Dancing Hoskuld
Deity
excellent!I made sure to check just that for the lowest resolution, and I could still see the third ring in all directions.
excellent!I made sure to check just that for the lowest resolution, and I could still see the third ring in all directions.
The tech chooser screen is a big project in and of itself. your suggestions are good, but I'll keep away from that screen for the time being.I think small improvement to technological advisor would be nice:
Right mouse click shouldn't select techs - left mouse click does same stuff.
While right mouse click sends you to pedia, it closes technological advisor.
Good question, is that how it works without this modmod?Is it possible to not close technological advisor (tech tree) when going to pedia?
Ok.It seems like pedia fails to render Transhuman and Transcedent Lifestyle tech page.
So preventing right click from selecting techs isn't as easy as it sounds?The tech chooser screen is a big project in and of itself. your suggestions are good, but I'll keep away from that screen for the time being.
Tech tree remains open without modmod.Good question, is that how it works without this modmod?
I wouldn't know the answer to that before looking over the tech tree code.So preventing right click from selecting techs isn't as easy as it sounds?
Did I do something wrong here somehow?It seems like pedia fails to render Transhuman and Transcedent Lifestyle tech page.
Maybe something in these tech xml is missing?Did I do something wrong here somehow?
This was messed up y'all! The tech Ion Propulsion is actually called TECH_INTERSTELLAR_TRAVEL while the Interstellar Travel tech (which comes right after Galactic Lifestyle and thus needed to take that as a prerequisite) is actually called TECH_INTERSTELLAR_VOYAGE.
He explains it in the SVN thread.sounds like someone left a landmine in the code with that, I wonder what the idea and thought process was behind it, an honest and not sarcastic wonder, for it's always interesting to know what's behind the logic of things (if any is there)
Preview...Soon.
If you look at the high res screenshot, you will see that I needed to have the free specialist at a certain height for them not to collide with the plot list buttons for units stationed in the city. instead of having an unused gap of space between the great person bar and free specialist, I felt it right to move the culture bar to the other side.Why move culture from the left of the screen to the right? Just curious.
Awesome thanks!Added the demolish building button to city screen.
The lowest res can probably support at least 15-20 new specialist types before the bonus list becomes too small for comfort.Awesome thanks!
This also suggests that we are much less limited on how many specialists we can have. Is that correct or is it still an issue on lower res?
This is all really incredible work man.
Smaller font you mean? I don't know, looks fine the way it is to me. Oh well, I'll set it up to scale by resolution regardless.Starting popup, that says what options are on could use much smaller icons.
I agree that they should have smaller font, I still haven't located the code that generates those pop-ups, I'll change the font when I find the code.There is still issue with too big font on some popup windows.