Public Poll on Civilizations/Government Civics

Civilization types

  • Races with different governments

    Votes: 13 35.1%
  • Governments with different types of leading bodies

    Votes: 24 64.9%

  • Total voters
    37
no problem good to have you back here ^.^
as you can see lots of things happend.
 
I like the idea about races as religion. Problem is, instead of having "Convert Religion" on the taskbar on the top, you would have to rename it to something like "choose new race" or something. Then, you could have a wonder that eliminates all non main races from the city. Is it possible to get more than 7 religions? I was under the impression that it is impossible to have more, but I don't really know. Because we would need more than 7 if we were going to have races as religions. You would be able to research the races from technologies, like someone said earlier, and maybe have races as resources too. Then you could build a special building if you have the religion, and the resource. That way, the race you choose is based on the environment around you. I don't know if that is too hard to do, but its just a suggestion.

For the force, you should have a lot of civics based on the Force. Probably based on how the civilization sees the Force. Dark Side, Potentium, Light Side, indifference, heretics (people who can use the Force are considered heretics), or something else. Each one would have a different unit that you could build. I think that is possible, that civics could have unique units or buildings that only civilizations who have that civic could build. For example, heretics civic would allow "Jedi Hunter" and Light Side would allow "Jedi" or something like that. Indifference would allow nothing, and would be the first civic, and the one that civilizations start with. It would have no upkeep cost.
 
I have not heard of that. Where is it?
If we can have more than 7 religions, that would help. Is there a limit at all, or is it just as many as you want to put in?
 
I can tell you it is better to limit to twelve religions/races because of city bar display. By the way, if you can post a list of the different species sorted by importance order ( with signs if possible ) , I can alter the Gamefonts and give the needed dds files as I already done that for SotM : R .
 
Well, it really depends on which races we will use in general. Some are more important in relevance, but aren't a good choice, I think. Humans, for example. But here are a few I can think of off the top of my head:
?Humans?
Mon Cal
Bothans
Ryn
Gammoreans
Weequay
Hutts
These are all the ones I can think of right now, and I'm not sure if the Humans should be included. Probably, but I'm not sure.
 
Maybe humans would be an automatic race in every city, and the default beginning race. Or each civilization would be a different race to start with. The Vong wouldn't have the humans as a default one, would they.
 
Myself said:
Surely humans would be in most cities automatically?
Sovin_nai said:
Maybe humans would be an automatic race in every city, and the default beginning race. Or each civilization would be a different race to start with. The Vong wouldn't have the humans as a default one, would they.
Well of course... Not every civ would have humans as a 'base race'.
 
In fact, the more xenophobic civilizations would hate humans, and not let them anywhere near their cities. And the more "superior" civilizations, like the Empire, wouldn't let anything but humans near their cities. That should be a civic, too.
 
I have put together a few races, and possible benefits.
Bothans:
Bothan Spies (self explanatory, better than normal, can spread "Bothan," like missionary)
Bothan Shipyard (+Production, allows Bothan Assualt Cruiser)
Bothan Assualt Cruiser (good ship, better than normal ships)
Ryn:
Ryn Spy (like Bothan Spy, stealthier, can spread Ryn) (too similar to Bothan, can someone else think of something else better?
Ryn Fortune Teller (+Happiness, +Commerce, maybe something else)
Ithorians:
Ithorian Gardener (can increase culture, spread Ithorian)
Ithorian Boforr Garden (plus defence vs. Vong, +happy, +culture)
Hutts:
Hutt Enforcers (self explanatory, spreads Hutt)
Hutt Casino (+Commerce, +Happiness, allows Enforcers)
Mon Calamari:
Mon Cal Cruiser (self explanatory, like Bothan Assualt Cruiser)
Mon Cal Shipyard (+production, allows Mon Cal Cruiser)
Mon Cal ????? (spreads Mon Calamari, something else?)
That's all I have thought of for now, I'm going to think of some more, later. Any suggestions, comments, critticisms? Thanks.
 
The only problem is, for some reason, I can't think of any other races off the top of my head. Other than the Gammoreans, and the Weequay. But those are kind of part of the Hutts. If someone would suggest more races, I could make more ideas, like my earlier ones. Also, I don't think that it should be the Ryn Spy, but I can't think of anything else that they are famous for. If anything.;)
 
No... and a 'Hutt Enforcer'?

Ever heard of a 'killer snail'? That's more or less what I think of... and no - the only thing a Killer Snail really do is eating more and si more slimy :lol:

I doubt people know what a Weequay is anyways... not something you remember. A Rodian, for instance, or Duros! Those are more classics and will benefit more.

And if you won't call it Hutts, call it Hutt Societies as it will bring those bounty hunters as an option.
 
By Hutt enforcer I meant the Weequays, Gammoreans, and their Hutt commanders. If they have young Hutts, well, those guys can move. But if you want, it could be "Hutt Societies." Might make more sense, anyway.
But, here you go for more. The Rodians, Duros, Twi-leks, and Collicoids.
Collicoid: (these are the creatures that made the droideka)
Droideka (self explanatory, needs Collicoid race in city, but not state race)
Collicoid Factory (allows Collicoid Droideka, and Collicoid Factory)
Collicoid Droideka (Better than normal droideka, spreads Collicoid)
Collicoid Frigate (huge transport room, not great strength)
Rodians
Rodian Bounty Hunter (Self explanatory, can enslave, spreads Rodian)
That's all I can think of that they are famous for. Anything else, really?
Duros
Duro Orbital City (+production, creates pollution)
Duro Beurocrat (Spreads Duro, something else)
Twi-leks
Twi-lek Slave (requires Slavery civic, and Twi-lek non state race, worker type unit, spreads Twi-lek)
Twi-lek Dancing Girls (city improvement, +happiness, something else.)
 
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