Quick Answers / 'Newbie' Questions

Wut is that? Seriously...

Code:
iNewAnger -= std::min(0, city.getLargestCityHappiness());
		iAnger = ((iNewAnger - iOldAnger) + std::min(0, iOldAnger));
		if (iAnger > 0)
		{
			szBuffer.append(gDLL->getText("TXT_KEY_ANGER_BIG_CITY", iAnger));
			szBuffer.append(NEWLINE);
		}
		iOldAnger = iNewAnger;


Code:
int CvCity::getLargestCityHappiness() const
{
	if (findPopulationRank() <= GC.getWorldInfo(GC.getMapINLINE().getWorldSize()).getTargetNumCities())
	{
		return GET_PLAYER(getOwnerINLINE()).getLargestCityHappiness();
	}

	return 0;
}

I'm bothered by RL right now. Will get focus back later.
 
Thanks everybody for taking a look inside the thing :)

Maybe it could have been triggered by a random event... the priests in my country wanted me to colonize other continents back in the medieval era, and the tooltip said I would fail if I did nothing before industrial era. And now I'm in the industrial era with this mysterious unhappiness modifiers...
 
Sounds like Lebensraum...

:hide:

Maybe it could have been triggered by a random event... the priests in my country wanted me to colonize other continents back in the medieval era, and the tooltip said I would fail if I did nothing before industrial era. And now I'm in the industrial era with this mysterious unhappiness modifiers...

That might be what it is- if so, it's probably a ROM-specific event. I've never played ROM but there's no event or quest for "open spaces" or anything like it in the BtS events list.
 
Ok, I have found the answer. It is naturally implemented with base BTS but this anger does not come with regular civ game, but some mod.

This anger is caused only by certain mod's civic where biggest cities are affected. It's just like the opposite of Representation civic in a regular game.

Final Frontier has this one for instance:

Code:
<CivicOptionType>CIVICOPTION_LABOR</CivicOptionType>
			<Type>CIVIC_MECHANIZED_WORKFORCE</Type>

[...]
<iLargestCityHappiness>-1</iLargestCityHappiness>

Maintenant, Moutarde en barbe, suffit que tu partages lequel des mods tu joues en ce moment.
 
I'm pretty sure it is the unhappy that the largest cities get from various civics.

If a civic gives 3 unhappy to your 3 (or whatever number) largest cities, then it should show up like that.

Edit: Oops, already answered. Should have read the rest of the topic before replying...
 
Also, what can I do against ships pillaging my sea ressources? My own ships are standing at the tip of my borders but the AI just come out of the fog of war and pillage a coastal tile. Then because it's on coast I get a offensive malus and must sacrifice at least a ship to take it down. It's so boring I think I will play pangea next game.
 
Also, what can I do against ships pillaging my sea ressources? My own ships are standing at the tip of my borders but the AI just come out of the fog of war and pillage a coastal tile. Then because it's on coast I get a offensive malus and must sacrifice at least a ship to take it down. It's so boring I think I will play pangea next game.
Are you talking about barb galleys or Ais you are at war with?
 
Both, they are the same... coming out of nowhere because ships have such high movement points and ignoring my ships because I can't have a contigous wall of defense units around my coasts...
Edit: it's the industrial era so the barbs almost don't come anymore
 
My first guess is that it is basically "you've cut down all the forests, ou est notre coin de serpolet?"

If it's not that, I get maybe they're insecure because other civs' culture borders are too close to the city, like when in diplo your neighbours say "Our close borders spark tensions".

Just branestawming basically....:p
 
Both, they are the same... coming out of nowhere because ships have such high movement points and ignoring my ships because I can't have a contigous wall of defense units around my coasts...
Edit: it's the industrial era so the barbs almost don't come anymore

Then put your ships on your resources. That way your ships get the coastal defensive bonus, except for the whales. You'll still lose some of the time as it is only a 10% bonus. Especially if the enemy ships have more promotions than yours as that defensive bonus is only the equivalent of 1 combat promotion.

Alternatively, hunt them down and kill them over by their territory. They come from a finite number of enemy cities. Blockade them. Then take those cities or burn them to the ground. If your enemy has no coastal cities he can't very well make a navy, can he?
 
Thank you Samson, I will check it again. I thought I had seen it in one of the scenarios and thought I had check that one but of coarse when you are looking for something that is when you are least likely to find it.
 
