My main focus was initially to make all the pedia categories scale properly to screen resolution and improve pedia performance whenever I saw a way to do so. The modmod eventually evolved to encompass python performance and all interface in general. Works for all screen resolutions, though it works better for high resolutions than for the smallest ones.. Spoiler Notable modmod features : These pedia pages will scale properly right now: ♦ INDEX ♦ Concepts ♦ Technologies ♦ Buildings ♦ Promotions ♦ Civics ♦ Corporations ♦ Bonuses ♦ Features ♦ Improvements ♦ Worker Builds ♦ Civilizations ♦ Leaderheads ♦ Units ♦ Projects ♠ Pedia categories have been given sub-categories. ♠ A brand new type of pedia page has been added and can be found in the special category; it's called "Worker Builds". ♠ The pedia index now opens in a few seconds. ♠ Increased the quality of the pedia background picture. (used other places too) ♠ Tech quotes and wonder movies can be experienced in the pedia. ♠ Some performance improvements outside the pedia too. ♠ The promotions a unit have is now displayed a bit differently. ♠ Improved the demolish building interface inside the city screen. Overhauled screens. ♣ Domestic advisor ♣ Intelligence advisor ♣ Finance advisor ♣ Victory screen (not the one that pops up when the game is over) ♣ Foreign advisor Spoiler BUG options that I've removed: (Redundant or otherwise unnecessary optionals) : The entire Plot List option tab. Gold rate warning (Now it always use color coding). PLE unit plot list draw method. Unit Stack interface related options, movement and promotion display. Great general progress bar show/hide option (Always shown, no longer optional) Show turns until Culture Growth on city culture bar. (Always shown, no longer optional) Show turns until great person is born on city GP bar. (Always shown, no longer optional) Mark the turn remaining for city construction that you have invested hammers in with Cyan color (Always shown, no longer optional). City specialist display options. ( They didn't do anything ) Hotkey reminder for the BUG option screen. Many more... Spoiler To any1 who want to help me debug this modmod : To get pop-ups about python errors in-game you can in your %USER%\Documents\My Games\Beyond the Sword\CivilizationIV.ini change this setting from 1 to 0 . HidePythonExceptions = 0 The pop-ups will tell you what the error was whenever something is written into the PythonErr.log. In BUG options, under the system tab, you can find an option for the level of python logging to the pythonDbg.log file. Set it to the "Debug" level. The pythonDbg.log file can help me understand what happened in code at the time the error occured. But it is important that you alt+tab out of the game whenever you get a python error message and secure the pythonDbg.log (make a copy of it) file before doing anything else in your game, that way the last lines in the pythonDbg.log file is what happened in code right before the error message popped up. The screen logging level is not important, I have it set at "Info". It shows python debugging info in the message window right below your research bar. To any1 who would like to support me financially, here's a LINK for that. I like to mod C2C, but motivation can falter when it's financially tight. I couldn't find any civfanatics rules against this, but if there is, I'll remove the link as soon as I learn about it. PPIO for C2C v38.5 will not be further developed, if you want the development version of PPIO you will need the development version of C2C found in the SVN repository. v0.5.9.6.8.8 or newer requires SVN rev. 10280 or newer. For first-time installation and uninstallation of this modmod: Delete the UserSettings folder completely before starting C2C! UserSetting files that are not generated by PPIO will not work with PPIO. UserSetting files generated by PPIO will not work without PPIO installed.C2C will not load with this modmod unless the mod folder is named exactly "Caveman2Cosmos".