[Extension] [POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
Let me know what you got. I'm really curious. Maybe these numbers are not the best and some things could be adjusted in new version based on player feedback.

Coral as a Luxury resource can be really powerful if spawned as the only one on the map. Its Monopoly Bonus can be huge advantage if taken early on.

I can block some choices based on the previous results, f.e. if Atoll is spawned, I can limit it to one, and therefore increasing chances for the rest (2/9th, 1/3rd and 4/9th accordingly).

As you can see the maximum number of spawned elements is 5, unless something was around GBR before.
So I changed numbers just a bit, to have 40% Coral and 30% tropical fish. So far it was enough to provide outcome I wanted - that there is always at least 1 unit of coral present. I will try with overall increased number of spawned things, just out of curiosity. Also the thing you mentioned about monopoly... Most Coral spawned from this Wonder I ever saw was 3, and it is never enough to get monopoly. I mean I'm playing with biggest maps, so there is decent chance for it, as it require many different resource types, so this can indeed be an issue with smaller ones. So perhaps better not change the spawns from your side, it's enough that I can customize it for myself in the code.


Now that's this, and also I found 2 more issues with World Wonders:

1.Akihabara Electric Town - I could see this Wonder as possible to build and even start the construction, but every time I did, it dissapeared from building queue after one turn passed. Normally wonders dissapear like that when their requirements are not met, but with this one I definitely had 3 village improvements and the dissapearance occured at least 5 times, as I kept trying to start the construction.

2. Curiosity Rover - it has description with requirement of city without water, yet it is not implemented correctly. I am able to start construction it in any city with improved aluminium, including coastal cities and cities with fresh water
 
So I changed numbers just a bit, to have 40% Coral and 30% tropical fish. So far it was enough to provide outcome I wanted - that there is always at least 1 unit of coral present. I will try with overall increased number of spawned things, just out of curiosity. Also the thing you mentioned about monopoly... Most Coral spawned from this Wonder I ever saw was 3, and it is never enough to get monopoly. I mean I'm playing with biggest maps, so there is decent chance for it, as it require many different resource types, so this can indeed be an issue with smaller ones. So perhaps better not change the spawns from your side, it's enough that I can customize it for myself in the code.


Now that's this, and also I found 2 more issues with World Wonders:

1.Akihabara Electric Town - I could see this Wonder as possible to build and even start the construction, but every time I did, it dissapeared from building queue after one turn passed. Normally wonders dissapear like that when their requirements are not met, but with this one I definitely had 3 village improvements and the dissapearance occured at least 5 times, as I kept trying to start the construction.

2. Curiosity Rover - it has description with requirement of city without water, yet it is not implemented correctly. I am able to start construction it in any city with improved aluminium, including coastal cities and cities with fresh water
1. Did the era change?
 
Here you go.
Edit : And a second one with pangea instead. I'm guessing this has something to do with natural wonders.
It is the map generation issue:
Code:
[28309.375] Map Script: *-* ERROR:  Formation type of    7    for island group#    1    unable to find an open space. Switching to single-cell.
 
That isn't an error.
[28309.375] Map Script: *-* ERROR: Formation type of 7 for island group# 1 unable to find an open space. Switching to single-cell.
 
So I changed numbers just a bit, to have 40% Coral and 30% tropical fish. So far it was enough to provide outcome I wanted - that there is always at least 1 unit of coral present. I will try with overall increased number of spawned things, just out of curiosity. Also the thing you mentioned about monopoly... Most Coral spawned from this Wonder I ever saw was 3, and it is never enough to get monopoly. I mean I'm playing with biggest maps, so there is decent chance for it, as it require many different resource types, so this can indeed be an issue with smaller ones. So perhaps better not change the spawns from your side, it's enough that I can customize it for myself in the code.


Now that's this, and also I found 2 more issues with World Wonders:

1.Akihabara Electric Town - I could see this Wonder as possible to build and even start the construction, but every time I did, it dissapeared from building queue after one turn passed. Normally wonders dissapear like that when their requirements are not met, but with this one I definitely had 3 village improvements and the dissapearance occured at least 5 times, as I kept trying to start the construction.

2. Curiosity Rover - it has description with requirement of city without water, yet it is not implemented correctly. I am able to start construction it in any city with improved aluminium, including coastal cities and cities with fresh water
I checked the code and it says it requires 3 Merchants, not 3 Villiges. Maybe there was a Merchant missing?
 
I checked the code and it says it requires 3 Merchants, not 3 Villiges. Maybe there was a Merchant missing?
It is possible that eras changed. I didn't make save at that point so I am unsure if Merchant improvement was missing. I have later save with definitely enough merchants but not sure when it was constructed. Anyway if something was missing it shouldn't even show as avaible to build, yet it did, for many turns.
 
It is possible that eras changed. I didn't make save at that point so I am unsure if Merchant improvement was missing. I have later save with definitely enough merchants but not sure when it was constructed. Anyway if something was missing it shouldn't even show as avaible to build, yet it did, for many turns.
I meant, Merchant specialists in your city.
 
Here you go.
Edit : And a second one with pangea instead. I'm guessing this has something to do with natural wonders.
Reported on github. If you have more of such errors do the same:
 
I meant, Merchant specialists in your city.
Ah, so it was possible that changing production to this WW would relocate population tasks, so there is less than 3 merchant specialist, hence cancelling it immediately for not meeting the requirements. I'll be sure to confirm next time I have opportunity to build this, but it seems to be most logical explanation.
 
Ah, so it was possible that changing production to this WW would relocate population tasks, so there is less than 3 merchant specialist, hence cancelling it immediately for not meeting the requirements. I'll be sure to confirm next time I have opportunity to build this, but it seems to be most logical explanation.
Let me know :)
 
So the mod is compatible with 4.18.3 or need an update?
 
So the mod is compatible with 4.18.3 or need an update?
Right now it works. v23.5 released with fixes.
Code:
- Curiosity Rover: added missing IsNoCoast requirement;
- updated AssignStartingPlots.lua file to latest (VP 4.18.3);
 
Right now it works. v23.5 released with fixes.
Code:
- Curiosity Rover: added missing IsNoCoast requirement;
- updated AssignStartingPlots.lua file to latest (VP 4.18.3);
Tried the new version but I don't see any luxury or strategic resources on the map (checked with IGE). It's fixed when I disable more wonders. I think it was already doing that with VP 4.17 when I tried playing a while ago.
 
Tried the new version but I don't see any luxury or strategic resources on the map (checked with IGE). It's fixed when I disable more wonders. I think it was already doing that with VP 4.17 when I tried playing a while ago.
I will test it one more time, but it was ok on my side. Clean the cache, maybe it will help.

EDIT: It's ok. v23.5 should be good with VP 4.18.3.
 
Last edited:
Is it normal that in dropbox it still says v23.4?

Screenshot_1.png
 
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