Pre-KalNes: A SysNes Successor

Really like the backstory and the OTL equivalent.

Dis did most of that (all I did was some spellchecking!), the more local backstory is my doing...

Can I has carriers?
Yes, although noting what Seon said below, carriers are going to have to be BIIIIG.

Ah, that makes sense.

Edit: @Kozmos: I believe all the ships here, even if it has minimum size, is bigger than a space shuttle. So no X-wing fighters. Now what you must wonder is whether or not macross missile slaughter is allowed.

This is a VERY important point to bear in mind.

I've had this ready to go for a week....
Looks cool, Don't like the link to Uruguay (they have difficulty remembering the EU. USA and China, never mind other places)

Definitely in. Give me a day or so, and I'll have something up. :)

I'm in and here. Will come up with something.

In of course.

I am in, too.

Good to hear!

Can we see the first 3 tier techs?

You get the first two
 
There's no longer any negative effects from any of the facilities? I found the rule to be very interesting and important regarding my decision making, not that necessarily liked it...(I could have mines with universities!!! :D)
 
No miniaturization techs? What about nanofactored, AI controlled interceptors/fighters/bombers with many pew pew pews and pssh kabums? Anyway, as long as I can sometime, maybe long down the line make one, I'm good.
 
@Shadowbound, Int is short for Intiative, an important component of ship combat and espionage

Haha, why would I shout at you Kal? You're doing good.

@Kosmos, Carriers are hard*, but you can macross missile massacre and wave motion gun/beam spam and colony drop the hell out of things.

*In the moving the other ships part, if you mean small ship+big ship that gives them bonuses, there are lots of possible builds. Small drones are generally just refered too as missiles and interceptors.

->The factory is 50% e, not +50!
->You need oceans and a moon for the tidal power planet (or to be on a moon with oceans or ice)
->Geothermal planet's large rocks means "Large, rocky planets"
->Solar planet you need (not cold & (thin | no atmosphere) ) | (hot & standard atmosphere)
-> Value:Tolerance was gotten rid of a long time ago, its properties are now shared between freedom and REDACTED

Changes to the old SYSnes rules relavent here
-> Farms produce loads more food, but have much more restricted world trait requirements. Hydroponics fill the gap but need upkeep.
-> The network gives you a bonus from other players pop and universities as well as your own. It also gives you small s bonuses whenever you make trades.
->Pop now does most of the movement on its own - WHICH MEANS LESS MICROMANAGEMENT WORK FOR PLAYERS, instead you designate cities as immigration targets by spending e and s and hope people move there.
->Refinement is something you can do to ships, buildings and individual components, and spend e and s on. It hopefully allows s light, e heavy societies to match the speed-techers in ship efficency.
-The first two tech levels of SYSnes have been spread over 4-5 early levels to smooth out progressions.

YOU WILL GET A BUNCH OF STUFF STUFF AT THE START EVEN IF YOU LACK THE TECH TO BUILD MORE OF IT SO DON'T WORRY ABOUT TECHING TO BASIC STUFF

@matt0088: some buildings have upkeeps and can cause social and environmental stress (now numeric values!)
 
A friend has been playing EVE online and he got me hooked on the whole concept of Motherships and Carriers. If moving other ships inside is the problem perhaps a kind of a molecular manufacturer that produces ships at the sight of battle (requiring time to churn them out of course, a setup time of sorts) and then just disassemble them again into nanopaste when they RTB and jump to whatever is next. Would still be very big of course, but they are supposed to be grand anyway.
 
Any chance that the (specific) Homo Superior trait will make a return?

Refinement looks to be a great addition, and while the new population movement rules are improved and more realistic, force moving nearly all of my population for research optimization for the cheap cheap price of 2e per was fun (I never had any problems with the level of micromanagement:)).
 
May i play too?
 
