
Code:
UPDATE Buildings SET HolyCity = 1 WHERE Type IN
 
Actually I'm really stupid. Reading your answer I thought that the captured capital may simply have had a religious world wonder. So it's not possible to build another one. I'll be more careful next time, there's probably no problem.
 
@adan_eslavo please take note.

 
Be patient. I'm not aware how much broken it is now. Maybe I will find some time soon to review that and fix.

I suppose it is not the only glitch you may find.
 
@adan_eslavo please take note.

Does i mean I have to change every 1 or 0 to true or false in sql tables?
 
I'm having an issue with National Wonders not appearing in the tech tree or civilopedia. Natural wonders still appear, so I thought I made an installation error. But after reinstalling, clearing my cache, and verifying files, I still have the same problem. I'm still on 4.16 too. Any ideas?
 
I'm having an issue with National Wonders not appearing in the tech tree or civilopedia. Natural wonders still appear, so I thought I made an installation error. But after reinstalling, clearing my cache, and verifying files, I still have the same problem. I'm still on 4.16 too. Any ideas?
What are the other mods you have enabled?
 
I have a question about The Great Reef. Does it not spawn any Coral resources now, or is it just a possibility that number of Coral spawned would be 0? And if it's the second option, can it be manually changed, so the minimum number will always be at least 1?
 
I have a question about The Great Reef. Does it not spawn any Coral resources now, or is it just a possibility that number of Coral spawned would be 0? And if it's the second option, can it be manually changed, so the minimum number will always be at least 1?
There is a particular chance for each element to be spawned until total number will be reached.
Code is as follows:
Code:
repeat
            pRandomPlot = table.remove(tPossibleFeaturesOrResources, Game.Rand(#tPossibleFeaturesOrResources, "Place a resource around GBR") + 1)
            iRandomNumber = Game.Rand(10, "Choose a resource type") + 1
               
            if iRandomNumber == 1 then
                pRandomPlot:SetFeatureType(eFeatureAtoll)
            elseif iRandomNumber >= 2 and iRandomNumber <= 3 then
                pRandomPlot:SetPlotType(ePlotFlat, false, false)
                pRandomPlot:SetTerrainType(eTerrainGrass, false, false)
                pRandomPlot:SetFeatureType(eFeatureJungle)
            elseif iRandomNumber >= 4 and iRandomNumber <= 6 then
                pRandomPlot:SetResourceType(eResourceCoral, 1)
            else
                pRandomPlot:SetResourceType(eResourceTropicalFish, 1)
            end

            iNumFeaturesOrResources = iNumFeaturesOrResources + 1
        until(iNumFeaturesOrResources >= 5 or #tPossibleFeaturesOrResources == 0)
So, Coral has 30% chance of spawning. Atoll has 10%, Jungle - 20% and Tropical Fish 40%. Adjust the numbers to increase Coral chance or to disable other elements.
Code can be found in lines 808-825 of NaturalWondersCustomMethods.lua file.
 
There is a particular chance for each element to be spawned until total number will be reached.

So, Coral has 30% chance of spawning. Atoll has 10%, Jungle - 20% and Tropical Fish 40%. Adjust the numbers to increase Coral chance or to disable other elements.
Code can be found in lines 808-825 of NaturalWondersCustomMethods.lua file.
OK, thanks. I grew suspicious since I found GBR in a few consecutive games, all without any coral. Guess I'm just really unlucky with those random numbers. I'll tweak them and see what happens.
 
OK, thanks. I grew suspicious since I found GBR in a few consecutive games, all without any coral. Guess I'm just really unlucky with those random numbers. I'll tweak them and see what happens.
Let me know what you got. I'm really curious. Maybe these numbers are not the best and some things could be adjusted in new version based on player feedback.

Coral as a Luxury resource can be really powerful if spawned as the only one on the map. Its Monopoly Bonus can be huge advantage if taken early on.

I can block some choices based on the previous results, f.e. if Atoll is spawned, I can limit it to one, and therefore increasing chances for the rest (2/9th, 1/3rd and 4/9th accordingly).

As you can see the maximum number of spawned elements is 5, unless something was around GBR before.
 
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I get this error when using more wonder with the latest version. It goes away when I disable more wonder. Is this just on my end ?

Edit : I also get 3 identical errors about river flow direction with no modmods enabled but no crash and only during game setup (this one is a known issue apparently).
 

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I get this error when using more wonder with the latest version. It goes away when I disable more wonder. Is this just on my end ?

Edit : I also get 3 identical errors about river flow direction with no modmods enabled but no crash and only during game setup (this one is a known issue apparently).
Provide lua.log. Maybe it will say more.
 
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