dalamb
Deity
It's perfectly OK to ask a question that's been asked before -- no need to apologize!I realize that this has been probably asked a million times before, but it is a 988 page thread... give me a break.
It's perfectly OK to ask a question that's been asked before -- no need to apologize!I realize that this has been probably asked a million times before, but it is a 988 page thread... give me a break.
Is there a common building that looks like a cothon? I see round, earthen harbor-like buildings from many cities in games where there never was a Carthage.
Is there a common building that looks like a cothon? I see round, earthen harbor-like buildings from many cities in games where there never was a Carthage.
I don't know what a Carthage, but I sure do know your are talking about Viking's UB. Um...well...the thing that has a name, yeah whatever. It took me forever to separate HE and NE. Maybe I'll get the names for the rest one day...
Perhaps posting a screenshot would help. At the moment I don't know which building you are referring to. A temple?
Is there a common building that looks like a cothon? I see round, earthen harbor-like buildings from many cities in games where there never was a Carthage.
If I can take 30 minutes to look into the code for whimsical reasons, why not taking 5 seconds for a total stranger.
Trading Post is right and here's the reference.
There's a few things that I've been wondering for a while, but I never asked.
1. Do culture, research, and gold percentages (Like the bank, which gives +50%) change over time? As in, if you have 50 gold/turn in your city, and you build a bank, then another building that gives gold, would the bank's output change?
2. When you build, for example, the Eiffel Tower, which makes there be a broadcast tower in every city, are they built in new cities too?
1. Do culture, research, and gold percentages (Like the bank, which gives +50%) change over time? As in, if you have 50 gold/turn in your city, and you build a bank, then another building that gives gold, would the bank's output change?
OK, thanks, but ...The AP page is a good and complete description about *what* it does -- not what I was looking for. Almost all the "city specialization" and "getting the most from your cities" articles were written in 2005 or 2006... before the AP.
Should my initial tech path be different in Vanilla and BtS? When should I try to build the AP, and when is it a bad investment of shields?
I'll try to search for articles written *after* 2009, and see what that gives.
OK, thanks, but ...The AP page is a good and complete description about *what* it does -- not what I was looking for. Almost all the "city specialization" and "getting the most from your cities" articles were written in 2005 or 2006... before the AP.
Should my initial tech path be different in Vanilla and BtS? When should I try to build the AP, and when is it a bad investment of shields?
I'll try to search for articles written *after* 2009, and see what that gives.