Pre Vert Nes- World of Altor

Yes you and Neverwonagame fitted the bill perfectly, Thomas was fine he was talking with Dalius a.k.a me. But Charles and Moose Warrior most brave but you got your just deserts.
 
(Who thinks they can stab and kill a dragon with a dagger?!?) :lol:

ME!:p
Although, my original plan was to jump on top of the dragon, and to try and saw its head off.:crazyeye:
 
If I am honest Moose Warrior. You are crazy but thats good most of my best friends are crazy and I am a bit as well!:crazyeye: This can only be a good sign.
 
But, but.. wouldn't its heart be several feet into the beast? A dagger would never reach!

(lets look beyond the plates of armour and tough-as-hell skin ;))
 
As I have said Dragons struggle with armour and you seem to be getting mixed up with what I call Great Wyrms. The big brother of dragons. The point of the dagger could have just reached the heart but as happened in the Nes the force of the impact would break the weapon.
 
aha ok. Perhaps it would help if you revealed what ruleset you were using, or where you were getting descriptions from.. so we can get a vqgue idea of the potential beasies we might meet?
 
Most of it comes from my imagination. Inpired by v.3.5 so gients for example will come from there. Mostly I used it for the equipment.
 
No worries. TBH I have NEVER played D&D.. i'm making this up as I go along. I find saying typing things clearly, and with conviction, people might just listen to you ;)
 
As Abbadon has asked me to, I will note here that I pay him 20 Dari for his help taking the village.

EDIT: New race idea- Ghost.

Not necessarily to keep Jal Rekin going (though it does have it's appeal), the idea is that a member of some other race whose ambitions to continue overcame the forces which would normally pull them to the afterlife.

They are incapable of being harmed, whether by physical weapons or magic or any sort. However, they cannot harm themselves, or even touch.
 
As Abaddon has asked me to, I will note here that I pay him 20 Dari for his help taking the village.

Ching-ching

EDIT: New race idea- Ghost.

Not necessarily to keep Jal Rekin going (though it does have it's appeal), the idea is that a member of some other race whose ambitions to continue overcame the forces which would normally pull them to the afterlife.

They are incapable of being harmed, whether by physical weapons or magic or any sort. However, they cannot harm themselves, or even touch.

Other than floating around and going "Boo" what could the unded do? Also, I think Stratego's character might have something to say about a Ghost!
 
They are a type of spirit he can summon actually. Here's what I typed for them:

Ghost

Imprints of long lost souls which cannot move on. A pale, transparent reflection of their one former self. Ghosts can do little physical damage but as a pychlogical weapon they surpass themselves.

Note ghosts can phyically manifest in the world to move stuff, pick things up etc. If a ghost were to punch you though you would feel cold and otherwise not notice.
 
If I were to join this NES, how much liberty would you have to create my own race?
 
Quite a bit as long as it is balanced that's all that matters really. Before you ask elves have balancing features such as a large chance of getting mental illnesses and the fact most uncivilised races hate them along with a fair few civilisted ones.
 
I wondered whether I could do a 'Ziggler' form.

The Ziggler

Originating from the dark swamps of Rakhascar and the Skull Log Marsh, the ziggler people was a specie being cut away from civilization for millenia. When they were finally discovered by the human Barbarossan Empire, the tribes of the region were scattered by the Empire. The castle of Dunstatt was founded at the site of the ziggler capital Tartaker, but the humans did not expect the future.

A few years later, the ziggler tribes returned, attacking the castle with even their brethren brought into combat. The zigglern hate towards the humans was especially proved with the women and children being devoured and tortured through the night of the battle. After the raid, the castle was a dark place, and the humans never reconquered the area. The zigglers settled down again, attempting to keep their homeland as it had always been.

The Barbarossan Empire was not forgiving, though, and during the following decades small hired bands travelled to the area, capturing the male zigglers from their villages and raping their women. Many zigglers, male and female, were transported to the lizardmen to the east, being sold as slaves. This resulted with the zigglers being a minority different places, being slaves under treatment of very hating racism.

