GPU: nVidia GTX 1080 8GB CPU: Intel i7-7700K 4.20GHz 2TB SSD Settings are all maxed @ 1080p Vanilla Graphics Benchmark: 10.034ms (Average Frame Time), 13.957ms (99th Percentile) Gathering Storm Graphics Benchmark: 13.849ms (Average Frame Time), 18.641ms (99th Percentile) Vanilla AI Benchmark: 7.37s Gathering Storm AI Benchmark: 41.47s I've just started gathering parts for an absolute behemoth of a computer that I hope to have built in a couple of months, so I'm super interested to see how these scores change when using that thing,
GPU: MSI nVidia GTX 1080 Ti 11GB Gaming X Trio CPU: Intel Xeon E5-2690 (s.2011) RAM: 32GB 4 channel 8 slots DDR3 @2244MHz MSAA 8x, PI: Ultra, MI Ultra, 1920x1200 Dx11 Vanilla Graphics Benchmark: 10.026ms (Average Frame Time), 13.568ms (99th Percentile) Gathering Storm Graphics Benchmark: 13.554ms (Average Frame Time), 18.834ms (99th Percentile) Vanilla AI Benchmark: 7.57s Gathering Storm AI Benchmark: `43.69s MSAA 8x, PI: Ultra, MI Ultra, 1920x1200 Dx12 Vanilla Graphics Benchmark: 8.502ms (Average Frame Time), 11.243ms (99th Percentile) Gathering Storm Graphics Benchmark: 11.636ms (Average Frame Time), 15.330ms (99th Percentile) Vanilla AI Benchmark: 7.51s Gathering Storm AI Benchmark: 42.49s
I got a laptop version of my desktop (both HP Omens) and thought I'd compare times [desktop times are on page 5] CPU: i7-9750h GPU: GTX 1660ti RAM: 16GB DDR4 2666MHz API: DX12 RESOLUTION: 1080p Average turn time - old benchmark: 6.50 Graphics: Average fps: 155.81 99th percentile: 119.90 Average turn time - GS benchmark: 38.67 Graphics: Average fps: 114.44 99th percentile: 84.36
CPU: Xeon 1275v3 GPU: GTX 1080 RAM: 4x4 GB DDR3 1666 API: DX12 RESOLUTION: 1440p max settings Average turn time - old benchmark: 7.16 Graphics: Average frame time: 12.715 ms 99th percentile: 16.731 ms Average turn time - GS benchmark: 43.93 Graphics: Average frame time 16.339 ms 99th 20.495 ms
Alright, I'm a long time lurker, but seldomly post. Just upgraded my main desktop, so I figured it was time for me to join the fun. Hardware Specs: CPU: AMD Threadripper 3960x (24c/48T, based 3.8Ghz, Boost 4.5 Ghz) GPU: Nvidia Titan X (Pascal) RAM: 64GB (4x16GB) DDR4-3600 CL16 Screen/Resolution: 4k (3840x2160)@120hz (G-Sync on, V-Sync disabled) OS: Windows 10 Professional 1909 Settings: - Full screen mode - 3840x2160@119hz - All quality settings (including AA) at max - Vsync off - UI Scaling at 100% Overclocking: CPU: Stock Settings GPU: Power Limit: 120, Core Clock +165, Memory Clock +500. Results in in-game clock of 2063Mhz Cooling: System is cooled with a custom water loop, with fan control set to keep coolant at 33C, which results in a GPU load temp when overclocked at full load of <40C Results: Code: DX11 DX12 Old Graphics Avg 10.967 ms 14.118 ms Old Graphics 99th 14.048 ms 17.920 ms Old AI Avg Turn 6.72 s 6.75 s GS Graphics Avg 14.567 ms 18.932 ms GS Graphics 99th 17.711 ms 22.949 ms GS AI Avg Turn 31.61 s 31.65 s Considering how the last two Civ releases have been renowned for their multi-threading, I was hoping this Threadripper beast would really crush it. Seems like the engine limits itself to "only" utilizing ~16 threads heavily, one or two threads more lightly, with the rest just showing some noise level load (probably just DX12 calls) which is probably what's holding it back. Still, can't complain. Here is a screenshot of the core load during the GS AI benchmark in DX12 if anyone is interested: Civ6_GS_AI_Bench_DX12 by mattlach posted Dec 31, 2019 at 1:01 PM Another interesting note is that DX12 performs worse across the board. Not sure how much of it is due to cache thrashing from the DX12 calls spreading out over all the threads, and how much of it is just due to Nvidia's Pascal implementation for DX12 maybe being subpar, but it is what it is. The difference is small, but since there is no visual distinction between the two to my eye, I'll be sticking with DX11 for now. I've often theorized that DX12 primarily benefits slower CPU's, and particularly slower, highly threaded CPU's. If you have a CPU that can handle the load without hitting 100% on any core in DX11, it would likely be faster in DX11, as moving to DX12 would offer little benefit, and just add cache thrashing. Would be curious what everyone else thinks.