Both, they are the same... coming out of nowhere because ships have such high movement points and ignoring my ships because I can't have a contigous wall of defense units around my coasts...
Edit: it's the industrial era so the barbs almost don't come anymore

1) Piles of ships on certain resources you deem important. AI considers stack power as a whole I think and is shunned to attack strong stacks of strength equivalent units.
2)Air power and constant search and and weaken the boats arriving.
3) It's just 30 hammers compared huge amount of hammers from guarding ships+air force
4) Don't tempoize war eternally.
 
Well, I just learnt something new in the game thanks to you! It was as you said a civic (two civics together to be correct) that gave me that unhappiness modifier - civics that give an unhappy citizen to the biggest cities... it makes some sense finally.

As for naval defense I went a bit overboard because it made me rage so much; ships at the tip of my borders don't help much and protecting my ressources is definitely a better option.
 
May I ask what the icons in the diplomacy overlay stand for? I don't understand the spy, guy-with-red-shoulders and raise fist icons...
 
May I ask what the icons in the diplomacy overlay stand for? I don't understand the spy, guy-with-red-shoulders and raise fist icons...

I know for sure that raised fist beside the city name means that citizens would like to join another empire and You can "liberate" (give) that city from domestic advisor screen or via bargaining table. Funny thing is that when You build Your city far enough from Your cultural borders You will get the pop-up asking You to turn control of the city to another empire, even when Your culture in the city is dominant or even is 100% Your empire :D For the spy guy I'm not entirely sure but I'll wager it means that either of You are spending esp points on spying each other. You can check that out in the relations screen when You hover Your mouse above the leader portrait - there's a ratio like x esp points/y esp points ; x - is theirs points against You, y - is Your points against them, in the esp screen the % value is how Your missions are cheaper/more expensive in esp points. It depends on how much points You have acumulated against one civ. Furthermore the arrows means that You are connected with said civ and can trade resources with them, the sroll means that You have signed open borders agreement with that civ and a scroll with a peace sing on it means defensive pact. Hope that it helps a bit ;)
 
May I ask what the icons in the diplomacy overlay stand for? I don't understand the spy, guy-with-red-shoulders and raise fist icons...

spy: You have more espionage points toward them than they have against you

guy-with-red-shoulders: If on the scoreboard, you are their worst enemy. If on the diplo screen that shows multiple leaders, whoever the has the symbol is the worst enemy of the leader you are looking at

raise fist: The leader in question is plotting war against someone. Look at the diplo scores to figure out who. If the leader is not your buddy, assume that it is you.
 
I was thinking about the icons displayed in the bottom right corner. You're right about the spy icon though, it means that these civs spend espionnage points against me.
@s.bernbaum thank you, I hadn't seen your post.

Also, how I am supposed to defend against a ship with 13 movement points that can land tanks anywhere on my territory? Since no ship can intercept or at least block other ships, it seems pretty cheesy...
Edit: I mean, how can I defend my coastal cities since the enemy ships can completely bypass the defensive units I may put at the tip of my borders?

Edit again: I always thought that, the more you had the ressources used by a corporation, the more benefits you got... but maybe having just once each ressource is enough?
 
I was thinking about the icons displayed in the bottom right corner. You're right about the spy icon though, it means that these civs spend espionnage points against me.
@s.bernbaum thank you, I hadn't seen your post.

You're welcome! :)

Also, how I am supposed to defend against a ship with 13 movement points that can land tanks anywhere on my territory? Since no ship can intercept or at least block other ships, it seems pretty cheesy...
Edit: I mean, how can I defend my coastal cities since the enemy ships can completely bypass the defensive units I may put at the tip of my borders?

For the first part: You need to have adequate land troops to attack and destroy them when they land. Remember, the invaders cannot move on the turn that they land, so you get to attack them first. If you are in the modern era, attack with artillery (or mobile artillery) or bombers to soften them up. Then attack them with your own tanks, or anti-tank units, or helicopters. The AIs nearly always land an inadequate invasion force, so you should be able to wipe them out.

In the second case (the edit): position your battleships and or destroyers on the tiles adjacent to your coastal cities. The invaders can't attack your coastal cities without either landing elsewhere first (see above answer) or by attacking your ships first.

Edit again: I always thought that, the more you had the ressources used by a corporation, the more benefits you got... but maybe having just once each ressource is enough?

You had it right the first time. The more you have the greater the benefits BUT the greater the cost as well. If you have the Headquarters in your Wall Street city, you can offset the cost by the increased income.
 
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