Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
- 7,623
Orders for Turn Two are due on Monday at midnight.
Immaculate said:In all honesty would you rather keep doing this NES or do a more classical fantasy empire building thing like we have in the past?
You are the one who seems by far the most active and many players seem barely involved. Player interest is not great and i think i could do better with another idea i have but at the same time if you are interested i will continue this.
player said:The problem I see with the NES is we can't easily set goals for ourselves. There's no incentive at all to act upon the physical world. [snip] Those who did act upon the world found their influence to be quite limited.
[snip]
Once that's accomplished, I have no idea what to do. I'd basically collect information but see no reason to interact with the world.
So I don't know where you're headed with the NES, but it's very hard to set goals for oneself here. It's hard to relate to one's entity. There's also no relation between players, and no incentive to have any. ([snip]
So I think the NES is interesting, but it's hard to set goals. I probably wouldn't even spend knot and mana if I could store them because I don't have anything sensible to do with them.
Empire building is easier to set goals for oneself and for diplomacy. Right now I'd prefer that because it's more familiar and game-design-wise it's easier to gather motivation. Then again, I don't know where you're headed with the current NES.
This was certainly not a waste of time. I'd like to know the story behind it however. Like, what are the beings we play and why were they banished at Babel? It feels more like discovering the backstory you wrote than writing our own but that backstory seems interesting from what I learnt and the setup is well-done.My apologies for wasting your time.