hoplitejoe
Top fun-poster
- Joined
- Mar 22, 2010
- Messages
- 5,470
Saw you were back in IOT, good to see you
Thank you all.
As I am setting up my computer for modding once more (installing various things), I have decided to take a different approach to this. I think it might actually be easier to start from scratch with the latest version of DoC and add stuff into it rather than taking the current version of Synthesis and trying to add eight months of DoC back onto it. So that's probably what I'll do.
Civ is working like a charm. I've begun modding again.
Ok. I'll be honest. I'm baffled as to what to add. Leoreth added so much stuff to DoC already that was in Synthesis or I intended to be. What else was I supposed to add? I can't seem to remember.
What events should be modified/ added?
That's not an idea I'm a fan of. I like the current way of determining stability maps.
The two major things I can think of that I could add here are:
1. BUG
2. K-Mod AI improvements/ Global Warming overhaul
...
On a more serious note, I absolutely hate the way volcanoes work in regular civ. RFC is all about realism, and having random mountains exploding isn't very realistic. Why not make certain mountain tiles near awesome city spots (i.e. "Mt. Rainer" or "Mt. St. Helens" near the Vancouver tile, "Mt. Vesuvius" in southern Italy, or "Mt. Fuji" near Tokyo/Edo) have a low chance every turn of "erupting", which in turn destroys improvements near it with the chance to reduce city population, or very rarely wipe the city off the map altogether?
Razing the city with those random events seems to be too harsh. Removing city improvements would be a more forgiving alternative. Also, why not add more chances for the city's lighthouse/harbor/customs house to be removed when the triggering tile is also coastal, and disable the city's airport for a turn in all cases?
Why don't you work with Leoreth on the base mod to help him implement those since he already wants to have those two implemented in base DoC?