The ziggler is quite unknown to our continent. It is a bone-white creature with black hair and emerald eyes, and genetically they are as strong as humans, who they resemble a lot with their looks. They are very social creatures and like to spend time with their family and tribe. There are exceptions - the Kalaimaga and the Kortairs, two magic-using ziggler castes, who are tormented with their addiction to magic. The magical castes of the zigglers usually spend time alone, thinking and meditating about the secrets of the magical ways. The Kalaimaga is also the normal warrior caste of the zigglers, who can ignite their weapons, while the Kortairs are more ritualistic men, who are powerful and able to cast abnormal curses over enemies. Other combat styles resemble the primitive human tribal warfare. The zigglers have some weaknesses. They have a slowly adapting immunity system compared to many other races. Also, the magicians have a tendency to become completely possessed by their magic, resulting in many killing themselves while others become insane. Zigglers are able to mate with humans as well as elves and the creatures alike.

---

Ragnar/lord_joakim
Kortair Age 19

Strength Below Poor
Charisma Above Average
Dexterity Poor
Constitution Poor
Intelligence Excellent
Wisdom Above Excellent

Being born in the very boat in which his mother escaped from her master's chains, Ragnar has never known his homeland. His mental mother never made it to Larthorn, but lived in a forest, teaching her son her magic from the day he could speak. Ragnar was locked away inside their small forest hut in most of his life. Being barely fed and beaten whenever he attempted to walk out of the door, he had only his magic to get by with, which resulted in spectacular archievements at a young age. The price was his physical strength. When his mother's insanity resulted with her suicide at his age of 11, he began living on his own, hunting wild animals, as well as drinking from the nearby river. At the age of 14, he met the first stranger he could remember, an old man from the nearby village. The man attempted to be friendly, but Ragnar was terrified and cursed him, telling him to go away from the forest hut. It ended quite bad, as Ragnar's skills as an illusionist terrified the old man, who fled back to his village - Since then, the villagers have always known him as a terrible heathen witch doctor, although his exact abillities were unknown to them.

---

I wish Ragnar to be a powerful ritualist/illusionist thingy. His magics resemble many of the said examples, but they are somewhat... Well, they are different. They are curses mostly, and can be quite sadistic - one of them I think of is a spell which makes another person's foot turn upside down - but they require time to cast when they are that mean. Most of them can be blocked by nearby mages for an instance (I can't out of a sudden decide that the king shall lose his head, as he has mages defending him or some other counter-spells), but it is very possible for him to do terrifying things to his opponents. What do you think?
 
They are a type of spirit he can summon actually. Here's what I typed for them:

Ghost



Note ghosts can phyically manifest in the world to move stuff, pick things up etc. If a ghost were to punch you though you would feel cold and otherwise not notice.

Maybe I could play one of them and have an intelligence boost or something to compensate for being bindable?
 
Aiken Drumn
82 dari and 34 sari
Leather Armour
Cruel Dagger
Short Sword
a flint and steel
a small mirror


I will buy:

A backpack= 1 sari
Blanket= 1 sari
Tent= 40 sari
Pot, iron= 20 sari
Fishing net, 10sq metres= 5 sari
Flask= 5 sari
Oil (1 litre flask)= 20 sari
Pole, 5m= 6 sari
Sewing kit= 7 sari
Rope, hempen= 1 sari
Spade= 20 sari
Vial= 10 sari

Total= 135

So I now have 8099.

My three random items are....

1. A wolf skin cloak,lined, still with the top of its head so it has a hood which you can pull up over your head and the ears will point up.
1. Loaded Dice. I can throw these dice to land anyway i like
1. I'll think on my last one ok?
 
Sounds good. Do you want to be from the Eastern Lands or from the South. I want to know for when players eventually go to these places. A quick question how long, roughly do they live for? Also is their magic divine or acarne? If you need better defenitions just ask.

On an unrelated note are you still playing NWAG or not?

Abaddon you are aproved.
 
Yes, I am still playing. I'll make my character, but first I need my question answered.

Maybe I could play one of them and have an intelligence boost or something to compensate for being bindable?
 
NWAG, sorry, no hard feelings yeah? I was playing IC.
 
Sounds good. Do you want to be from the Eastern Lands or from the South. I want to know for when players eventually go to these places. A quick question how long, roughly do they live for? Also is their magic divine or acarne? If you need better defenitions just ask.

On an unrelated note are you still playing NWAG or not?

Abaddon you are aproved.

Arcane as in not bound to gods? Well, they don't exactly honour any gods, their magic isn't based upon any prayers... You can name it divine magic, they just don't know the god itself, they're just using the magic.

They live for roughly 30 years more than humans.

East or south? East me. :)
 
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