Are there any strategy guides out for starting on a desert plane?
Regenerate map.
Are there any strategy guides out for starting on a desert plane?
Nothing specific, but unless your playing some horrific rigged map then you must have something beside desert available, just make use of that as best you can.Are there any strategy guides out for starting on a desert plane?
EDIT FOR A QUESTION: Is there any way to get rid of the "We yearn to rejoin our motherland" other than capturing/destroying the rest of his cities?
Regenerate map.
Are there any strategy guides out for starting on a desert plane?
If you're playing a weird mapscript like oasis where you can actually spawn in the middle of the desert and don't like rerolling starts the only option is to move your settler until you find a suitable spot, escorted by the warrior. There's no use settling in the desert. It's better to settle a good site on T10.Are there any strategy guides out for starting on a desert plane?
Sometimes when you raze a city the defender gets some free units... but not always... can anyone give me an insight on how this works?
Sometimes when you raze a city the defender gets some free units... but not always... can anyone give me an insight on how this works?
Although it is, technically, not a random event.
So if the event happens but you don't see any units created near the razed city then it got some in its capital.
Ah, there is a maximum! Good!The number of units produced is not random either, with the base number being the current culture level (which is 1 + the number of times the cities culture has expanded for the current owner, so from 1 to 6 for never expanded to legendary).
Are there any strategy guides out for starting on a desert plane?
I think that is a largely terminological quibble. To be clear for the original questioner:
It only happens if random events are turned on (so it is in one sense a random event) but if it could happen (ie, the defender was at Emancipation) it will always happen (so in another sense it is not).
The message when the event happens makes it clear that units were created in the capital.
If you are nobbling a big empire with Emancipation it's a good idea, all else being equal, to keep squashing each new capital - otherwise they can potentially accumulate an ungodly number of partisans in one place, a hard nut to crack. That said, if you don't plan to finish them off, an island capital combined with your own control of the sea can effectively render half the partisans irrelevant.
Likewise it is imperative to try and take a city with a few units left to move, so you have half a chance of killing off partisans in the country before they can all go and hide in cities and start getting defensive bonuses.
With a little pre planning, you could use a spy to flip them out of emancipation (assuming you aren't running it). If the partisans are really a concern.
I didn't fully understand the meaning of "never expanded to legendary"... with Legendary culture (assuming that the current owner started from 0 culture) the defender gets 6 units, correct!?