Quick Answers / 'Newbie' Questions

Sure :)
In the same line, if an AI conquers a city where you have a national wonder, you can then build it somewhere else.

Followup question: if you build a NW in a city that you later gift to a vassal, say... does the vassal get the NW AND you get to build a new one somewhere else? Or is the first one destroyed? I know that other improvements survive when a city is gifted...
 
Followup question: if you build a NW in a city that you later gift to a vassal, say... does the vassal get the NW AND you get to build a new one somewhere else? Or is the first one destroyed? I know that other improvements survive when a city is gifted...

Mmm, good point. If the answer's yes, I might really be able to start my colony off on the right foot.
 
Followup question: if you build a NW in a city that you later gift to a vassal, say... does the vassal get the NW AND you get to build a new one somewhere else? Or is the first one destroyed? I know that other improvements survive when a city is gifted...

EDIT: My answer here is apparently incorrect... so I defer you to later posts in this thread, and delete the erroneous answer in order to avoid misleading anyone else. Sorry!
 
I know animals don't get defensive bonuses when attacked. What happens when defending against them though?

Do units get terrain, fortification etc. bonuses against animals?
 
I know animals don't get defensive bonuses when attacked. What happens when defending against them though?

Do units get terrain, fortification etc. bonuses against animals?
Yes they do, so when exploring, if you can park your warrior or scout on a hill, forest, or jungle (or best of all, a hill with either jungle or forest) at the end of your turn, do so.
 
Yes they do, so when exploring, if you can park your warrior or scout on a hill, forest, or jungle (or best of all, a hill with either jungle or forest) at the end of your turn, do so.
I have always done so instinctively, good to know my efforts were not in vain. Thanks for the quick reply.

//jungle giving defense against panthers is a funny idea, though :D//
 
National wonders are national. If you change the nationality of the city in which it is placed, it disappears.

I don't think that's necessarily correct. If you don't have the national wonder, and you acquire a city by means other than warfare then the national wonder can survive. Means other than warfare include culture-flips, gifts, booty added to a peace treaty, and assignments from the AP or UN.
 
I don't think that's necessarily correct. If you don't have the national wonder, and you acquire a city by means other than warfare then the national wonder can survive. Means other than warfare include culture-flips, gifts, booty added to a peace treaty, and assignments from the AP or UN.
This is true, I've seen it happen, and it makes me hesitate sometimes before accepting a city if I was planning on building the national wonder somewhere else.
 
I want to wait until I'm not particularly bad before I play online. What Difficulty should I be able to beat before joining up with humans and not being called a noob? I was going wait until Prince if anyone cares.
 
I want to wait until I'm not particularly bad before I play online. What Difficulty should I be able to beat before joining up with humans and not being called a noob? I was going wait until Prince if anyone cares.
Based upon my own admittedly limited experience with on-line games, I'd say what's more important than mastering a difficulty level is mastering the art of the early rush. Humans are frothing-at-the-mouth, murderous, merciless, psychotic, ruthless, war-crazy barbarians, more so with the benefit of electronic anonymity. Computers are quite civilized (pun fully intended) in comparison.
 
I want to wait until I'm not particularly bad before I play online. What Difficulty should I be able to beat before joining up with humans and not being called a noob? I was going wait until Prince if anyone cares.

On-line, everyone plays at Noble level... so you should practise at that (with those happy/health bonuses and tech rates). Then, as Sisuitil says, master the art of archer-choking on the forested hills of your neighbors to prevent their workers from venturing out... master the art of whipping/chopping out large stacks of units in the minimal amount of time. Know the papers/scissors/rock game of axe/chariots/spears like the back of your hand. Specialize cities relentlessly: production cities build units and the buildings to support building units better and faster... nothing else. Learn the 2-move shuffle (wait unitl only a few seconds left on closk timer to move, then move again right away next turn). Build cities on hills, preferably on plains hills.

The above will make you competent at multiplayer. But if all you want to do is not be an annoying noob, then what you really need to do is (a) turn off animations (b) use quick moves (c) stack attack on (d) end your turns quickly esp when the game is young. (e) be prepared to lose gracefully, and be gracious in victory. Folks are generally friendly and will help you out with anything else.
 
What units are you normally able to see in a rival's boat? Asoka keeps sailing past me in empty-looking Galleys, and magically sprouting cities on islands behind me. Are Settlers invisible when they're being transported, or is the AI having a good chuckle at my expense?
 
From warlords expansion onwards, you can't see passengers in ships. You could only see that in vanilla.

EDIT: Spies were still invisible though IIRC.
 
Okay, that makes sense. I mean, I wouldn't expect to be able to look at a boat 50 miles away IRL and be able to tell who's riding in it. I just coulda swore I've been able to hover over a boat and see units in it. Maybe I'm just having flashbacks from vanilla. Thanks for the quick reply.
 
Hi all

My first post here

I was wondering if there is any article/thread about how much rush buying costs (with different variables).
I searched the "Game mechanics" section in the war academy with no luck (or I missed it?)

Thanks

EDIT: I've just read on a thread that 3 Gold = 1 Hammer. Is that the case?
 
Yes, unless you have the Kremlin (before it obsoletes) - then it is 2 gold = 1 hammer.

EDIT: There's a penalty for rush buying on the first turn and also for rush buying wonders (can't remember the exact penalties though).

EDIT: Welcome to CFC!!!!!!!
 
Thanks for the welcome.

There's a penalty for rush buying on the first turn and also for rush buying wonders

Does anyone else know these penalties?
Or give me a link to where it's explained?
 
Thanks for the welcome.



Does anyone else know these penalties?
Or give me a link to where it's explained?

This article is about the whip, or sacrificing population for hammers. In the whip basics it gives some penalty figures, not sure if its the same for buying with gold.
 
Question about air/naval units garrisoned in an enemy city

Ok lets say i'm at war and the city I am about to take over has Bombers, fighters and naval units. Do these units get destroyed when I capture the city or do they just get moved to another one of the Ai's cities?
 
Question about air/naval units garrisoned in an enemy city

Ok lets say i'm at war and the city I am about to take over has Bombers, fighters and naval units. Do these units get destroyed when I capture the city or do they just get moved to another one of the Ai's cities?
They get destroyed, of course. And without having to fight battles against them, as if they were sitting in port/on the ground as your troops invade and blow them to smithereens or something.

This is why it can be a very good idea to determine, before declaring war, if the majority of your opponent's air and/or naval forces are sitting in a particular city. If so, target that city to be captured on the very same turn you declare war, if possible (amphibious invasions, mostly relying on Marines, are very good for this).
 
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