r_rolo1
King of myself
No: Full cost all the times.
Hi Yaksha.Hey all - I'm Yaksha and I'm an addict![]()
Yes.Couple quick questions:
1) Do I still get the double-production bonus on buildings/wonders if I only acquire the relevant resource part-way through building it?
It starts from the turn that you hook up the resource (i.e. it isn't applied retrospectively).If so, does the double production start from that point only, or do I need half the amount of hammers total that were necessary at the start?
Nope. That's part of the gamble of going for a religion - or any tech path or build, really. If you could just extract the investment you'd made into a technology - or building - when you realised you no longer wanted it, then everyone would be switching all the time... and investments would be valueless.2) When researching a new tech (for example 'Polytheism' at the start to get a religion, then realising with 1-2 turns to go that someone else already got it) - is it possible to reassign the time taken on that tech to something else, rather than having to start again on a new one?
If you trade your only source of a resource to someone else, then you lose access to that resource until the trade is cancelled or you acquire another source somewhere. Generally you only want to trade away your only source of a resource in extreme circumstances, or when it is of absolutely no use to you at the present time.3) If I have only 1 of a particular resource and trade it with another Civ, is it replacing my resource with their one, or is it like 'sharing' the two resources between us?
No problem.Thanks in advance![]()
@nikgame:
1) This means that for every 10% of culture being generated, your city will get 1 extra happiness point. So: 10 culture = 1 happiness, 20 culture = 2 happiness, etc. You get the happiness in addition to the culture not instead of it.
2) When there is no improvement to destroy the tile will be greyed out for that option. Air units can only damage ground units to 50% of healthy strength, so when all the ground units on a tile are at 50% health or less, the tile will be greyed out for that option. Also, any tile that is out of range will be greyed out if your plane tries to attack it.
3) Fighting costs one movement point.
4) First strike is when the unit is immune to taking damage for one round of combat. You will only see this if you have the combat log active, since all combats are fought round after round until one unit is destroyed or retreats, once you attack or are attacked. +1 First Strike Chance means the computer "rolls the dice" to see if the unit gets a First Strike or not. +1 First Strike means the unit definitely gets the free round. +2 means two free rounds, etc.
You have to have enough espionage points (EP) to carry out the mission, in that city. You can see how many EP you have in each foreign city by looking at the Espionage Screen (the last icon in the upper right corner of your main screen). It will also tell you if that is enough EP for whatever mission. It varies from city to city. So, pick a cheap one!
The 10% or 20% refers to the culture slider. This is a slider that appears in the top left of the screen (next to the research slider) after you research Drama. When you increase this slider above 0%, you start claiming the happiness bonuses from Colosseum and Theaters.Thanks a lot!!
But my city is producing 360 culture per turn and I have not got a single happiness from this "1 hap. per 10% or 20%" thing, niether from theater nor from colloseum. Colloseum is only giving the 1 happiness fixed tht comes with it and theatre only the 1 with dye. In fact none of my cities seem to be getting the bonus..2 of my next big cities have 123 n 111 culture/turn but there too no bonus.![]()
The option for Steal Tech is only available if there is a tech which that civ has that you don't have, and that you have all the prerequisites for. I think Influence Religion is only available if the two of you have different religions. Sabotage Improvement only works if you move your Spy onto a tile with an improvement you want to pillage. Sabotage Project only works if the player is building a Project in that city - which will only happen right near the end of the game, and mostly correlates to sabotaging the Spaceship (the parts of which make up most of the Projects in the game).I have 7350 espionage points against my neighbour but still the option to "steal tech" does not come up...the others like foment unhapiness n poison water cost around 82 ESP(without any stationary cost reduction)...surely the "steal tech" would not cost above 7350 ESP ??? the ones tht are not showing are : Steal tech, Influence religion, Sabotage improvement n sabotage project.
The 10% or 20% refers to the culture slider. This is a slider that appears in the top left of the screen (next to the research slider) after you research Drama. When you increase this slider above 0%, you start claiming the happiness bonuses from Colosseum and Theaters.
