Quick Answers / 'Newbie' Questions

Just an update - once I made sure all my drivers were up to date and all my Windows updates were loaded, we didn't have any more problems and I'm up and playing! Yay!

Awesome, that was keeping me up nights. :lol:

:goodjob: Happy Civving!
 
what do you mean when you say SE - or Specialized Economy?

And what are the dis-/advantages for settling cities closer together/further apart so they can use every tile in the BFC?
 
Yeah I think SE usually refers to Specialist Economy, so running specialists and maybe bulbing, rather than cottaging. Apparently more effective on higher levels.

Disadvantages of settling further away - maintenance costs for one. You can waste a lot of space and tiles, and its not always advantageous to grow a city so that it can use every tile in the BFC. Sometimes its difficult to actually do that without using lots of lame tiles. Especially in the early game, you might be better off settling cities closer (or if you settle a little further - maybe to get a resource - you can backfill)
I often aim, say in a city with some mines, to grow enough to use those mines, and then stop. Remember also that increased population increases civic maintenance (and probably other things)
Some cities will grow enough to effectively use all tiles in BFC. Basically, every city doesn't need to be a huge powerhouse moneybag city.
 
I've been on a warmonger campaign in my current game, not something I do very often, but I noticed something which I'm sure has been there all along but I just don't see it to often and just noticed.

Took a sizable force to wage a holy war against Ghandi and have pulverized him down to one city. Got a message (In BUG) that says he is willing to vassal, willing to negotiate, and willing to capitulate.

I'm assuming capitulation simply means he's becoming a shell of a vassal, or is there some other benefit to having him capitulate vs. the option of just negotiating a vassal state?

I'm prone to just wiping out the last city and removing him altogether, but wanted to see if there was a "capitulation" angle I was missing.
 
I've been on a warmonger campaign in my current game, not something I do very often, but I noticed something which I'm sure has been there all along but I just don't see it to often and just noticed.

Took a sizable force to wage a holy war against Ghandi and have pulverized him down to one city. Got a message (In BUG) that says he is willing to vassal, willing to negotiate, and willing to capitulate.

I'm assuming capitulation simply means he's becoming a shell of a vassal, or is there some other benefit to having him capitulate vs. the option of just negotiating a vassal state?

I'm prone to just wiping out the last city and removing him altogether, but wanted to see if there was a "capitulation" angle I was missing.
You're not really missing anything other than wondering if there's some difference between capitulation and becoming a vassal--there isn't. Capitulation is one of two ways that a civ can become a vassal. The other is by voluntarily offering to become a vassal. Capitulation is what a civ offers during war to avoid being wiped out completely, while voluntary vassalization is usually offered to a bigger, stronger civ in order to either avoid a war or end one against a 3rd civ that's going badly.

In the case you describe, finishing Gandhi off is probably your best option. That way you avoid both the "motherland" unhappiness in cities you captured from him as well as the diplomatic demerits from all other civs just for having a vassal. Vassals can be useful if they're reasonably large enough to either efficiently research techs, allowing you to outsource some of your research, or to build units and fight in wars for you (or both, if you're really lucky). With only one city left, Gandhi offers neither benefit--though your other option would be to make him a vassal and gift several of his cities back to him, but if you wanted to do that you should have avoided capturing those cities in the first place and thus avoided destroying much of their buildings.
 
Thanks Sisiutil, I kind of thought there wasn't a difference, but since it was coming up as two different messages I just wanted to clarify that accepting Capitulate was the same.

I pretty much went into the War thinking of finishing him off, the portions I've grabbed from him give me a nice little defensive border to hold off the only other Civ on the Southern half of the continent which is Monty! I'm sure it will also prove a good jumping off point for my troops when Monty finally goes Pleased psycho on me.
 
Yo, I gotta question on this broken star scenario where all the leaders are available, but when I got down to check out this new scenario with the BTS expansion pack I lost and got nuked because of the codes the AIs quickly found. How'd you win in this scenario?
 
hey guys! Is there way ti make the game continue past the year 2050. Like i want the game to keep going until one player has killed all others. How/is there a way to do this? Thanks :D
 
Does the AI cares that HIS vassals hates my guts?

