Quick Answers / 'Newbie' Questions

I want to be able to select only uninjured units to move, leaving behind injured units to heal.

But I was already explained before on how to do this. Is there a way to search just this specific thread along with some key words and narrowing only results with my username to find my question and answer? Exploring the advanced functions of this forum search, I don't see a way.
 
I don't want to be piling up threads but I'm very curious about this. I noticed in Personal Details on this forum it lets you choose what versions of civ you own. At Civ 4 there is BtS, Warlords, Regular, and Special?!
Can someone please tell me what the Special version of Civ is.
 
I want to be able to select only uninjured units to move, leaving behind injured units to heal.

But I was already explained before on how to do this. Is there a way to search just this specific thread along with some key words and narrowing only results with my username to find my question and answer? Exploring the advanced functions of this forum search, I don't see a way.
In the search box, you can enter your username in "Posted by Member",and tick the "Search this thread only" tickbox.

I think the keys you want are Atl-C (select all units), then Ctrl-H (select all injured units), then space (injured units do nothing for a turn), then you should have selected all uninjured units.
 
TY.
Is there a way to know what corporations are still available to found and what ones I qualify for?

I mean the alternative is to aim for a specific great person, get the techs I think I need (not always obvious to me) switch over from state property to something that allows corporations(likely dealing with anarchy), and then see if I'm able to make a corporation. If I can't make a corporation, I got no idea why, the option just doesn't appear. And without messing with skipping turns and saves.

This issue is even more frustrating than the Great wonders problem with civ4, looking at techs, noting which wonders they produce, and trying to see if I can find it in Top cities/wonders screen, which orders them seemingly at random and is not a complete list (if a wonder has been produced or not can make a big difference as to whether it is worth aiming for a tech, like Divine rights who's only value is the wonders and the religion)
Or the similar issue with determining which technologies your foes do and don't have. Yes the tech trade screen sort of tells you, but only if you have met them, and more importantly if they are several techs behind or ahead it's confusing to figure out if they have X tech or not, without spending alot of time staring at the tech tree and switching back and forth (or having to memorize the entire tech tree) Is there a mod or work around or something for either of those issues?
 
TY.
Is there a way to know what corporations are still available to found and what ones I qualify for?
There is a corporation advisor. It is the button with a briefcase. There is a shortcut key, I think ctrl or alt f7.
 
TY.
Is there a way to know what corporations are still available to found and what ones I qualify for?

I mean the alternative is to aim for a specific great person, get the techs I think I need (not always obvious to me) switch over from state property to something that allows corporations(likely dealing with anarchy), and then see if I'm able to make a corporation. If I can't make a corporation, I got no idea why, the option just doesn't appear. And without messing with skipping turns and saves.

This issue is even more frustrating than the Great wonders problem with civ4, looking at techs, noting which wonders they produce, and trying to see if I can find it in Top cities/wonders screen, which orders them seemingly at random and is not a complete list (if a wonder has been produced or not can make a big difference as to whether it is worth aiming for a tech, like Divine rights who's only value is the wonders and the religion)
Or the similar issue with determining which technologies your foes do and don't have. Yes the tech trade screen sort of tells you, but only if you have met them, and more importantly if they are several techs behind or ahead it's confusing to figure out if they have X tech or not, without spending alot of time staring at the tech tree and switching back and forth (or having to memorize the entire tech tree) Is there a mod or work around or something for either of those issues?

Suitcase icon is the Corporation Advisor, as Samson pointed out. The tech tree will also show which Corporations are available at which techs. You need the Corporations tech and another tech to enable each Corp.

If you're going for Corporations you probably shouldn't bother with State Property. Unless you're Spiritual or are doing the civic switches in a GA, that's a lot of anarchy to switch in and out of it. When I played with Corporations, I would beeline economics, switch to Free Market, grab the free Great Merchant that comes with being first to Economics, and use that GM to found Sushi as soon as I research Corporations. Received wisdom suggests that the best Corps are Sushi, Mining, and Cereal in place of Sushi if you are on a Pangea. Getting the Great Engineer for Mining is harder than getting the Merchant, of course.
 
Is there a mod that adds upkeep to roads so they aren't built everywhere?

Hello usadefcon1
I don't think it would be wise to do this as it would destroy the game's balance. Connecting your cities with routes would be disastrous and, of course, the AI would have no idea how to handle this and constantly go into ruin.

What's the big deal with roads, anyway? One of the many great things the Romans did for us. :D

Kinds regards,
Ita Bear
 
You can add that yourself by going to Assets/XML/Units/CIV4BuildInfos.xml and change this line
Code:
            <iCost>0</iCost>
to however much cost you want the road to have.
No, that only adds a one time build cost, not continuous upkeep.
 
what settings are ideal to get a fractal style pangaea with choke points and narrow connections?
 
can AI plot over "you refused to accept our favorite civic" or is it just - relations?
 
Pretty sure only refusing to give a tech can lead them to start plotting.
 
who gets the chop for tiles that are outside of a cities BFC? It makes no sense to me.

in this screenshot Tile 1 is three tiles horizontal from Memphis, two tiles diagonal from Alexandria, and Memphis gets it. Seemingly the exact opposite, Tile 2 is three tiles horizontal from Alexandria and 2 tiles diagonal from Memphis, but Memphis still gets it. How do I figure out who gets the chop before wasting a worker turn moving there?


edit: ooh, memphis has 3rd ring culture. Is that why? What if it hadn't popped past second ring yet?

Spoiler tiles :
worker.png
 
who gets the chop for tiles that are outside of a cities BFC? It makes no sense to me.

in this screenshot Tile 1 is three tiles horizontal from Memphis, two tiles diagonal from Alexandria, and Memphis gets it. Seemingly the exact opposite, Tile 2 is three tiles horizontal from Alexandria and 2 tiles diagonal from Memphis, but Memphis still gets it. How do I figure out who gets the chop before wasting a worker turn moving there?


edit: ooh, memphis has 3rd ring culture. Is that why? What if it hadn't popped past second ring yet?

Spoiler tiles :

I don't know how the game decides which cities but I do know how to tell which city will get the chop. Select a worker, move it onto the forest tile, point to the chop action for the worker. The info popup will show how many hammers the chop will yield and which city will get the benefit. If that is what you want, click the chop action. If it isn't, don't click the chop.
 
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