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Quick Answers / 'Newbie' Questions

Discussion in 'Civ4 - General Discussions' started by Civrules, Oct 29, 2005.

  1. rfcfanatic

    rfcfanatic Mercantilist

    Joined:
    May 20, 2012
    Messages:
    728
    Location:
    In isolation
    I have noticed that sometimes even my infantry has unreliable 70% odds against longbows defending a city.
     
  2. damerell

    damerell Slow Worker

    Joined:
    May 31, 2012
    Messages:
    804
    Location:
    UK
    Yeah. What are muskets for? They're for being built when you've got no iron, bronze, or horsies; and growing up into Riflemen.

    ETA: or heffalumps, obviously.
     
  3. Haeda

    Haeda Chieftain

    Joined:
    Aug 5, 2008
    Messages:
    9
    Location:
    Northern Michigan
    I've been trying to think of something to post. However, all my efforts are for naught. I fear I have to read all 995 pages to get brought up to speed.
     
  4. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    There's a serious problem when you can't even spot the problem you want to be answered.
     
  5. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    The same question arose to me when I saw vanilla originally had not chariots with 100% against axes.
     
  6. bestbrian

    bestbrian Just this guy, ya know?

    Joined:
    Oct 4, 2007
    Messages:
    3,344
    Location:
    NYC
    Someone already posted this on page 432.
     
  7. UnforcedError

    UnforcedError Settler

    Joined:
    May 1, 2012
    Messages:
    3,299
    Gender:
    Female
    Location:
    Budapest, Hungary
    Wasn't that page 433?
     
  8. bestbrian

    bestbrian Just this guy, ya know?

    Joined:
    Oct 4, 2007
    Messages:
    3,344
    Location:
    NYC
    Or was it 234? Might be my lysdexia kickin' in again. Why don't you go back and look? :)
     
  9. UnforcedError

    UnforcedError Settler

    Joined:
    May 1, 2012
    Messages:
    3,299
    Gender:
    Female
    Location:
    Budapest, Hungary
    Oh, no. I'm sure it was 433. Or 234. One or the other. (Does it matter? :))
     
  10. Sisiutil

    Sisiutil All Leader Challenger

    Joined:
    Feb 19, 2006
    Messages:
    6,899
    Location:
    Pacific Northwest
    Ctrl+TAB or click on the book & pen icon at upper left to access the game's log file.
     
  11. pob

    pob Deity²

    Joined:
    Sep 10, 2010
    Messages:
    336
    Surely it depends on your setting for number of posts per page? :D
     
  12. Darth Fred

    Darth Fred Prince

    Joined:
    Oct 9, 2009
    Messages:
    401
    Location:
    Lawrence frackin' Kansas
    Get to it!
    :mischief:
    F
     
  13. TheMulattoMaker

    TheMulattoMaker Dictator of RF

    Joined:
    May 28, 2008
    Messages:
    1,483
    Location:
    Far-GO!
    If I raze a holy city early in the game but the religion survives, will leaders that convert to it later on give me the "you razed a holy city" diplo penalty?
     
  14. Samson

    Samson Deity

    Joined:
    Oct 24, 2003
    Messages:
    5,482
    Location:
    Cambridge
    I thought you got that for all civs, not just ones of that religion ?
     
  15. Demonic_Dice

    Demonic_Dice Chieftain

    Joined:
    Oct 2, 2012
    Messages:
    12
    Location:
    Chicago
    Yeah, That's right. But I can't understand why? Did the developers put it in as a balancing mechanic?

    and if so; what's it balancing? The counter religion strategy?!?!? That's just bonk.
     
  16. Samson

    Samson Deity

    Joined:
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    Messages:
    5,482
    Location:
    Cambridge
    I have always assumed it was a realism thing. If an invading army raised Jerusalem or Mecca it would not be just Jewish or Muslim civs that would think it is a crime.
     
  17. TheMulattoMaker

    TheMulattoMaker Dictator of RF

    Joined:
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    1,483
    Location:
    Far-GO!
    :cry: I didn't know that, that kinda sucks
     
  18. Marcvs Avrelivs

    Marcvs Avrelivs Warmongering Fool

    Joined:
    Dec 6, 2011
    Messages:
    130
    Location:
    Over the River Styx
    Can attack subs carry nukes, or is it just standard subs?
     
  19. pob

    pob Deity²

    Joined:
    Sep 10, 2010
    Messages:
    336
    Just standard subs. Attack subs can carry 1 Scout/Explorer/Missionary/Spy/Great Person.
     
  20. calibur

    calibur Prince

    Joined:
    Jul 29, 2012
    Messages:
    353
    In RoM I razed the confucian holy city (not on purpose, it automatically razes if there's only 1 pop), and got no such penalty. Was it because the religion hadn't spread, the unintentional raze, or is that just a RoM thing?
     

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