A friend has been playing EVE online and he got me hooked on the whole concept of Motherships and Carriers. If moving other ships inside is the problem perhaps a kind of a molecular manufacturer that produces ships at the sight of battle (requiring time to churn them out of course, a setup time of sorts) and then just disassemble them again into nanopaste when they RTB and jump to whatever is next. Would still be very big of course, but they are supposed to be grand anyway.

Its not a problem per sae, just there are probably more efficient ways to spend the e and s, maybe. You'd need to play around with the ship designer ;)

Will combat and FTL travel work the same as in SysNES?

Yes, although ground troops can now attack from an orbiting transport without having to bomb open a hab slot on the planet. (there are penalties of course).

Oh, and recycling tanks/habitat section no longer let you have unlimited travel. There is a bigger need for resupply etc.

Any chance that the (specific) Homo Superior trait will make a return?

Refinement looks to be a great addition, and while the new population movement rules are improved and more realistic, force moving nearly all of my population for research optimization for the cheap cheap price of 2e per was fun (I never had any problems with the level of micromanagement:)).

Homo superior had s boosting bonus's associated with it, these have been removed. the s race was a problem, teching every turn a few techs and not being able to implement or explore that level....

It wasn't the micromangement for me, and also moving a pop around every year? Its like a Command Economy that can't make its mind up (not an uncommon trait)

May i play too?

Sure :)
 
A friend has been playing EVE online and he got me hooked on the whole concept of Motherships and Carriers. If moving other ships inside is the problem perhaps a kind of a molecular manufacturer that produces ships at the sight of battle (requiring time to churn them out of course, a setup time of sorts) and then just disassemble them again into nanopaste when they RTB and jump to whatever is next. Would still be very big of course, but they are supposed to be grand anyway.

Well a) since we're independently modelling each ship combat the idea is to have fewer cooler ships to reduce the load on the Moderator, b) we're using actual physics - making the small manvouerable fighter concept a cock of crap and finally c) the Hanger is right there as a tech level 1 component! What we're saying is that making the mothership as well as the stuff it carries charge into battle isn't feasible, and its going to hold six or so mid level ships rather than a hojillion fighters.

Also molecular assembliers (which isn't the same as nanotechology) is like a bazillion tech levels further up.

@Kentharu: FTL and ship combat is the same (though ship components have changed somewhat), ground combat has been altered to be more straight-forward and allowing a less rapid gain of territory.

@matt008; well I found parsing nines orders worth of shifting population around a flipping chore ;). I bet Kal would have too!

Also superior genetics is better than Homo Superior, just add your own flavour!
 
Its not a problem per sae, just there are probably more efficient ways to spend the e and s, maybe. You'd need to play around with the ship designer ;)

Very curious to see the designer when you release it.:)

Yes, although ground troops can now attack from an orbiting transport without having to bomb open a hab slot on the planet. (there are penalties of course).
:drool:
Oh, and recycling tanks/habitat section no longer let you have unlimited travel. There is a bigger need for resupply etc.
I like this.
Also superior genetics is better than Homo Superior, just add your own flavour!

Sure, I already have the basic idea of a failed utopian community composed of cyberorganized possibly genetically modified humans, I'm just trying not to get screwed on society traits this time around with the remaining points I have.:)
 
2 - Superior Genetics: improved e and s combination effect, increased food and resource consumption (can be taken multiple times) +5% to social research

I am confused, this says improved e and s combination effect. What do you mean by combination in this case.

@Kal- You should come on #nes to answer questions.
 
Wiat kal, I thought it was going to offer an s bonus, but only a small increase to the exponent, i.e one which won't kick in till much laters.

I think I'm getting over zealous :blush:

@Ken, tomorrow, sleeping and doing my Lothario impression
 
Count me in. I'll post something this weekend :)

And I might come to the UK for study abroad all next year; Dis, daft, and kal, you have all been warned!
 
Count me in. I'll post something this weekend :)

And I might come to the UK for study abroad all next year; Dis, daft, and kal, you have all been warned!

We do have a spare room (well, my g/f's or mine we both have rooms)...
 
Back
Top Bottom