Generally it's best not to use the culture slider too much unless you're (a) suffering from a lot of temporary unhappiness e.g. war weariness, or (b) heading towards a cultural victory. Otherwise your research rate will suffer.
The option for Steal Tech is only available if there is a tech which that civ has that you don't have, and that you have all the prerequisites for. I think Influence Religion is only available if the two of you have different religions. Sabotage Improvement only works if you move your Spy onto a tile with an improvement you want to pillage. Sabotage Project only works if the player is building a Project in that city - which will only happen right near the end of the game, and mostly correlates to sabotaging the Spaceship (the parts of which make up most of the Projects in the game).
No worries.OHH! Thanks a lot!!
I had totally forgot abt the culture sliderShould've tried tht one.
Nope. It means you have enough espionage points invested into him to spy on what he's researching. Very useful stuff to know, especially in multiplayer, as you can plan ahead for what units/bonuses your opponent might be getting soon.And against one of the civs in the score list at bottom right corner..it's showing "espionage sign - Physics (7)". Does this mean tht civ is stealing Physics from me???
Nope. Seeing the espionage sign is a good thing - it means quite simply that you have more espionage invested into them than they do into you. If you don't see the espionage sign, that means they have more espionage invested into you than you do into them - that's not as good.and against another there's only an espionage sign.. Does this mean he has spies in my cities?
The first number is their total espionage against you. The second number is your total espionage against them. Espionage goes up each turn when you generate it from buildings and spy specialists, and it goes down when you spend it on missions for your Spy units.And what exactly is meant by "Espionage ratio with myself: 4928/5238" that appears next to Civs in score list.
Just noticed your edit. The 133% is not related to your current espionage ratio against this civ, but rather it's a factor that adjusts mission costs. It's been ages since I've used Spies myself so I'm rather rusty on the details, but I think the % number has something to do with the ratio of your total espionage spending across all civs all game. I think (can't remember) that spent espionage points do not matter for this calculation, but I wouldn't trust my memory. Someone else is probably more familiar with it.If the first no. is his esp. points against me n the 2nd mine against him, in the esp. screen it shows cost at 133% against him. How is tht possible if I have more points than him?
Just noticed your edit. The 133% is not related to your current espionage ratio against this civ, but rather it's a factor that adjusts mission costs. It's been ages since I've used Spies myself so I'm rather rusty on the details, but I think the % number has something to do with the ratio of your total espionage spending across all civs all game. I think (can't remember) that spent espionage points do not matter for this calculation, but I wouldn't trust my memory. Someone else is probably more familiar with it.![]()
Yes a single resource can be used an unlimited number of times, a second just provides a backup if the first is cut for whateevr reason, an extra to trade away, or if your playing BTS they boost the strength of certain corporationsSo, I've got two cities with access to iron. In Civ V, a resource deposit has a number of uses, but apparently not so here. Does that mean those two cities can produce unlimited iron-based units?
No, if its within your culture, mined and with a route you have access to the iron, though you do generally want it within a cities big fat cross (BFC) as the tile yields for working iron tend to be very high.Also, does that iron have to be within two squares to be tapped?
Thanks. So, does that mean that ultimately in Civ IV you wind up with cities compressed very tightly together into an array of BFC's? In the game I started, I'm not very far in and I'm already bumping borders with three other civ's.
If you're playing BtS, espionage will eventually reveal information about your opponents' "power" rating in the Info Screen/Graph section. The BUG mod goes one step further, putting your power ration versus each opponent right in the score display. A tip: found a good production city, build the Heroic Epic there, and devote it to pumping out units non-stop. This will greatly assist your power rating.Thanks again for the tips.
So I just got mauled by Ragnar. Is there any way I can know what his relative military strength is?
Also, I guess I need to understand religion better. Why do other civ's care if I accept their religion? Are they getting something out of it? What are those missionaries doing in my cities?