Quick Answers / 'Newbie' Questions

"The world considers you a villain"
What is this? 10 unhappiness in every city!!
Where does that come from? I only declared war two times during whole game a and they were targeted to civilizations who were alone with their religions. Is it maybe because of too much "never" votes on UN? I didn't even use nukes. Leaders were friendly/pleased towards me, expect two cautious and one furious.
 
"The world considers you a villain"
What is this? 10 unhappiness in every city!!
Where does that come from? I only declared war two times during whole game a and they were targeted to civilizations who were alone with their religions. Is it maybe because of too much "never" votes on UN? I didn't even use nukes. Leaders were friendly/pleased towards me, expect two cautious and one furious.
Yes, defying a UN or AP resolution results in this--5 :mad: citizens each time. Not in every city, just your biggest, most important ones where you can least afford it. :aargh:
 
Yes, defying a UN or AP resolution results in this--5 :mad: citizens each time. Not in every city, just your biggest, most important ones where you can least afford it. :aargh:

Good to know. I have been wondering what's the catch of voting "never". When does those unhappy faces disappear?
 
I think the latest BUG mod has a little white airplane icon on the map next to the city(ies) with an airport.


Other than that, no idea.

No, I've got BUG 4.4 installed and its working. No airplane icon on the map next to the city name icon.
 
No, I've got BUG 4.4 installed and its working. No airplane icon on the map next to the city name icon.
You might have to find the option and stick it on (can't remember if it's on by default) or its on BULL which you can find on this site, pretty easy to install. Only you need the BULL dll, but keep a copy of the original (stick .old or something on the end) in the BTS assets folder.
I mean, the other option is just to hover over the city bar, and in the list of buildings try and spot 'airport'. But definitely try to get the above to work, much better :p
 
I've read a bunch of the articles in the war academy about taking out civs early, but I've got some conflicting messages about what your cities should be doing while you're fighting. Mainly, articles will either say to set research low and spam units with your 3-4 cities, or focus on technological advancements to stay one step ahead militarily. Which one of these is the most useful? I generally try something in between and get fairly mixed results. I usually play as the Aztecs or Mayans on Noble difficulty. Any help would be appreciated!
 
I've read a bunch of the articles in the war academy about taking out civs early, but I've got some conflicting messages about what your cities should be doing while you're fighting. Mainly, articles will either say to set research low and spam units with your 3-4 cities, or focus on technological advancements to stay one step ahead militarily. Which one of these is the most useful? I generally try something in between and get fairly mixed results. I usually play as the Aztecs or Mayans on Noble difficulty. Any help would be appreciated!
It's almost inevitable that the military you've built for the early rush will be a serious drag on your economy, especially early in the game. So you won't have much choice--your research is likely to slow considerably. But that early in the game, if you approached the rush correctly, the "one step ahead" should be a large force of units which your opponents can't equal.

There are ways you can keep researching. The main two are to run specialists and to use the gold earned from pillaging and capturing cities to research while in a deficit.
 
This has up my game couple times now. When I build a spaceship part, it wants me to attach it into the space ship. I press ok (or what ever) and it puts the part in its place. BUT, the list of parts on the right hand side doesn't change and it still claims that I haven't built that part. When I go away and then come to check the spaceship again it still hasn't changed. I actually can build that part again (life support for example) in my city! It doesn't happen ALL the time, but it happens so often that I can't build my spaceship.
I have BTS and I don't use any modes.

I have never heard of anyone having this problem before. It sounds like you may have a corrupt file. The best idea is probably to backup all the stuff in your Documents/....../CIV & BTS files and then reinstall CIV and BTS. You can then copy the stuff that you backed up into the new Documents files. The corrupt file would have to be a program file, so it is in Applications not Documents but I think when you reinstall, the CIV installer will replace the stuff in Documents, which is why I recommend doing as above.
 
If two civs form a permanent alliance, what happens if one of the civs loses all their cities? Can they be liberated later on?

No, I don't think so. You'd better gift them a city before they die, if you want to keep them around (at least that's how it works in multiplayer... and I think single player permanent alliances should work the same.
 
I down loaded the RiseofMankind2 2.53 Mega pack and it doesn't appear on the "Load a mod" list, instead a “new folder” choice appears but doesn’t load the mod. Have it & the Civ4BtS v.317 patch down loaded on to a cd since I don’t have high speed internet service to download it directly. Do I just slick and drag it in a folder and if so which one? Or just double click on the file and it automatically down loads where it is supposed to. I suspect the BtS patch didn’t load as nothing seemed to happen when I double clicked on it but don’t know what it is supposed to be unloaded in. Or do I need to load more than the 2.53 Mega pack for it to work?
 
It's almost inevitable that the military you've built for the early rush will be a serious drag on your economy, especially early in the game. So you won't have much choice--your research is likely to slow considerably. But that early in the game, if you approached the rush correctly, the "one step ahead" should be a large force of units which your opponents can't equal.

