Quick Answers / 'Newbie' Questions

What mods have the desert promotion? When I search for it under the down load center all that comes up is a list of discussion threads but no mod down loads with it. Or does the promotion exist in idea only?

I am fairly sure the WW2 mod that comes with BtS has the desert promotion.
 
So, I'm early in the game and I reveal iron; the only available source is remote from my existing borders. I send a settler and a worker over, found a city whose initial borders contain the iron. I set my worker to mining, and after that, to making a route for the iron. At what point do I have access to the iron? a) when there's a road from the mine to my new remote city, b) when my new city is connected to my pre-existing civ via a trade route, c) when my new city is connected to my pre-existing civ via cultural borders, or d) something else? "Requires Route" seems a li'l ambiguous. Thanks!
 
So, I'm early in the game and I reveal iron; the only available source is remote from my existing borders. I send a settler and a worker over, found a city whose initial borders contain the iron. I set my worker to mining, and after that, to making a route for the iron. At what point do I have access to the iron? a) when there's a road from the mine to my new remote city, b) when my new city is connected to my pre-existing civ via a trade route, c) when my new city is connected to my pre-existing civ via cultural borders, or d) something else? "Requires Route" seems a li'l ambiguous. Thanks!

You will have access to the iron when you have built a road from the iron to the new city, but only in that city. For iron in the rest of your empire, you need to connect the iron city to your capital, or another city that is connected to your capital by road.

In other words, each city gets iron if it is connected by a road to the city that has the iron.

I hope that helped.
 
Hi, Civ4 is such a complex game I still don't get everything after a few games... may I ask some questions?

1) Does a ressource need to be in my cities' worked tiles to be available to my civ or connecting it to my trade network withing my borders is enough?

2) Sometimes I declare against weaker civs to please my most dangerous neighbours but I don't bother sending troops. I notice I don't get any war discontentment... does it mean my citizens will go unhappy only if I actively fight?

3) My costal cities may have foreign trade routes but the turn after they may have only domestic ones... what happens?

4) Is there a better religious social than the one that gives you increased benefits from your unique religious building when you got one or more holy cities?

5) Is it better to get pure great person generation? When I get two GP bonuses for different GP types, do they stack and give me mixed results?

6) Is an unhealthy city a bad thing as long as you have enough food for it to grow?
 
Hi, Civ4 is such a complex game I still don't get everything after a few games... may I ask some questions?
Of course, that is what this thread is for ;)
1) Does a ressource need to be in my cities' worked tiles to be available to my civ or connecting it to my trade network withing my borders is enough?
connecting it to my trade network withing my borders is enough
2) Sometimes I declare against weaker civs to please my most dangerous neighbours but I don't bother sending troops. I notice I don't get any war discontentment... does it mean my citizens will go unhappy only if I actively fight?
Correct. Basicly it is fighting in enemy teritory that gives you war werriness, and loosing cities.
3) My costal cities may have foreign trade routes but the turn after they may have only domestic ones... what happens?
The computer automaticly assigns trade routes where they have the most gain, so if a bigger city inland would get more then the forgein trade routes are moved. You could also have taken the merchentism civic, then you would have no foreign routes.
4) Is there a better religious social than the one that gives you increased benefits from your unique religious building when you got one or more holy cities?
I do not understand this at all.
5) Is it better to get pure great person generation?
I think not, but some people try to.
When I get two GP bonuses for different GP types, do they stack and give me mixed results?
I guess you mean when you are generating more than one type of GP points, say by having scientists and merchants? Yes they stack, and the resulting GP will be one of the types.
6) Is an unhealthy city a bad thing as long as you have enough food for it to grow?
It is a bit of a bad thing, and is not as efficent at a healthy city, but it is not too bad, and is generally better to have a bigger city than a smaller one. This is not always true though.
 
First of all, thank you! Then I shall explain the part about religion better (because English isn't my mother tongue)

When I found a religion, I can build the unique shrine in the holy city with a great prophet, giving me more gold the more my religion is spread. Usually this city becomes my best commerce city thanks to this; given that the bonus is even bigger with "State church" (not sure about the english name) I wonder if there's a reason to run the others religion social policies (edit: I think it's called "civic")

I had another question but I forgot it... I'll edit my post when I remember.
 
First of all, thank you! Then I shall explain the part about religion better (because English isn't my mother tongue)

When I found a religion, I can build the unique shrine in the holy city with a great prophet, giving me more gold the more my religion is spread. Usually this city becomes my best commerce city thanks to this; given that the bonus is even bigger with "State church" (not sure about the english name) I wonder if there's a reason to run the others religion social policies (edit: I think it's called "civic")

I had another question but I forgot it... I'll edit my post when I remember.
First of all: your holy city gets you 1 gpt from every city that contains the religion regardless of whether you are running the religion or not. It's also independent from any religious civics you might use.
I'm not sure I understand your second question correctly. I'd say Theocracy has its uses during war time and Pacifism anytime you want to enhance your great person generation, especially during a Golden Age while running Caste. Free Religion can be useful if you neighbours are too diversified religion-wise and you can't afford to run one. Also, remember that some leaders have religious civics as favored civics (Saladin, Izzy, Asoka etc etc) so sometimes you might just switch to get the diplo bonus from them.
 
