Just an update - once I made sure all my drivers were up to date and all my Windows updates were loaded, we didn't have any more problems and I'm up and playing! Yay!
Awesome, that was keeping me up nights.


Just an update - once I made sure all my drivers were up to date and all my Windows updates were loaded, we didn't have any more problems and I'm up and playing! Yay!
Awesome, that was keeping me up nights.
Happy Civving!
You're not really missing anything other than wondering if there's some difference between capitulation and becoming a vassal--there isn't. Capitulation is one of two ways that a civ can become a vassal. The other is by voluntarily offering to become a vassal. Capitulation is what a civ offers during war to avoid being wiped out completely, while voluntary vassalization is usually offered to a bigger, stronger civ in order to either avoid a war or end one against a 3rd civ that's going badly.I've been on a warmonger campaign in my current game, not something I do very often, but I noticed something which I'm sure has been there all along but I just don't see it to often and just noticed.
Took a sizable force to wage a holy war against Ghandi and have pulverized him down to one city. Got a message (In BUG) that says he is willing to vassal, willing to negotiate, and willing to capitulate.
I'm assuming capitulation simply means he's becoming a shell of a vassal, or is there some other benefit to having him capitulate vs. the option of just negotiating a vassal state?
I'm prone to just wiping out the last city and removing him altogether, but wanted to see if there was a "capitulation" angle I was missing.
Do a "custom game" and turn off all the victory conditions except "conquest" -- or at least turn off "time victory".
Does the AI cares that HIS vassals hates my guts?
Yo, I gotta question on this broken star scenario where all the leaders are available, but when I got down to check out this new scenario with the BTS expansion pack I lost and got nuked because of the codes the AIs quickly found. How'd you win in this scenario?
Does the AI cares that HIS vassals hates my guts?
I've established two cities on a different continent for the first time. I'm expecting some kind of "colony" expense to show up somewhere in the Economics screen under it's listing, but all that I'm getting is the standard maintenance costs associated with Cities that are a great distance away, nothing under the colony headings. These two cities have been established for a while now, at least 10 turns, and still nothing showing up.
Is there a trigger that will suddenly kick up these costs? Will those costs be added to the really high maintenance already showing in the individual cities? Or is it waiting for me to "liberate" the colonies, at which point those colony expenses will show up as colony exp. instead of maint.? Lord help me, I'm dizzy just typing that mess. Any insight would be appreciated. Thanks.
PS, I have never bothered to liberate a city before!
That's right. And it is listed separately. Bloodstone simply doesn't have enough cities yet for anything to show.I thought you needed 3 cities for colony expense to kick in.
Two questions:
One, I downloaded the Earth34civs map, and I can't figure out in what folder I should put it in to make it work?
Second, asking about the conquest victory type, do I need to capture just the capitals of each nation?
Thanks!