Hi pros! Help me out!
I bee-lined to plastics so I could build Three Gorges Dam, but it isn't showing up in any of my cities as a choice to build. I have rivers... is there some other pre-requisite? Thanks!
For both of these, it's not enough just to have rivers around, flowing through the fat cross. The city square itself must be adjacent to a river. In other words, a river must flow past the central city tile--either along at least one side or corner. Otherwise, you can't build the TGD or Hydro Plants there.BTW, Hydro Plant doesn't show up either; so I know it's not that somebody beat me to the wonder.
For both of these, it's not enough just to have rivers around, flowing through the fat cross. The city square itself must be adjacent to a river. In other words, a river must flow past the central city tile--either along at least one side or corner. Otherwise, you can't build the TGD or Hydro Plants there.
Is there anything I should look at that to fully understand movement points and how they interact with actions? I know I can set up examples to answer these specific questions, but an understanding of the underlying principles would be better.
For context I'm talking vanilla civ and early game, with roads but nothing else. The sort of thing I want to know is:
1) Does the movement advantage from roads require a road in the tile currently occupied, the tile entered, or both?
2) If a worker moves three tiles on roads, can he still do a full turn of building an improvement with his reamining 1/2 MP?
3) Is it reasonable to consider that pillaging uses 1MP, so a unit with 2MP can move (a move using < 2MP) and pillage, or pillage and move (any movement cost)?
Thanks for any pointers.
fbcpraise said:Another question... is unhealth like unhappiness in that once health points and sickness points in a city are equal, it's best to freeze growth there until you can improve your health points?
Not necessarily. Basically once you're over yourcap, you can think of it as taking 3
per additional citizen instead of 2. If you've got enough surplus food, you might as well grow and get the extra output from your new citizen. If you've only got 1 or 2 surplus, then it might be time to assign some specialists or juggle the tiles you're working so you temporarily stop growing.
The only downside of growing into unhealthiness is you won't get "We love the <leader> day," but that's not enough of a deterrent for me.
1) They have to have a city somewhere nearby. Keep in mind, though, that if you haven't sent a unit to explore that part of the map recently, you won't see the city itself, just its cultural boundaries. Research Writing, get an open borders agreement, and send a unit to see what new city your opponent has founded.Hi,
I just got Civ4 as part of a software package deal. I'm sure you all know this, but boy is it addicting!
I am having a couple of problems that I have not been able to find the answer to.
1) In the early stages I set up my city near some nice resources, but before I can get my cultural borders to surround it another culture sets up a zone of influence without a city. How are they doing that?
2) In the late stages of the game I can't get my ships to bombard coastal city or my fighters to bomb or relocate.
Any help would be greatly appreciated and thank you for your patience with a noob to this game.
1) They have to have a city somewhere nearby. Keep in mind, though, that if you haven't sent a unit to explore that part of the map recently, you won't see the city itself, just its cultural boundaries. Research Writing, get an open borders agreement, and send a unit to see what new city your opponent has founded.
There is a city nearby, however; this is a discrete area of influence not connected to the city's. In fact there is nothing from the other culture in the area, it is just marked on the map as their's.
Can you post a screenshot or a saved game file?1) They have to have a city somewhere nearby. Keep in mind, though, that if you haven't sent a unit to explore that part of the map recently, you won't see the city itself, just its cultural boundaries. Research Writing, get an open borders agreement, and send a unit to see what new city your opponent has founded.
There is a city nearby, however; this is a discrete area of influence not connected to the city's. In fact there is nothing from the other culture in the area, it is just marked on the map as their's.
Can you post a screenshot or a saved game file?
Try pressing the Windows key on your keyboard, assuming you have one. Alt+Tab should work as well.You veterans are great!
Question... can you minimize this game??? Or do you just have to close it to check your email???
Sorry no. I'm on a Mac and the screen shot command is giving a badly pixelated and unusable picture. The move before this happened there was an archer on the plot of ground and was nowhere to be seen after the takeover.
1) They have to have a city somewhere nearby. Keep in mind, though, that if you haven't sent a unit to explore that part of the map recently, you won't see the city itself, just its cultural boundaries. Research Writing, get an open borders agreement, and send a unit to see what new city your opponent has founded. There is a city nearby, however; this is a discrete area of influence not connected to the city's. In fact there is nothing from the other culture in the area, it is just marked on the map as their's.
Well, that will send me back to Paris to take a look; and it will change my strategy for city sites in the future too.
Another good point of building your cities next to rivers is that you'll get 2bonuses, and with fishing your trade networks for these cities will be connected
.