GPU: MSI nVidia GTX 1080 Ti 11GB Gaming X Trio CPU: Intel Core I7-5720K (s.2011-3) @4545MHz RAM: 16GB 4 channel DDR4 @2693MHz MSAA 8x, PI: Ultra, MI Ultra, 1920x1200 Dx11 Vanilla Graphics Benchmark: 3.421ms (Average Frame Time), 4.989ms (99th Percentile) Gathering Storm Graphics Benchmark: 5.341ms (Average Frame Time), 7.015ms (99th Percentile) Vanilla AI Benchmark: 6.58s Gathering Storm AI Benchmark: `43.46s MSAA 8x, PI: Ultra, MI Ultra, 1920x1200 Dx12 Vanilla Graphics Benchmark: 3.403ms (Average Frame Time), 4.827ms (99th Percentile) Gathering Storm Graphics Benchmark: 5.040ms (Average Frame Time), 6.914ms (99th Percentile) Vanilla AI Benchmark: 6.51s Gathering Storm AI Benchmark: 43.02s
A normal laptop so nothing like the dedicated machines most of you guys have but does the job. CPU: Intel i7-8550U 1.8G RAM: 16GB DDR4 2400 Graphics: Intel UHD 620 SSD Graphics: 19.987, 24.339 GS Graphics: 23.334, 27.604 AI: 7.84 GS AI: 65.69
CPU: Intel i9-9900k (stock speed, 4.7ghz all cores) GPU: Gigabyte RTX2080 Super Aorus (dunno if anything other matters >.<) AI: 6.45 GS AI: 29.95 GS Graphics: 10.735 frame time avg (don't remember the 99th percentile, sorry) @1440p ultra msaa8x
GPU: nVidia RTX 2070 SUPER Founders Edition CPU: AMD Ryzen9 3950X RAM: 64 GB DDR43600 @ 16-16-16-36-52-1T Max settings, MSAA 8x, 1920x1200 DX11 Vanilla Graphics Benchmark: 9.884ms (Average Frame Time), 13.076ms (99th Percentile) Gathering Storm Graphics Benchmark: 13.252ms (Average Frame Time), 18.152ms (99th Percentile) Vanilla AI Benchmark: 7.04s Gathering Storm AI Benchmark: 33.16s Max settings, MSAA 8x, 1920x1200 DX12 Vanilla Graphics Benchmark: 7.614ms (Average Frame Time), 10.263ms (99th Percentile) Gathering Storm Graphics Benchmark: 9.766ms (Average Frame Time), 13.266ms (99th Percentile) Vanilla AI Benchmark: 6.89s Gathering Storm AI Benchmark: 31.46s So, DirectX 12 is a win for my computer and it's really not even close. I see the same CPU core utilization in both modes, though. About 13 cores running at half capacity, 4 cores oscillating from full utilization to almost nothing and then back again, and another core that's about 20% utilized. The others are basically idle. GPU utilization is different and almost unbelievable, though. In DX11 mode, my GPU was reading ~65% utilized with 4.4 GB of memory in use. In DX12 mode, ~14% utilized and 6.3 GB of memory in use. That's crazy.
