Lord_Herobrine
Back in the Saddle
^ Okay, thanks for the advice. Just one question, I dont understand how to effectively use specialists and when to start using them, etc..
I realize that this has been probably asked a million times before, but it is a 988 page thread... give me a break.
Anyway, can someone tell me how to upgrade BtS to 3.19? I just need a nice guide, because I have been playing the box version since I got it.
The usual advice would be to use their special ability, esp. early. So Engineers build wonders, merchants do trade missions, spys give an espionage boost. Usually the first scientist (frequently the first GP as libraries are early) creates an acadamy in your capital then the rest buld techs. Later GP's are frequently used for golden ages.I've been practicing on Prince for some time now and with getting better bit by bit with the huge pile of information on Civfantics.. Getting better, for me, means: advancing to top 3 civ on points. Too often getting backstabbed (I should cover my military better I guess) by neighbouring civs tho..
Anyway, got 2 questions as a kick-off:
1. What do you prefer to do with a GP? Build special building? Discover tech? Super specialist? Is it a good tactic to discover until, let's say, Liberalism? Then going for buildings? I'm happy already I can get a GP farm going.. How many GP should a GP farm pop anyway?
2. I can discover Liberalism as first civ quite often, but I notice that changing to Free religion too early can get back at me as friendly Civs (with a certain religion) don't treat me that friendly anymore... Is there 'a right time' to change to Free religion, when the world is ready for free choice of (non)belief?
Can an enemy caravel (not a war enemy, just with no open borders) travel through forts? Can they travel through cities surrounded on two sides by water, to form a canal of sorts?
What, if anything will cause an AI to change what's in it's build queue before the previous item is completed. Example. If a city is building a worker or a wonder, will a DOW cause the AI to switch it to a unit or will it complete the item first?
I'm almost positive that they can only go through the foreign waters, not into forts or cities.