I did that, and it worked for one cav unit. But I have others...Pillage the road the stack is on first?

I did that, and it worked for one cav unit. But I have others...Pillage the road the stack is on first?
I tested that, but it really does move it around the long way.I THINK if you make the move it will go directly to the adjacent tile even though the displayed route is indirect. I could be wrong.
Yep, I've seen that happen a few times in my long career. I've never really found a way around it. Kinda a bug I guess.I tested that, but it really does move it around the long way.
I've been playing Civ 4 for years, but I feel like this is a newbie question, so here goes...
I am attempting to attack an enemy with a cavalry unit. I am corner/adjacent to the enemy, but there's unowned territory nearby (I just razed a nearby city) with a road that goes around a mountain and leads to the enemy's square. When I select my cav unit and right-click and hold on the enemy square, instead of attacking directly from my square, it wants to move my cav unit around the mountain. The cav unit won't have enough movement to get back to the stack, and doubtless it'll get picked off once it's isolated. I know why it's doing that, but how do I force the game to NOT move, and just attack?
I guess you haven’t declared war yet. Be aware of teleportation when you do.I've been playing Civ 4 for years, but I feel like this is a newbie question, so here goes...
I am attempting to attack an enemy with a cavalry unit. I am corner/adjacent to the enemy, but there's unowned territory nearby (I just razed a nearby city) with a road that goes around a mountain and leads to the enemy's square. When I select my cav unit and right-click and hold on the enemy square, instead of attacking directly from my square, it wants to move my cav unit around the mountain. The cav unit won't have enough movement to get back to the stack, and doubtless it'll get picked off once it's isolated. I know why it's doing that, but how do I force the game to NOT move, and just attack?
I guess you haven’t declared war yet. Be aware of teleportation when you do.
Yep, I've seen that happen a few times in my long career. I've never really found a way around it. Kinda a bug I guess.
I guess the pillage worked for one since it took half its movement in the process. Do you have a 3 move unit yet like a super-medic? If so, you could pillage the road that is causing the problem and then step back.
edit: hmmm...this is something I haven't tried before and just came to me. Try grouping your cavs together + one weaker 1unit, and try a stack attack. (I guess you could group all your units but grouping your cavs with 1 weaker unit should ensure that they do the attack).
The way I find that works for this it to move the mouse about while concentrating on the unit banner. When the unit banner of the unit you want to select is highlighted clicking will select that unit.Something else worth mentioning: If 2 units are next to each other it can be almost impossible to select one of them (will always pick the other instead).
Zooming in really close (or far away) can help there.
Yes, this is an annoying problem. Particularly with ships and catapults, because they are quite big on the map. Same with trying to select the city 'banner' when another unit is nearby, or even as MP. Zooming far out sometimes helps. Haven't tried the unit banner trick, but will next timeSomething else worth mentioning: If 2 units are next to each other it can be almost impossible to select one of them (will always pick the other instead).
Zooming in really close (or far away) can help there.
Someone may have some ideas from experience, but I do know that a lot of major modpacks incorporate BUG or BUG elements. Most of these mods add a tremendous amount of content to the game, but also generally alter traits and civics quite a bit. Also, most of them have there own graphical enhancements or incorporate BM in some way. I do recall some of the big mods making some changes to how slavery works quite significantly, but can't recall what does what. Realism Invictus comes to mind, but it changes the game quite a lot.Hello folks,
Wondering if there are any mods that address game balance - give buildings a hefty buff, perhaps reduce the effectiveness of slavery and so on. Are there any mods that do this integrated with Blue Marble and BAT/BUG?
Kind regards,
Ita Bear