Symphony D.
Deity
Especially since the Esani never had access to any Prior ruins. Nor did anyone else, really.
That's a better one qoou, though this pre-discovery of the priors in the chronology and Ansibyl pearls aren't in as a game mechanic, instead a single pearl based at Alnitah provides a coverage field. communications can be tracked by everyone, but are secure since you and your stuff will all be using one-time pads (indeed an important part of the intersystem trade is in cryptonium).
Its a game design decision - part of the old AP situation was to restrict the workload, hear I'm turning to more automation and BRUTAL UPKEEPS.
@qoou: btw I have had enough of people taking vulnerability to toxins - every planetary environment is now very toxic, enjoy!
Especially since the Esani never had access to any Prior ruins. Nor did anyone else, really.
A high s system can apparently effortlessly create lots of e by data trading with itself. Bug or feature?
Awwwwwwww.
Well. I didn't mean for them to be the kind of ruins that are actually useful. Just the kind that are small and don't do anything for you but frustrate you with your lack of knowledge. And happen to contain a few pearls, all but 3 of which you trade away over the decades. The 3 pearls thing from SysNES 1 is dead though, so nvm.
You should've stayed on #nes for another 10 minutes. I since understand the econ sheet a little bit better. So yes, a high-s producing system will lead to high data-trade shares, but it's a lot harder to get to that high-s point than I previously thought.
Trade is really fun to mess with.
Game mechanics question: Can you build expensive things incrementally (pay for half the e this turn and the other half next turn) or do you need to stockpile e and pay for it all at once?
Edit: Also, does specialist s benefit from local s development bonuses?
What do we know of the nature of the Apeilic Iris itself? Since it polices Segmentum Alnitahium and is now the preeminent power in the overarching Sector that contains it, presumably it puts out a lot of comms traffic about itself. From what can be gleaned from the Local Background, they're militaristic (Power?) and corporatist (Corporate Economy?). What else do we know about their society, government, and culture?
Also, the Sector itself: presumably it's roughly based around the Orion Complex? As for the Apeilic Iris proper, I'd guess it's Theta-1 Orionis C, considering that's the star that does the most to light up the Orion Nebula (and is one of the hottest O-class stars nearby). Iota Orionis (Hatsya) seems like another possibility.
So, there's a good chance that 1 undifferentiated t will produce more undifferentiated s than 1 specialist will produce specialized s, is that right?
Rewriting Qoou's:
- Due to a square root you use, currently pop spread out over a few habs can generate significantly more t than if you stuck all that pop in one hab. As far as I can tell, 5 habs with 5 pop each generate roughly 47% more talent than 1 hab with 25 pop and a university. #nes tells me this is likely bad.
- Why is it that people like to move to places with financial markets, and only that kind of market? Edit: Actually I'm fairly sure that's another typo, since you repeat the same term twice. Row 13 on the Growth page, that second 49 should be a 50?
- Is the Pop Attractiveness in the econ sheet supposed to also cover immigration from other cultures? Im assuming not, because it uses your cultures modifiers. How then will immigration be calculated?
- I believe there is a typo in the attractiveness calculations: instead of harsh_mod, you use pleasant_mod. The 10/(world_value+1)*pleasant_mod part. Both talent attractiveness and population attractiveness have this. (Growth page R22-23)
Right, that's what I thought it should be; both terms currently point to the financial market though.the second one is a shipping market.
Why not run it off the existing attractiveness system (modified a bit ofc) with just a lower weight (that would probably depend on foreign stresses) instead?No I bloody explained this earlier, inter society immigration is by mod fiat, and when I see people leaving and returning to the same habitat repetitively.
Right, that's what I thought it should be; both terms currently point to the financial market though.
Why not run it off the existing attractiveness system (modified a bit ofc) with just a lower weight (that would probably depend on foreign stresses) instead?
Typo in social stress calculation (B35 on faction page). You have the if e development is under 0.6, stress goes up term written twice, instead of having it and if s development is under 0.6, stress goes up both once. Edit: I think you already found this.
Im not certain what a media centre is meant to represent. But its negative stress contribution is affected by the size of the local shipping market?
You dont actually use the farm production social modifier, I dont think. Shouldnt that be applied to farms in the f production cell?
The network effect social modifier is also not used; instead, you use the financial effect modifier twice when talking about networks in the s production cell.
What exactly does the scholarly trait do? Just halve the s upkeep of specialists? Because, well, specialists seem to only have a token s upkeep currently.