Quick Answers / 'Newbie' Questions

It is sometimes more effective to run Counterespionage missions against your rivals who are producing the most espionage against you.

Yep, that's what I do with my spies most of the time. But I'll try and keep some in my cities as well, now, most of all because in my current game I've got Sitting Bull as neighbour... And though I've got far more espionage points than him, my wells are still poisoned every now and then...:mad:
 
For Wall Street and Oxford, why do people say to build them in different cities? Usually the city with the greatest commerce should have the greatest output of both beakers and wealth (assuming all multipliers are the same, and for high comm cities, I tend to build both research and wealth multipliers). So wouldn't it make sense for me to build wall street and oxford in the same city?

For example, in my current game, I'm about to build wall street in the city with both academy and oxford. It also houses a religious shrine and I'll be using it as the HQ of any corps I decide to found in the future. Is this a bad move?
 
For Wall Street and Oxford, why do people say to build them in different cities? Usually the city with the greatest commerce should have the greatest output of both beakers and wealth (assuming all multipliers are the same, and for high comm cities, I tend to build both research and wealth multipliers). So wouldn't it make sense for me to build wall street and oxford in the same city?

Oxford Uni and Wall Street both have very strong bonuses. You benefit most from those when you totally focus the city on the research (Oxford) or money (Wall Street). You cannot focus on both. In your science city, to maximize the effect of OxUni, you should have as many scientist specialists as possible. With a library and OxUni, you can turn 5 citizens into scientists. In your Wall Street city, you should maximize the number of merchants. With a Market and Wall Street, you can turn 5 citizens into merchants. You usually cannot maximize the number of merchants and scientists at the time, the city won't have enough food to sustain so many specialists. Hence you won't be fully utilizing the bonus.

For example, in my current game, I'm about to build wall street in the city with both academy and oxford. It also houses a religious shrine and I'll be using it as the HQ of any corps I decide to found in the future. Is this a bad move?
Building Wall Street in a holy city (and founding any corporations in this city) is almost always the right choice. In your current situation, it's probably the best option (unless you have another holy city which you could turn into a money machine). Building OxUni and the academy in a holy city was probably suboptimal though. Not a _bad_ decision (to be clear), but suboptimal because there may have been a city which could have focused more on science than your holy city can do.
 
Oh ok I see what you mean now. I did notice this a little bit in some of my games, but by the time I bother to run merchants instead of scientists, I'm usually slowing my research tremendously in favour of wealth for US buying of troops for a final push. Before that time, I'm generally running only scientists and engineers (maybe priests if I'm not in caste) in all my cities.

So that brings up another point, I usually focus on research until such a time that I'm sufficiently comfortable with my techs that I shift focus onto wealth to begin abusing US. Early mid-game my commerce cities are not "specialized" to either research or wealth. In general, all my commerce cities start with granary (monument if early, but skip if I can get culture by religion, creative or in this current game, terrace as Inca), library, courthouse, (maybe forge) observatory, university, market, grocer, and bank (harbour and lighthouse would be built earlier if coastal). So by the end, all my commerce cities would have multipliers for research and wealth but with research getting priority (unless they are late game, non automated commerce cities, which then would build the wealth multipliers before the research ones). I understand that I'm not fully specializing my cities with this play but I feel wealth is not very useful early on, especially when you have nothing to spend it on (even more so with random event turned off). Tech rate is also very important early on especially with the initial REX push. Is this strategy generally speaking not viable for higher difficulty play?
 
Also, keep in mind that a city with both WS and Oxford won't be able to build the National Epic.
 
how am I able to get +1gold from spreading religion in different cities of the world? do I need to be the religion founder and have a special building in the holy city?
 
how am I able to get +1gold from spreading religion in different cities of the world? do I need to be the religion founder and have a special building in the holy city?

Yes. The building, which can only be built in the holy city, provides you with +1 wealth for city in the world with that religion.

Also, keep in mind that a city with both WS and Oxford won't be able to build the National Epic.

I usually built the national epic in my GP farm which later in theory becomes a production/draft city (I say in theory because I haven't played around with drafting yet) since it has the greatest food potential. Commerce cities are usually supplied with happiness early on by HR and later on by resources and buildings.
 
Yes. The building, which can only be built in the holy city, provides you with +1 wealth for city in the world with that religion.



I usually built the national epic in my GP farm which later in theory becomes a production/draft city (I say in theory because I haven't played around with drafting yet) since it has the greatest food potential. Commerce cities are usually supplied with happiness early on by HR and later on by resources and buildings.

Usually, you want your GP farm to produce Scientists, although Engineers are also highly desirable, you also need some production capability to produce the necessary wonders. Invariably, this leads me to turn my capital into an Oxford/NE city running scientists + engineers, and producing only the GS and GE wonders (only Artist pollution allowed is the NE). I can usually get pretty good GP production out of this set up, especially if I can get the Parth.
 
Hello.

I just dusted off my CIV 4 CD I've had for 5 years and installed it on my new laptop (win7) and it worked fine until I tried to play a multiplayer game and was told my version was too old. Discovered I'm on build 109.

I donwloaded patch 174 which said my version was too old to patch, uninstall it first, which I did.

Now the patch says it can't load because there is no prior version of CIV 4 installed.

So I'm guessing I need to install some intermediate patches first? Is there an upgrade path for me to 174?

thanks
 
Hello.

