Quick Answers / 'Newbie' Questions

What does RFC mean? In stories and tales section
 
Ok thanks I always thought it meant request for comment lol
 
It's packaged with Beyond the Sword as well, and well worth playing. You should try it sometime.
 
It's packaged with Beyond the Sword as well, and well worth playing. You should try it sometime.

Absolutely. My favorite mod. If you need to know more about it, you can look on "related sites" and go to the RFC subforum. It's more of a historical emphasis than regular CivIV. Like all mods, some of the rules have been tweaked and strategies may be different. In general you won't have as large an empire as in regular CivIV.
 
I got this answer a few weeks ago but couldn't find it today. So sorry for asking again. Can someone show me that link to where to get that cool software that lets you see so much more information than the default that Civ4 gives you. On one page you see what every tech a civ has, what that civ will trade, what they won't. I suspect every guy/girl here must use it but I still don't know the name or have it.
thanks in advance
 
Yes that is it! However, I can't figure out WHERE to install it.
Here is what I did and other pertinant information, hopefully I can get some direction
1) I cant figure out my civ 4 version (I know I'm a dummy lol)
2) I bought the complete edition, and I use warlords
3) I went to the above mentioned site, and determined to download the bug mod for versions 313 to 319
4) My operating system is vista
5) I cant find a "custom assets folder"
I tried to creat a bug mod folder but that didnt work
this is rediculous!!
Here is my command line, perhaps someone can tell me what to do
C:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Complete\Beyond the Sword
where do i INSTALL THIS PROGRAM ?? ARRRRGHHH!!
Where could I find a installer so that it will automatically know where to install the bug mod??
 
1) You can check your Civ4 version from the main menu - I think by clicking first on "Advanced" and then on "About this version", but I may get the labels wrong. Anyway it should be pretty easy to find once you know where to look.

2) If you use Warlords, then you need an old (and still Warlords-compatible) version of the BUG mod. The later versions of this mod require Beyond the Sword.

3) The version you downloaded is for BtS, you cannot use it for Warlords. All Warlord versions of Civ4 have a version number beginning with 2.

4) This complicates things, since the folder where you need to install the mod may be hidden. But I have no experience with Vista, hopefully someone else can help you here.

5) See (4). On Windows XP, the folder is in My Documents\My Games\Warlords. I don't know what you mean by "command line", but in Vista, you probably can't install the mod in the "Program Files" folder - the mod wants to write some data to its folder and it isn't allowed to do that in Vista's "Program Files" folder.

Usually the installer finds the correct location by itself (assuming that Civ4 was installed correctly and has entered its path into the registry). I don't know why it doesn't in your case, using Civ Complete and Vista both may be related to the problem. I suggest asking in the BUG forum.
 
Just something I've always wondered: why does industrializing have the net effect of decreasing population (due to sickness)? I've always learned that industrialism boosted agricultural production and provided food for more people. If anything, industrialism should be giving +1 food to every farm and not biology.
 
Just something I've always wondered: why does industrializing have the net effect of decreasing population (due to sickness)? I've always learned that industrialism boosted agricultural production and provided food for more people. If anything, industrialism should be giving +1 food to every farm and not biology.
First of all, it's a game, not a historical re-enactment, and many "unrealistic" choices are made for the sake of game balance. Second, the Industrialism tech does not cause pollution; the factories and power plants enabled by Assembly Line and Plastics will, and if you think about it, that makes sense. (Though I think Hydro Plants' pollution levels should be reduced or eliminated.)
 
First of all, it's a game, not a historical re-enactment, and many "unrealistic" choices are made for the sake of game balance. Second, the Industrialism tech does not cause pollution; the factories and power plants enabled by Assembly Line and Plastics will, and if you think about it, that makes sense. (Though I think Hydro Plants' pollution levels should be reduced or eliminated.)

Sure, but it seems like sort of a cop-out doesn't it? Currency lets you trade money and gives you more trade routes, fishing lets you build work boats, etc. That's all good and fine, but once it comes to the industrial revolution depleting population (the opposite of what it actually did), is just saying "it's just a game" really enough? I'm a forgiving person, and I accept that a game ought to place game mechanics over historical accuracy, but overlooking the fact that the industrial revolution added to population instead of subtracting from it seems like a grave error to me. I wouldn't have brought it up in the first place if the inaccuracy wasn't so salient to me.

And when I talk about industrialism, I was referring to the process of "industrializing" by building factories and power plants, not the tech. Sorry about the confusion.
 
And when I talk about industrialism, I was referring to the process of "industrializing" by building factories and power plants, not the tech. Sorry about the confusion.

In what way did the mass production of X increase population historically? Only if X is food, and maybe not even then.

When you reach the industrial era (at steam power most likely) your workers can make improvements 50% faster. THAT's the effect of "industrialization" that you are looking for. If you use your newfound industrial capacity to farm over huge swaths of land, your population will grow (despite suffering a myriad of health complications due to pollution). It was the industrialization of agriculture that allowed great population increases with the industrial revolution. And one of the industrial era technologies (biology) will increase the amount of food production of each farmer by up to 50%! If instead you use that newfound capacity to make workshops to produce tanks and warships... I dare say Japan and Germany learned that population explosion is not the result of such choices.

However, it is the policies and focus of each civilization that determines whether there is growth (immigration, family policy, agriculture policy) or decline (potato famines, dust bowls, brain drains etc). You get to decide, since its a game.
 
I didn't find an explanation of the UN diplo victory vote count mechanics.
Is it world population percentage-number of votes related?
and, if it is, what kind of a world population do you need for victory (50%, 66%...)?

Thanks
 
I didn't find an explanation of the UN diplo victory vote count mechanics.
Is it world population percentage-number of votes related?
and, if it is, what kind of a world population do you need for victory (50%, 66%...)?

Thanks

Number of votes is simply the sum of city sizes in a civ. Thus if you need to up your votes, it is usually most efficient to concentrate on food in your smaller cities which should grow fastest.

Edit to add: by city size I mean the number on the city tile, i.e. the number of citizens you can distribute to work tiles or be specialists. Cities are founded at size 1, assuming an ancient era start.
 
Also (assuming you play BtS) you need at least one rival to vote for you. The easiest way to achieve this is usually to have a vassal, since vassals automatically vote for their master.
 
What ways are there to destroy enemy's tile improvements?
Spies and ground units can destroy them, but what about bombers or missiles?
 
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