Quick Answers / 'Newbie' Questions

Two questions:

1. When it says "Blah celebrates we love the X day," do you get anything for this?

2. I was messing around with an old save and decided to build and use nukes. I was getting global warming notices before long. What exactly does this mean? I didn't see anything bad happening.

Thanks
 
Is it generally wiser to promote a lvl2 Machine Gun to Combat1+Pinch or Drill2?

Which genre does the "nameless hero" convention found in Chinese martial arts (Jet Li's Nameless in Hero), Western (Clint Eastwood as Blondie in The Good, The Bad and the Ugly) and martial arts themed fetish films (Umma Thurman for most of Kill Bill) actually come from?
 
....Which genre does the "nameless hero" convention found in Chinese martial arts (Jet Li's Nameless in Hero), Western (Clint Eastwood as Blondie in The Good, The Bad and the Ugly) and martial arts themed fetish films (Umma Thurman for most of Kill Bill) actually come from?

Very difficult to say for sure. Probably nearly all cultures have something similar (the idea of a hero so modest, he kinda wants to stay anonymous, or the great saviour of myths and legends)...or conversely someone who's actually a bit of a villain, and therefore wants to stay anonymous ;)

Try this wiki article, its quite interesting if nothing else http://en.wikipedia.org/wiki/Man_with_No_Name#Japanese_origin_and_evolution
 
Is it generally wiser to promote a lvl2 Machine Gun to Combat1+Pinch or Drill2?

Which genre does the "nameless hero" convention found in Chinese martial arts (Jet Li's Nameless in Hero), Western (Clint Eastwood as Blondie in The Good, The Bad and the Ugly) and martial arts themed fetish films (Umma Thurman for most of Kill Bill) actually come from?
I don't think you can give MGs Combat promotions anymore.

1st nameless hero: Odysseus. Well, when confronted by the cyclops, he says his name is "Nobody", so he tecnhically qualifies. (Later, after Odysseus manages to trick and blind the monster, it angrily cries, "Nobody has hurt me! Nobody has blinded me!", leading his fellow cyclops (cyclopses? cyclopsi?) to think he's nuts. Odysseus was pretty bada**.)

In modern movies, however, I think a Japanese classic called Yojimbo got the ball rolling on that one. It was later remade as A Fistfull of Dollars starring squinty Clint, starting the whole "man with no name" convention in his films. (Though technically, the character in question usually does have a name--it's just not used, or very rarely, or it may be a false name or a nickname.)
 
I don't think you can give MGs Combat promotions anymore.

Really? Well that makes the choice pretty clear. I was using Drill1-3 for them anyway, but I wondered if anyone had analyzed the math.

1st nameless hero: Odysseus. Well, when confronted by the cyclops, he says his name is "Nobody", so he tecnhically qualifies. (Later, after Odysseus manages to trick and blind the monster, it angrily cries, "Nobody has hurt me! Nobody has blinded me!", leading his fellow cyclops (cyclopses? cyclopsi?) to think he's nuts. Odysseus was pretty bada**.)

In modern movies, however, I think a Japanese classic called Yojimbo got the ball rolling on that one. It was later remade as A Fistfull of Dollars starring squinty Clint, starting the whole "man with no name" convention in his films. (Though technically, the character in question usually does have a name--it's just not used, or very rarely, or it may be a false name or a nickname.)

Very difficult to say for sure. Probably nearly all cultures have something similar (the idea of a hero so modest, he kinda wants to stay anonymous, or the great saviour of myths and legends)...or conversely someone who's actually a bit of a villain, and therefore wants to stay anonymous ;)

Try this wiki article, its quite interesting if nothing else http://en.wikipedia.org/wiki/Man_with_No_Name#Japanese_origin_and_evolution

Thanks for the answers and article, guys. I knew that in general Cowboy movies were descended from Samurai movies (lawless frontier, bandits, roguish hero and duel) but not that Fistful was a direct ripoff (and Clint Eastwood's nameless character, who they call Blondie, is the same one I referred to when I mentioned Good, Bad, Ugly.) I hadn't thought of Odysseus (who also goes incognito when he infiltrates his own home to ambush his wife's suitors). The Magnificent Seven, which is a good movie with great music, is a pretty direct translation (ripoff? homage?) of Seven Samurai. The main difference I remember is that the Seven Samurai villain doesn't have any dialogue while the Magnificent Seven villain never shuts up.

Now I'm going to have to watch Yojimbo when I get home.
 
Thanks for the answers and article, guys. I knew that in general Cowboy movies were descended from Samurai movies (lawless frontier, bandits, roguish hero and duel) but not that Fistful was a direct ripoff (and Clint Eastwood's nameless character, who they call Blondie, is the same one I referred to when I mentioned Good, Bad, Ugly.) I hadn't thought of Odysseus (who also goes incognito when he infiltrates his own home to ambush his wife's suitors). The Magnificent Seven, which is a good movie with great music, is a pretty direct translation (ripoff? homage?) of Seven Samurai. The main difference I remember is that the Seven Samurai villain doesn't have any dialogue while the Magnificent Seven villain never shuts up.

Now I'm going to have to watch Yojimbo when I get home.
I think the term is "remake" rather than "ripoff". I'm pretty sure the Japanese filmmakers were compensated by Hollywood for recycling their material.

