Yes you can.Can you eliminate war weariness by having cities with jail, rushmore and in police state? Or does the multipliers not work like that?
OK. Total Civ newb here. Haven't played Civ since Civ 1-2 about a decade ago, I think.
I love Civ 4. But, all the walkthrough, tutorial and chatter I read about Civ 4 is using either Civ 4 warlords or Civ 4 colonization. I was originally playing Civ 4 ("vanilla") just because I thought I'd get my value out of Civ 4, then move on to warlords and colonization.
Should I skip directly to Colonization or Warlords, not passing the proverbial "go"?
IS there a guide for things that Warlords and BTS added?
I got BTS and don't know how vassals and colonies and stuff work.
OK. Total Civ newb here. Haven't played Civ since Civ 1-2 about a decade ago, I think.
I love Civ 4. But, all the walkthrough, tutorial and chatter I read about Civ 4 is using either Civ 4 warlords or Civ 4 colonization. I was originally playing Civ 4 ("vanilla") just because I thought I'd get my value out of Civ 4, then move on to warlords and colonization.
Should I skip directly to Colonization or Warlords, not passing the proverbial "go"?
Hi guys,
I recently started playing Civ IV and I joined the forums in search of general strategy tips. Two terms that keep popping up are the Cottage Economy and the Specialist economy. What do these terms generally refer to?
I suspect that you mean Beyond The Sword (BTS) rather than Colonization. BTS is an expansion. Colonization is an entirely different game, a dumbed down version of CIV. I never played Warlords. Most folks around here say skip it and go to BTS, which is what I did. There are enough things that I like better in BTS that I have not gone back to vanilla, although there are some things that I like better in vanilla. The big deciding item for me is the BUG mod (BTS Unaltered Gameplay). It makes the playing of the game so much more enjoyable because it adds all the ease of play to the user interface that the game should have had from the get go.
Assuming you really are asking about Civ V rather than just making a typo, you're in the wrong forum. Here's a link to the Civ V Quick Q & A thread.hi everyone.. sorry if this have been answered but well i don't even know how to search for it.. well i have Civ V and when you start a game either on on the mode to simply start a game or on set up game, the civilization are not in a place where they would be in real world like American in North America, or Elizabeth on UK or the Arabic on Saudi Arabia.. I know this is a game but does anyone know a way, a script or a pre made map to make them start on their position in the real world?.. well.. i think that's it.. thank you in advance.. cheers
If you're pursuing a cultural victory, you don't have to use the slider at all--in fact, I'd advise against it, as you will begin to lag in research, your units will become obsolete, and you will begin to look like a tasty treat to the AI. A few cultural victory tips:I'm going for my first culture victory. I'm on Prince difficulty, when should I start turning the culture slider up and how much? And when should I start beelining towards liberalism?
What decreases the chance of a forest to spread? Building a road/railroad on the forest tile, or building a road/railroad on the tile where I want the forest to spread to.
Exactly the opposite, if you grow onto a new tile before building a worker you have to remember that the new tile requires 2Because Workers cost food and hammers, its a good idea to let a new city grow before a worker, right?
Granary is going to be one of the earliest builds in almost every city, the only thing likely to go before it is a Monument if you need a border pop to work resource tiles.In times using Slavery/Whipping a granary is the best first build (usually) in a new city?
Workshops aren't worth building until you have at least 2 of the +1When are the optimal times and where are the optimal locations for Windmills, Waterworks, and Workshops?
They are a worthy alternative in many games. Corps get more powerful as you get larger, with a big empire its not uncommon to see Mining Inc adding 20+ baseI usually end up running State Property for the distance from capital leeway. However, this has prevented me from ever founding a corporation. Is a corporation worth dropping State Property and building a forbidden palace?
Also, if you have a food city or a Commerce city, I always hear wonders are good, as are happiness buildings. However, I cant afford to wait 70 turns for Wall Street. What is a good strategy for production in one of these cities?
You need to run specific civics to enable rush-buying. For example, if your civilization runs slavery, then you can spend population to rush production. And two of the government civics allow rushing with gold. If you do run the respective civic, then check the boxes in the lower right area of the city screen. Underneath the "Draft" button, you'll see two rush buttons, one for rushing with population, one for rushing with gold. Hovering the mouse over the button tells you the cost for rushing the current build project.The question is, how on earth do you hurry up production--that is, spend your money to boost production which is in the old firaxis games I have just mentioned?