No. If neither is at war with B, then both get trade routes (with or without open borders with B).
Thanks. So, they don't even need a trade network in friendly/neutral territory to get trade routes - do they need one to trade resources?
No. If neither is at war with B, then both get trade routes (with or without open borders with B).
No. You can trade resources even if you don't have open borders.
You're wrong there, Seraiel. Nothing prevents you from building a missionary (assuming a monastery) in another religion and spread it into your cities even in Theocracy. And nothing prevents any AIs running Theocracy from spreading a foreign religion provided you gift them missionaries. Obviously, the mission might still fail if they try to spread into a city that already has a religion. And sure, this is the only way they can ever get a foreign religion they don't have yet, unless you switch them out of Theocracy or gift them a city.
Uh...
This is embarassing, I'm getting teached in a newbie thread .
Doesn't matter, at least I know the truth now. I have to test that out some time though because it seems so completely against logic for me.
TY...
"I'm getting taught in a newbie thread"Uh...
This is embarassing, I'm getting teached in a newbie thread .
Isn't "teached" ok in A.E.? I'm quite sure I've heard that form of that verb quite often already.
Trolls, too, apparently...I like when people teecht me stuff ^^
Grammar nazi, grammar nazi everywhere!
In Bts v3.19 (the only relevant version of BtS), this is wrong. I just checked the source code and it is also wrong in both Warlords v2.13 and in plain Civ v1.74.Spoiler :The only functional difference (there is a slight differences in the exact method of doing one of the checks, but it is functionally the same) between the canSpread function in BtS vs. Warlords is that BtS added the cannotSpreadReligion Python callback as the first thing checked. The Warlords and BtS versions are functionally the same (again, slight differences in the exact method of doing one of the checks, but it is functionally the same). Aside from the Python callback, all 3 versions do the same type of checks which includes as the last thing checking to see if the player has the "no spreading non-state religion" condition active, but in all 3 cases it checks that only if the unit and the city do not have owners that are on the same team - the code for this is identical in all 3.
You can spread any religion you want to your own cities via a missionary even when you are in Theology, subject to the usual failure chance if there is already at least one religion present.
Of course the AI will not give you a missionary so you will be limited to those you can build yourself. Being more clever than the AI, you can give it a missionary and it will use it to try to spread the religion. There might be a few situations where the AI won't use the missionary, like maybe if it is in financial difficulty and decides to disband some units in which case it might disband the missionary instead of using it. Other than that it will use the standard missionary unit AI and do what it does.
Also wrong, for the same reason.
Theology does not block the Spread Religion mission if the missionary belongs to the same team as the team the city's owner is on. You can look at the source code yourself, where I indicated, or just try it and see. The mission is still possible and the failure chance is no different than usual.
We all agree that Civ IV is the best game EVAR!... Funny how in game observations can lead to the wrong conclusion.
Thanks for checking God-Emperor. So, Theocracy only prevents organic religion spread from another religion's Holy City? That changes the way I view Theocracy. Funny how in game observations can lead to the wrong conclusion.
Thanks for checking God-Emperor. So, Theocracy only prevents organic religion spread from another religion's Holy City?
Not entirely, the civ can always capture a city with a new religionUnless the human choses to use the trick to get around it, Theocracy does therefore block the introduction of new religions into a civilization.
Not entirely, the civ can always capture a city with a new religion