Six is pretty much the absolute minimum (on a standard sized map) because several national wonders require six cities before you are allowed to build them. As Ansive said, more is always better so long as you don't crash your economy. And, yes, there is no distinction between a captured city and one you found yourself.1. I know it's probably hard to define, BUT........how do you know how many cities you need?? And I've read in a couple of guides 4-6 are adequate - does that include captured cities?
It's not an estimate. It is a number. The happy cap is the limit beyond which new citizens refuse to work. You rarely want to exceed this, generally only when you are about to whip the population back or are about to increase the cap in some way. Initially, with an MP, the cap is 5 in the capital and 4 in other cities (at the very lowest difficulty levels, it is more). There is an article in War Academy about methods to increase the cap.2. And I've read it's possible to estimate a maximum on each cities population, by a happiness 'cap' - how do you know when you're nearing/have reached that?
Thanks folks.
4-6 cities isn't bad to start off, but if that's all you've got at mid-game you're probably in trouble. By enabling/managing some combination of trade routes, wonders, cottages, resources, specialists, civics, techs, and buildings, you should be able to get into a position to expand some more (peacefully if sites are available, through war if they're not) while still maintaining your research.1. I know it's probably hard to define, BUT........how do you know how many cities you need?? And I've read in a couple of guides 4-6 are adequate - does that include captured cities?
No. 4567890Isn't that pretty much what I said?![]()
Save/screenshots please? Did it specifically say legendary culture or 50000 culture? If playing on a different speed than normal, you need varying amounts of culture for legendary.
I have three cities with Legendary Culture and no Culture Victory. No options were clicked.
What gives?
you can chop forests outside your culture for some hammers, it decreases with distance (and I think would be more if it was in your culture) I sometimes do this when a neighbour is threatening some forest tiles just outside a city that has low culture, so I chop the forests so the AI can't
While improvements have to be in your culture too, you can still 'prebuild' or 'pre-improve' a city if it falls in other cities' culture. This will probably be at least the third ring of 2 cities (ofc you could share some of each BFC) and could arise when you settle a city further for blocking or getting a resource, or maybe a site that isn't great for initial cities but can be improved and beneficial once you have other cities that can support it (so this might be 6th city and after period)
I don't think you get any production if the forests are outside your borders. You also get less if the forest is beyond the city's BFC.
Pre-chop the forests (down to 1 turn, use the BUG mod), settle the new city, then finish chopping. Closest city gets the boost.
No, jungles don't provide production when removed.