There are ways you can keep researching. The main two are to run specialists and to use the gold earned from pillaging and capturing cities to research while in a deficit.

Thanks! Is there any penalty for being in a deficit (other than the obvious)? Also, what do people normally set their research down to when rushing? Should you go straight to 0% or just have it at a low number (30-40%)? Finally, should your cities just spam units nonstop, or should they build the more essential building too (i.e. Courthouses, Barracks, Stable)? Thanks again for the help.
 
Can anybody tell me if it makes sense to make a commerce-espionage city? I've got the GP farm, a handful of hammer cities, a couple commerce-science cities, and a couple commerce-money cities. Would it be a good idea to have one commerce city focus on Espionage (spy specialists, settled Great Spies, and Scotland Yard) if I'm only going to be running the slider at 10 or 20 percent espionage? Thanks.
 
Thanks! Is there any penalty for being in a deficit (other than the obvious)? Also, what do people normally set their research down to when rushing? Should you go straight to 0% or just have it at a low number (30-40%)? Finally, should your cities just spam units nonstop, or should they build the more essential building too (i.e. Courthouses, Barracks, Stable)? Thanks again for the help.
No, no penalty for being in the red other than the fact that you're losing money and may eventually run out. If you're playing with random events on, try to keep some money to buy off negative events or purchase better options of the good ones--around 100-150 gold in your virtual piggy bank should do it.

When I rush, I set the slider as high as I can without going into the red. When I gain pillage or war booty, I'll push the slider up to devote it to research until the treasury is back down to my aforementioned lowest limit.

In an ultra-early rush, you'll lose a lot of units since you don't have catapults to eliminate city defenses and cause collateral damage, so keep building more. At a certain point you can stop when you sense your victory is nearly complete.

The two most essential early buildings to support the early rush are a Granary to support regrowth after whipping and a Barracks for the XPs. As for courthouses, if your first war starts around the time they're available, you're not rushing anyone... you've waited too long. Ditto for stables, markets, etc.
Can anybody tell me if it makes sense to make a commerce-espionage city? I've got the GP farm, a handful of hammer cities, a couple commerce-science cities, and a couple commerce-money cities. Would it be a good idea to have one commerce city focus on Espionage (spy specialists, settled Great Spies, and Scotland Yard) if I'm only going to be running the slider at 10 or 20 percent espionage? Thanks.
It doesn't make sense to convert a commerce city into an espionage city, but it can make a lot of sense to convert a specialist city into an espionage city. In fact, that's often where most of my espionage comes from. I rarely run the espionage slider at anything other than 0%. If I pop a GSpy I'll usually use him to build Scotland Yard in a decent specialist city (not my GP farm, though, unless I'm playing an espionage strategy). Any GSpies after that get settled in the same city (or used for infiltration missions if I have an advanced rival with lots of juicy techs to steal). Run spy specialists there and prioritize the espionage buildings.
 
It doesn't make sense to convert a commerce city into an espionage city, but it can make a lot of sense to convert a specialist city into an espionage city. In fact, that's often where most of my espionage comes from. I rarely run the espionage slider at anything other than 0%. If I pop a GSpy I'll usually use him to build Scotland Yard in a decent specialist city (not my GP farm, though, unless I'm playing an espionage strategy). Any GSpies after that get settled in the same city (or used for infiltration missions if I have an advanced rival with lots of juicy techs to steal). Run spy specialists there and prioritize the espionage buildings.

Awesome, thanks. So it's basically GP Farm, Jr., but only focusing on spies? And if that's the case, do you normally ignore spies in your GP farm, or do you run them there anyway?
 
Awesome, thanks. So it's basically GP Farm, Jr., but only focusing on spies? And if that's the case, do you normally ignore spies in your GP farm, or do you run them there anyway?
I'll often run them there, though not primarily. My GP farm's focus is usually on running scientists. But if it has enough food, I'll often run a spy and, like I said, if a low-odds GSpy appears, I have one of several possible uses for him. :D
 
i've been playing Civ4 for several months but can't figure out the Holy City angle. Any suggestions?
 
i've been playing Civ4 for several months but can't figure out the Holy City angle. Any suggestions?
What, specifically, are you confused about? How to create a Holy City? How to build the shrine in one? What are the advantages of having one? How a specific city gets chosen to be a Holy City? :confused:
 
Place a protractor on the Holy City. Then you can measure the angle to various points in your empire.
 
Place a protractor on the Holy City. Then you can measure the angle to various points in your empire.

Stop being so acute with your replies, PS. You're not always right.

Or am I being obtuse?

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@MulattoMaker & @ParadigmShifter: LMFAO

@Jim: You will have to be more specific. In a nutshell, a Holy City (with a shrine) is a way for you to generate wealth (1 :gold: per city with that religion) which is independent of your research slider. This wealth is multiplied by buildings like the market, grocer and bank (and Wall Street, of course).
 
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