I play on a Large Continent maps at Standard speed. I found this thread while looking for info on a PC build that will manage CivVI Huge maps easily, and decided to post the results for my current computer. GPU: Intel(R) Core i7-5600U @ 2.60GHz CPU: Intel(R) HD Graphics 5500 RAM: 8GB Vanilla Graphics Benchmark: 95.688ms (Average Frame Time), 147.434ms (99th Percentile) Gathering Storm Graphics Benchmark: 123.052ms (Average Frame Time), 171.018ms (99th Percentile) Vanilla AI Benchmark: 18.89s Gathering Storm AI Benchmark: 137.44s I shut down the computer before each test and made sure nothing unnecessary was running. When I ran them earlier today the GS AI test came out at more than 180s. Ordinarily I play while using Youtube or Netflix, so these results were not obtained using 'real world' conditions.
CPU: i5-6600k @4.2g GPU: RTX 2060 KO Ultra RAM: 16 DDR4 3000 DX12 Vanilla AI: 7.02 Vanilla Graphics: 9.29 (average)
finally some AMD gang represent in here. also, when you're not playing Civ, do you use this PC to do calculations for NASA, and if yes, how much do they pay you?
AMD Ryzen7 2700X, 16GB Ram, m2 SSD, AMD RX 480 8GB DDR5 GS 1.0.0.341: gs graphics: 20.897 ms gs AI: 38.99 GS 1.0.0.501: gs graphics: 18.617 ms GS AI: 44.76
Playing in AWS Windows Server 2019 DX 12 AWS EC2 G4DN.xLarge (circa 37 cent per hr (eu-west-2), spot instance) GS AI - 81.62 GS Graphics - 23.652 / 37.613 AWS EC2 G4DN.2xLarge (circa 65 cent per hr spot instance) GS AI - 59.96 GS Graphics - 13.526 / 34.763 AWS EC2 G4DN.4xLarge (circa 115 cent per hr, spot instance) GS AI - 51.74 GS Graphics - 8.896 / 25.081 AWS EC2 G4DN.8xLarge (circa 225 cent per hr, spot instance) GS AI - 48.85 GS Graphics - 7.094 / 25.878 A lot better than the GS AI of 194 I get from my, at the time, top spec late 2016 15 inch Mac Book Pro. Also, you can launch on progressively more powerful instances as you get into end game.
Been a long time away from Civ, though I have played Col 4 a bit a year ago. Read up on Civ 4 manuals and a bit of other foolery just before Memorial Day, so I was able to snag Civ 6 Vanilla during the Epic Games Freebie. Expansions are still on sale until Wednesday, so I was wondering whether I could run Gathering Storm. I've only played about a hour of tutorial and haven't adjusted the options yet. System: Dell Inspiron 13 7000 2-in-1 with AMD Ryzen 7 2700U & Radeon RX Vega 10 Mobile, 16 Gig RAM (PC Game Benchmark says meets minimum but the Radeon Vega 10 doesn't meet recommended.) Vanilla Graphics Benchmark: 25.676 ms avg, 34.258 ms 99th% Vanilla AI Benchmark: 10.47 s EDIT (6/8): Well, it seems like Gathering Storm is a bit much for my portable rig: GS Graphics Benchmark: 56.138 ms avg, 77.676 ms 99th% GS AI Benchmark: 101.75 s Plus, it took about 2 minutes to lead up each benchmark. Granted, I did have Chrome running in the background, so...
you probably got near to twice AI GS etc perfomance boost if run civ 6 via bootcamp on your mac. So do I. Seems like Mac optimization sucks