No. As a despotic master, he doesn't care what his vassals think of you. The only malus would be the vassals themselves might not trade or have OB with you. But in terms of war risk, no.

Just for completeness: the flip side isn't the same. The AI's attitude toward YOUR vassals matters a lot. He may say he likes you, but after averaging he might really be annoyed and can then declare war. To me, this is a bug, not telling the player what the true attitude is.
 
Yo, I gotta question on this broken star scenario where all the leaders are available, but when I got down to check out this new scenario with the BTS expansion pack I lost and got nuked because of the codes the AIs quickly found. How'd you win in this scenario?

I have always found in this scenario the barbs are the only threat. What level are you playing?

I can tell you one way to win. Choose the leader furthest east (trans-sibira?). Use the units you have and a bought mobile arty to take the barb city north of you. Settle a city near the oil near that city. Turn off reaserch and buy workers, missonaries and what millatry you can. Build units after essential infrastructure (basically factory, power and some happiness and health). Take the barb cities to the north and the civ to the west. This gives you a very powerfull base to expand from, and never stop making war on the barbs and other civs as you feel fit, prioratising easy pikingings as found with your air force. You should soon have an unstoppable milatry, which you use to take some nukes off the peace keepers.

Does the AI cares that HIS vassals hates my guts?

I think not.
 
I've established two cities on a different continent for the first time. I'm expecting some kind of "colony" expense to show up somewhere in the Economics screen under it's listing, but all that I'm getting is the standard maintenance costs associated with Cities that are a great distance away, nothing under the colony headings. These two cities have been established for a while now, at least 10 turns, and still nothing showing up.

Is there a trigger that will suddenly kick up these costs? Will those costs be added to the really high maintenance already showing in the individual cities? Or is it waiting for me to "liberate" the colonies, at which point those colony expenses will show up as colony exp. instead of maint.? Lord help me, I'm dizzy just typing that mess. Any insight would be appreciated. Thanks.

PS, I have never bothered to liberate a city before!
 
I've established two cities on a different continent for the first time. I'm expecting some kind of "colony" expense to show up somewhere in the Economics screen under it's listing, but all that I'm getting is the standard maintenance costs associated with Cities that are a great distance away, nothing under the colony headings. These two cities have been established for a while now, at least 10 turns, and still nothing showing up.

Is there a trigger that will suddenly kick up these costs? Will those costs be added to the really high maintenance already showing in the individual cities? Or is it waiting for me to "liberate" the colonies, at which point those colony expenses will show up as colony exp. instead of maint.? Lord help me, I'm dizzy just typing that mess. Any insight would be appreciated. Thanks.

PS, I have never bothered to liberate a city before!

The expense for having cities on another continents won't show up separately. Yes, the costs are added to the really high maintenance costs showing. You want courthouses in those cities and if you make any more, the Forbidden Palance on that continent.

The game isn't waiting for you to liberate them. I don't advise creating colonies unless you're really sure. They become your peace vassal and get your techs. They have an aggravating habit of trading away your techs and they can foul up your diplo. I do take vassals but never create colonies.
 
I thought you needed 3 cities for colony expense to kick in.
 
Two questions:

One, I downloaded the Earth34civs map, and I can't figure out in what folder I should put it in to make it work?


Second, asking about the conquest victory type, do I need to capture just the capitals of each nation?

Thanks!
 
Two questions:

One, I downloaded the Earth34civs map, and I can't figure out in what folder I should put it in to make it work?


Second, asking about the conquest victory type, do I need to capture just the capitals of each nation?

Thanks!

Just guessing... The correct place is something like this (in a default installation):

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\TransferredMaps

Disclaimer: I'm not familiar with Earth34civs, though, but I assume it requires both a MOD and a map.
.........................

Civ4 Conquest requires the vassalization of every civ, or the capture/razing of every city of every civiliation but yours (or some combination of vasalization and elimination). There isn't anything special about the capitols.
 
Back
Top Bottom