I just dusted off my CIV 4 CD I've had for 5 years and installed it on my new laptop (win7) and it worked fine until I tried to play a multiplayer game and was told my version was too old. Discovered I'm on build 109.

I donwloaded patch 174 which said my version was too old to patch, uninstall it first, which I did.

Now the patch says it can't load because there is no prior version of CIV 4 installed.

So I'm guessing I need to install some intermediate patches first? Is there an upgrade path for me to 174?

thanks
 
Hello.

I just dusted off my CIV 4 CD I've had for 5 years and installed it on my new laptop (win7) and it worked fine until I tried to play a multiplayer game and was told my version was too old. Discovered I'm on build 109.

I donwloaded patch 174 which said my version was too old to patch, uninstall it first, which I did.

Now the patch says it can't load because there is no prior version of CIV 4 installed.

So I'm guessing I need to install some intermediate patches first? Is there an upgrade path for me to 174?

thanks

Im not entirely familiar with this issue, because i have the expansion packs (and iirc they contain updates themselves), but if you head on over to firaxis games: http://www.firaxis.com/support/support_detail.php?gameid=6&patch=1

They have two patches listed here, 1.61, and 1.74 which you speak of, so i would attempt to install them, in that order. Good luck.
 
Usually, you want your GP farm to produce Scientists, although Engineers are also highly desirable, you also need some production capability to produce the necessary wonders. Invariably, this leads me to turn my capital into an Oxford/NE city running scientists + engineers, and producing only the GS and GE wonders (only Artist pollution allowed is the NE). I can usually get pretty good GP production out of this set up, especially if I can get the Parth.

Ah I see. I still haven't figured out how to generate crazy amounts of beakers in my GP farms (which is usually my starting city, palace moved to increase bonus from bureaucracy) so while I do built the NE there, I don't usually built Oxford in that city as well. Generally, if my second city wasn't settled just for a strategic resource, it would be a decent production or commerce city. My most developed commerce city (probably 2nd or 3rd city) usually gets the Oxford.

Usually I'm don't switch to caste until midgame even late-mid game. Slavery is just too helpful especially in terms of quickly building infrastructure in new cities (i.e. low production but high food yield recently-cleared jungle cities). Maybe I'm relying on it too much, I don't know. Also, I usually find that I can't abuse caste as much as people are talking about on the forums. I find that the two scientists from the library and 1 engineer from the forge are sufficient to occupy my surplus population. I can at most run 2 more scientists which I feel doesn't warrant a civic switch (often accompanied by anarchy), especially if I couldn't get a GE to get the pyramids (I rarely build it straight since its so hammer heavy and I don't get stone often) and thus, representation.
 
Can anyone advise on the average yield (?) from Goody Huts in BtS? I'm working on my first game, Prince Difficulty,PIG Mod, Playing epic/roosevelt/fractal/large. I've run into 3 huts thus far (about 25 turns) and all 3 have turned into angry citizens that I have to beat down. Are the huts mostly geared towards the confrontational draw, or should I expect to maybe find some more with a little more variety? Wasn't sure how that random effect was derived.

Also, any reason why I get XP for my defeat of those angry villagers, but nothing towards the GG points? Just wonderin if I got something turned off I should have turned on! Thanks
 
Can anyone advise on the average yield (?) from Goody Huts in BtS? I'm working on my first game, Prince Difficulty,PIG Mod, Playing epic/roosevelt/fractal/large. I've run into 3 huts thus far (about 25 turns) and all 3 have turned into angry citizens that I have to beat down. Are the huts mostly geared towards the confrontational draw, or should I expect to maybe find some more with a little more variety? Wasn't sure how that random effect was derived.

Also, any reason why I get XP for my defeat of those angry villagers, but nothing towards the GG points? Just wonderin if I got something turned off I should have turned on! Thanks
Check out Anion's Civ 4 BtS Reference Guide. P. 74 breaks down the probability of tribal village results for each difficulty level.
 
Besides what Jarlaxe said, it also depends on what type of unit you use to pop the Goody Hut. Warriors are much more likely to generate irate barbarians, whereas Scouts are less likely to do so.
 
Besides what Jarlaxe said, it also depends on what type of unit you use to pop the Goody Hut. Warriors are much more likely to generate irate barbarians, whereas Scouts are less likely to do so.
My understanding is that Scouts never pop barbarians from huts.
 
My understanding is that Scouts never pop barbarians from huts.

That's what I thought as well but since I have never played above Prince, I thought that I would make the point while leaving the option open for higher levels, where I am ignorant of the changes that occur in the rules.
 
I've never found out how to tell vassals which tech to research, how do you manage it ? (I play BtS)

Followup to that- I know you can demand resources from your vassals, and I know they go to war when you do, but is there a way to force them to trade techs? I was playing Egypt on Earth18, and Catherine and Mansa both asked to be my vassal. I said yes, mostly because I thought I was about to effectively triple my science rate. I gave them most of the techs I had so they'd be caught up enough to help. Then, as I researched the tech I really wanted, I had each of them research one of the "hey-that'd-be-nice-too" techs. Lo and behold, Catherine finished her tech... and I got "We're not ready to start trading this away quite yet." Even though I had gifted her several, and was offering her a better one than I was asking for. Next turn Mansa finished his tech- same exact answer.:mad: I ended up stuck with two large vassals with virtually no upside except a couple happy citizens. :wallbash:
 
Back
Top Bottom