[offtopic] warning from the mods in 5... 4... 3... :hide:
 
What do we suppose is the rationale for the AI's cheap unit upgrading? I'm not complaining, I'm just curious. It seems like something they would have scaled to difficulty level, but as I understand it the AI enjoys this particular advantage even at Settler difficulty.
 
What do we suppose is the rationale for the AI's cheap unit upgrading? I'm not complaining, I'm just curious. It seems like something they would have scaled to difficulty level, but as I understand it the AI enjoys this particular advantage even at Settler difficulty.

It used to be that the AI at deity level got a ridiculous discount for unit upgrades (something like 5 or 10% of normal cost, almost free upgrades). This was changed in BTS to 50% of normal cost at all levels. Players disliked the AI ability to instantly upgrade its entire army. Still, the AI really needs to be able to upgrade its army quickly.

The reason that this is an especially useful bonus for the AI is based in the AI's lack of planning. The AI can't look ahead, they just view the current state of the game and base their decisions on that. This lack of planning is especially bad when confronted with a sudden war declaration. This can mean that the AI player is confronted with high strength units while its units still need to be upgraded. At that moment, this bonus is highly useful. The human player can plan ahead and should not find himself/herself in a similar situation.

Any bonus that can mask the AI's inability to plan, to think ahead and to strategise is a better bonus than just a generic production or a generic research bonus. Ideally, the AI bonuses are chosen in such a way that they are not noticed often, that the AI seems to have the same rules as the human player.
 
I see. So is it usually the AI's pattern to not upgrade during peacetime?
 
I see. So is it usually the AI's pattern to not upgrade during peacetime?

I've noticed that in the later game, they do upgrade in peacetime, but only partly. E.g.:- When you can see what they are doing (via Esp Pts), say an ai discovers Rifling.Typically it drops research to 10% for a couple of turns, and spends the cash on Upgrading. From then on, it bangs the reasearch back up, and only upgrades with any incidental spare cash.

And btw, its not actually 50% straight upgrade on every lvl. Its a sliding scale, caused by the fact that the ai doesn't have to put the same amount of hammers into the troop build as the player. They use a sliding scale, where at settler it takes 160%, Noble 100%, and Deity only 60% of the :hammers: to build a unit. E.g. If a unit costs 100:hammers: for an ai on Noble it will cost 160:hammers: on Settler and 60:hammers: on Deity. This also applies to Upgrades, so if a unit is 100:hammers: on noble and the new unit is 200:hammers:, then the upgrade will cost 100:hammers:*50% . However since the same unit on Deity only cost 60:hammers:, its replacement will only cost 120:hammers:, and therefore its upgrade will cost (120-60)=60:hammers:*50%.

I think its 3.5:gold: per :hammers: so on noble the ai upgrades in the above case for 175:gold: on Deity it upgrades the same unit for 105:gold: .In both cases, the player upgrades this mythical unit for 350:gold: So if I'm right (which is quite doubtful by now;)) on Deity the ai upgrades at 30% of the player.

All the above numbers are from memory (so they probably aren't totally accurate), but you can find them in the Civ4HandicapInfo.Xml...I'm sure RJ or someone will correct me, but you get the idea...
 
How do you set a game to have 24 civs in warlords? I can only seem to be able to get a maximum of 18...
 
I've noticed that in the later game, they do upgrade in peacetime, but only partly. E.g.:- When you can see what they are doing (via Esp Pts), say an ai discovers Rifling.Typically it drops research to 10% for a couple of turns, and spends the cash on Upgrading. From then on, it bangs the reasearch back up, and only upgrades with any incidental spare cash.

And btw, its not actually 50% straight upgrade on every lvl. Its a sliding scale, caused by the fact that the ai doesn't have to put the same amount of hammers into the troop build as the player. They use a sliding scale, where at settler it takes 160%, Noble 100%, and Deity only 60% of the :hammers: to build a unit. E.g. If a unit costs 100:hammers: for an ai on Noble it will cost 160:hammers: on Settler and 60:hammers: on Deity. This also applies to Upgrades, so if a unit is 100:hammers: on noble and the new unit is 200:hammers:, then the upgrade will cost 100:hammers:*50% . However since the same unit on Deity only cost 60:hammers:, its replacement will only cost 120:hammers:, and therefore its upgrade will cost (120-60)=60:hammers:*50%.

I think its 3.5:gold: per :hammers: so on noble the ai upgrades in the above case for 175:gold: on Deity it upgrades the same unit for 105:gold: .In both cases, the player upgrades this mythical unit for 350:gold: So if I'm right (which is quite doubtful by now;)) on Deity the ai upgrades at 30% of the player.

All the above numbers are from memory (so they probably aren't totally accurate), but you can find them in the Civ4HandicapInfo.Xml...I'm sure RJ or someone will correct me, but you get the idea...


The upgrade formula is (3 times hammer difference) + 20. :)

I'm not sure if you should include the discount on building cost into the upgrade cost formula. It's true that these two bonuses help eachother and that thus the final upgrade costs are even lower than 50% at high levels, but many AI-bonuses strengthen eachother. I'm not sure if it really makes things clearer by combining them into a final bonus.
 
Do colonies inherit the unhappiness caused by rushing with slavery?

When citier are captured the new owner inherits the unhappiness caused by rushing with slavery soo I would be very supprised if colonies did not.
 
How was it ever possible to win military victories (Domination or Conquest) without dying of boredom before Vassal States were introduced?
 
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