First of all, thank you! Then I shall explain the part about religion better (because English isn't my mother tongue)

When I found a religion, I can build the unique shrine in the holy city with a great prophet, giving me more gold the more my religion is spread. Usually this city becomes my best commerce city thanks to this; given that the bonus is even bigger with "State church" (not sure about the english name) I wonder if there's a reason to run the others religion social policies (edit: I think it's called "civic")

I had another question but I forgot it... I'll edit my post when I remember.

That's right - the English term is civic.

There would be no point having religious civics if one was always better than the others. The one you're referring to I think is Organized Religion in English. It is usually the best option from the time you get it until Free Religion. However, if you are producing primarily military units, Theocracy will probably be better.
 
When I found a religion, I can build the unique shrine in the holy city with a great prophet, giving me more gold the more my religion is spread. Usually this city becomes my best commerce city thanks to this
Gold :gold:, and commerce :commerce: are not the same thing, commerce is somethig that can be turned into gold, science, culture, and espionage in BTS via the slider.
given that the bonus is even bigger with "State church" (not sure about the english name) I wonder if there's a reason to run the others religion social policies (edit: I think it's called "civic")
If you mean state religion, it has no impact on the strength of a shrine, a Christian shrine in a Hindu civ is just as strong as it would be in a Christian civ.

Apart from that you may mean the Organised Religion civic, but I don't really understand as no religious civic has any impact on the strength of Shrines.
 
Well I just realized that the civic I was talking about was probably not present in unmoded BTS... I didn't play the vanilla game much as I instantly felt in love with ROM AND. There's a religious civic increasing the benefit from the unique shrine by 15%.

There's something else about the military part I don't understand and I hope it's not mod-specific - some civics give "X free military units" or can "recruit X military units per turn". What does that mean?
 
6) Is an unhealthy city a bad thing as long as you have enough food for it to grow?

A point of ill-health is a point of negative food, no more; so when considering building a building to fix it, you should count each point of health that will actually have an effect as precisely as useful as a point of food.

There are no other penalties from ill-health other than the negative food.
 
There's something else about the military part I don't understand and I hope it's not mod-specific - some civics give "X free military units" or can "recruit X military units per turn". What does that mean?

"X free military units" means that you don't pay for their upkeep. You still have to build them - you do not get them for "free".

"recruit X military units per turn" means that you can use the draft button on the city screens to draft that many units each turn. You get that many total not per city but you can choose which cities to draft from and you can only draft one unit per city per turn. You lose a population point in the city for every unit that you draft. The pop point becomes a military unit, which you get immediately. Note that the units drafted will only have the basic promos that your civ inherently gets for that unit type, nothing extra for barracks etc. The unit type will be the best type that could be used to garrison the city available to you at that time. For example if you could build rifles and grenadiers, you will get rifles.
 
Note that the units drafted will only have the basic promos that your civ inherently gets for that unit type, nothing extra for barracks etc.
A great explanation except for this: drafted units get exactly 1/2 the XPs a regularly-built unit would. So they do get something from barracks (and your civics, and the Pentagon, etc.).
 
Hello everyone,

I'm a new newbie that wants to ask you something about Civ 4. I once started a war in a 2v2v2v2v2 custom scenario against Mansa Musa & Pacal II (my comrade was Zara Yaqob), and since they have Longbow against Cavalery, that was pretty simple.

However, when I capture one of their cities, they agreed to sign peace with presents, but not to capitulate.

(My game is not in english, so i can't give the exact denial reason, but that was the same to refuse to go to war against somebody whom have a defensive pact with you or to change civics to paganism, etc...)

Why did I get this message insteed of "We're doing fine on our own" or "We just don't like you enough" ? Is it a special deniel based on their level of resistance ?

I play on Warlord (noob alert !) and English is not my native language, so please forgive my potential errors.

Have a nice day !

And sorry for posting a thread, I hav'nt seen this :'(
 
I'm a new newbie that wants to ask you something about Civ 4. I once started a war in a 2v2v2v2v2 custom scenario against Mansa Musa & Pacal II (my comrade was Zara Yaqob), and since they have Longbow against Cavalery, that was pretty simple. However, when I capture one of their cities, they agreed to sign peace with presents, but not to capitulate. (My game is not in english, so i can't give the exact denial reason, but that was the same to refuse to go to war against somebody whom have a defensive pact with you or to change civics to paganism, etc...)

I guess, although I'm not sure, this is because the scenario has fixed alliances. Neither of them can capitulate because it would put them at war with their fixed ally.
 
I know the Settler and Worker bonuses for IMP and EXP only apply to the hammers, not the excess food. So that means I’d get a boost to chop hammers, right? I’m starting a game as Joao on a forest-heavy map and plan to spend the first few dozen turns spamming workers and REXing. With pre-Maths Marathon chops being 60:hammers:, can I plan on chops giving me 75:hammers: towards workers and 90:hammers: towards settlers?
 
Hello everyone,

However, when I capture one of their cities, they agreed to sign peace with presents, but not to capitulate.

(My game is not in english, so i can't give the exact denial reason, but that was the same to refuse to go to war against somebody whom have a defensive pact with you or to change civics to paganism, etc...)

I believe it's "Surely you must be joking" in english version.

Need some code diver to check mechanics behind that. The solution might be to hurt them some more: kill couple more units, capture worker, something like that.
 
I just explained the whole thing to him in another thread of his. And he read it. No need to repeat what was said.
 
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