Remember that nothing upgrades to muskets. You need to tech rifling or military science (for grenadiers, or chemistry if not playing BtS).
And even then, you're probably better off using binary research for upgrades, anyway.
Remember that nothing upgrades to muskets. You need to tech rifling or military science (for grenadiers, or chemistry if not playing BtS).
I'm not sure what you mean by "research sound effects". Do you mean the quotations that get read aloud every time a technology is researched in the game?
And even then, you're probably better off using binary research for upgrades, anyway.
The .MP3 files containing the technology quotations are found in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\Sounds\Tech (the original vanilla Civ IV Leonard Nimoy quotations) and in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\Sounds\Tech (the Sid Meier quotations for the techs added in BtS).I believe so.
Silly question of the week. I've seen this statement before but never thought to much of it:
"+100% Great General emergence within cultural borders"
This of course is one of the benefits of building the Great Wall, and I'm a little confused or just dumb. You get a GG when you have enough XP, where else would he emerge? Or is it supposed to be a round about way of saying that you'll get double GG points for kills within your cultural borders?

How is this possible?
This is RFC, I am playing as Spain. How are the Incans able to produce 2 food and 1 hammer on a peak?! Is it a special ability that they have?
I noticed that on the Espionage screen (with BUG - not sure it matters) that Investigate City shows as Blue and not Green and that I can only investigate a couple of cities. I'm very close to reaching the minimum value needed for Investigate City - so why can I already see some of them?
In what situations would you want to settle a great person in a city? It seems like thats just a generally bad option relative the others.
Great General: Settling these as military instructors in your best production/military cities makes a lot of sense. In fact, until Military Science comes along and opens up Military Academies, it's the best use of a GG once you have your super-medic. Yes, you can use GGs for super-units, but having several units with an extra promotion out of the gate (without having to change civics) is much more useful than having one or two units with 3 or 4 promotions--especially since there's still a very good chance that you could use them. Bonus: when you run Representation, those settled GGs contribute 3In what situations would you want to settle a great person in a city? It seems like thats just a generally bad option relative the others.
each.
and
, which can make a huge difference, especially in the early game. Building Stonehenge and/or playing as Egypt will often generate an early GProphet, and settling him will often be your best use for him--you could save him to build a shrine or to lightbulb Theology, but that's a lot of turns to keep a GP sitting around when he could be doing something useful, like boosting your research slider thanks to that extra income.
, but also for the +1
. I sometimes do this if I have a poorly-placed shrine city (for a very popular religion) that's short on food and good cottage tiles, especially if the shrine income justifies making it my Wall Street city.
that can gradually turn tiles your way. A culture bomb may gain you more tiles immediately, but its effects are one-time only and will diminish over time.
. If you generate any more GSpies after building SY, settle them in this city. If you build the Great Wall and generate a GSpy very early on, you may want to settle him for the huge early-game
boost; you'll be generating 16
when most civs are only managing 4 (the
boost that early in the game is nothing to sneeze at either). You'll have to weigh the benefits of that against running an infiltration mission followed by tech-stealing. Usually settling is better if you have several neighbours, as you'll likely be able to achieve tech parity through careful tech trading.IMHO, You should not have GP join city unless you really need the gold or research credits this provides. Your best bet is to save him to research a specific tech or for a Golden age. Unlike some earlier versions of Civ, BTS allows you to have multiple Great People.
EDIT: In my current game I have just had a Great Prophet born in the city of Cahokia (Native American Empire). We are too far into the game to research a religious Tech and I had one Great Prophet in the city, already. I can not use two Great Prophets to start a Golden Age (The GP must be dissimilar).
So, I have a choice:
1) I can have one Great Prophet join the City as a specialist.
2) Gift him to a friendly AI Civ in hopes of improving relations.