Python Performance and Interface Overhaul (PPIO)

PPIO v0.5.9.7.4
SVN rev.10299
  • Small UI tweaks here and there. e.g. color of the cursor tooltip background and the color of the tooltip text for the advisor buttons.
  • The work queue now update its content as it should when the numeric keys 0-9 are pressed.
S and D keys are switched up.
That is S opens wonder tab and D opens building tab.
  • Fixed
PPIO v0.5.9.7.5
SVN rev.10299
  • Unit flag tweaks, flags now starts to shrink earlier when zooming out.
  • Dates in upper right corner will now never display month and day.
  • Separated golden age indicator from dates so that it's possible to turn off date display in BUG without loosing the golden age indicator.
  • Removed two clock options in BUG.
    • "Enable NJAGC"
      • NJAGC display is now the only available clock display
    • "Show Era"
      • The era indicator close to the treasury is always displayed.
 
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Probably a stupid question but what is NJAG?
 
Thank you, that would have puzzled me for a while. :crazyeye:
 
PPIO v0.5.9.7.5.1
SVN rev.10299
  • Tweaked the text string displayed in the upper right corner a bit more.
  • Removed another two clock option from BUG.
    • Show Time
    • Show Time - Alternate
      • Real time is now always displayed furthest to the right in that string.
      • It is essential for C2C players to know the time, "just one more turn" must be resisted any way possible. ^^
 
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I think C2C is a lot like eating potato chips, no way can you stop once you start. Especially with a great modmod like this one.
 
Latest PPIO.

The tooltip when hovering mouse over units quickly dissapear when holding CTRL, ALT or SHIFT.
 
I assume its teh same reason combat odds have a very hard time showing with latest PPIO as well?
I wouldn't think so, but maybe.
I couldn't reproduce and confirm what you described but I had already fixed fermongus issue when I saw your post.

PPIO v0.5.9.7.6
SVN rev.10299
  • Fixed an error that made the tooltip disappear whenever any keyboard button was pressed or got released.
  • Improved tooltip for units so that you can now switch between ctrl/alt/shift view for them without having to move the mouse off and on the unit icon.
    • Does not apply to the pedia, only unit build panel in city screen and on the plot list icons listing the units on the plot.
 
Improved tooltip for units so that you can now switch between ctrl/alt/shift view for them without having to move the mouse off and on the unit icon.
:O REALLY? Wow... you are truly a C2C modder breaking the known boundaries of possibility!
 
This is incredible, so much easier now.:thumbsup:
 
newest SVN (reinstalled)
cleared cache
newest PPIO
reduced fontsize

combat odds does not show when pressing g and targeting an enemy

does show when dragging unit
 
PPIO v0.5.9.7.7
SVN rev.10299
  • Plot help (that means combat odds too) now display in the go-to mode (hotkey: 'g') as it should.
  • The commerce percent buttons now change the percent differently for different combinations of Ctrl/Alt/Shift usage.
    • 3
    • 6 ▬ Alt
    • 1 ▬ Ctrl
    • 2 ▬ Ctrl+Alt
    • 5 ▬ Ctrl+Shift
    • 10 ▬ Ctrl+Shift+Alt
    • 15 ▬ Shift
    • 30 ▬ Shift+Alt
  • Fixed wrong symbol for worst enemy in scoreboard.
  • A general performance improvement.
 
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PPIO v0.5.9.7.7
SVN rev.10299
  • Plot help (that means combat odds too) now display in the go-to mode (hotkey: 'g') as it should.
  • The commerce percent buttons now change the percent differently for different combinations of Ctrl/Alt/Shift usage.
    • 3
    • 6 ▬ Alt
    • 1 ▬ Ctrl
    • 2 ▬ Ctrl+Alt
    • 5 ▬ Ctrl+Shift
    • 10 ▬ Ctrl+Shift+Alt
    • 15 ▬ Shift
    • 30 ▬ Shift+Alt
  • Fixed wrong symbol for worst enemy in scoreboard.
  • A general performance improvement.
I would like 5% increment to be default one.
 
PPIO v0.5.9.7.8
SVN rev.10303
  • Removed min/max commerce percent buttons.
    • Including the BUG option for it.
    • Holding down shift+alt now does min and max for the regular plus and minus buttons.
 
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@Toffer90 Just wanted to say that I extremely appreciate all of the work you have been putting to the UI and ‘behind the scens’ elements of C2C. Truly makes the mod feel a lot more polished and fun to play!

Edit: Also is there any update on getting this incorporated into the main svn build or are there still hold outs?
 
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