TheBirdMan
King
Though it really isn't something, that makes any difference for me in a game, I do wonder a little:
Why do the AI make farms 3 tiles or more away from their cities? And even use turns/ressources on irrigate them?
Below is a screenshot from an area, which I just have taken from "The Pope" (Romans). I never change farm-tiles outside the city "foot-print" (except that I sometimes destroy them to have the forest spread back) - but is that an error?
Why do the AI make farms 3 tiles or more away from their cities? And even use turns/ressources on irrigate them?
Below is a screenshot from an area, which I just have taken from "The Pope" (Romans). I never change farm-tiles outside the city "foot-print" (except that I sometimes destroy them to have the forest spread back) - but is that an error?