Silverdawn
Prince
- Joined
- Jul 24, 2008
- Messages
- 490
* No Unit List
If you click the unit name in the selector UI, it brings up a scrollable list of all your units.
Spoiler :
* No Unit List
Thank you! That was indeed the case. It's kind of touchy anyway, but I'm sure I'll soon get used to the way it works.Beorn make sure you have the scroll enabled. For me it was disabled by default. Still doesnt work that well as you can read in this thread though
Having sleeping or fortified units indistinguishable from moved units is a very poor choice that leads to a lot of units not getting moved that could have moved.
Edge panning is killing my fun, and it seems you can't remap the keys to even use WASD but are forced to do it with the arrow keys, which sucks. Everything else I can wait on.
I have issues with the city interface, it seems like a step backward. I get that they tried to hide all the details in a secondary display, but they did not implement it very well at all. I'd rather just click on a city to go into it and see everything I need to see. Hiding the housing and amenity section behind another button click is annoying. If I'm focused on a city, I don't need empty screen space to see irrelevant sections of the map. Just give me my info please.
What's worse, as far as I can tell there is no display of food surplus outside of that detailed display. This is one of the first things you should see.
Also what is going on with the compass at the bottom right. There is a rectangle thing above it to "go to next unit" or do whatever tasks you have that should be done before ending the turn, but also a circle thing to the bottom left of it which seems to serve the same purpose?
I develop front end and take pride in building functional applications. I have been using computers for 30 years and my knowledge comes from experience.
In the recent years there seems to be a new job called "User Experience designer" and probably something more strambotic and pompous like "UX master facilitator"
Then your boss eats the bullfeathers and calls one of this "experts" to improve the UI. It doesn't matter that the users are happy with the app, the important thing seems to be creating a beautiful , albeit unusable, app to show it to the big bosses in meetings. As important of destroying the usability of an application is to drop as much buzz words as possible: breadcrumbs, user path, colour pollution, hicks law...ffs they are talking about "pinkies" now
All this being delivered by an "expert" who is a young girl that has read a few books and uses whatsupp to chat with her mates.
End result: massive efforts done in a massive development project like this being massively let down by the decissions of an unqualified junior
I mean, the alternative is just a boring loading screen. Is that really better?
Fortunately, there IS a way to reduce the tooltip delay to zero. Hold the Shift key; extremely contrived yes, but at least it should be possible to change the default tooltpi behavior since it seems to be variable.
Also, you can rotate the camera, using Alt+Left Mouse button, but the damn camera doesn't stand still and resets when you release any key/button. I managed to get it to stay put ONCE, but can't reproduce it. =(
The lack of a proper city screen is ridiculous indeed. Currently clicking the city banner serves no purpose at all, except to bring out the buttons to select what else you want to do. Clicking on the city banner should center on city, open city details on left, build menu on right (with a build cue) and the option to assign citizens/buy tiles on the map in the center. There's room for all of that. I can't see any reason why the current system with multiple clicks would be better.
And pleeeease Firaxis, I do not care about how much food my city is producing, I want to know the food surplus!
The Esc key opening the game menu is so stupid it's funny. I mean, I've seen it happen all the time in previews, and I keep doing it myself all the time. If there's one thing I know about UI design, it is that if everyone intuitively expects something to be done in a certain way, it's best to allow it to be done that way. And to make everything more confusing, Esc does indeed close the City Details display! Other than that, it seems to always open the game menu.
I don't know if it is because I'm not using a lot of new apps and games, but this is the first application I can recall where ctrl+s doesn't open the save menu. Another one of those things that could be done the intuitive way.
And yes please to the back button in civilopedia. It's badly needed.
You can edit the tooltip delay yourself in the lua \SteamLibrary\steamapps\common\Sid Meier's Civilization VI\Base\Assets\UI\ToolTips
local TIME_DEFAULT_PAUSE :number = 1.1; (change that 1.1 to anything from 0.0 up
Its 1.1 seconds currently, you can make it longer and shorter to your hearts desire.
Its realtime too so you can save it switch to game and see how it goes with different values, no game reload required