Quick Combat offense is always on

civRookieGr

Chieftain
Joined
Mar 11, 2018
Messages
12
I play c2c on latest svn but also on v38.5 quick combat offense option is always on. I checked my options and i have it unchecked. It is nice to see the animations of guns and tanks firing. After a while i enable quick combat on offense and defense and no combat zoom to speed up the game and avoid crashes of the game. How can I enable these combat animations?
 
since the core graphic part of the game engine leaves us unable to code onto it, when we have a major set of problems like we have had with crashes in the engine, some animation sequences have had to be disabled. I don't think all are disabled but maybe something has happened to disable them that I'm not aware of. Regardless, it's a tough place to interface with in coding and we've run up against lots of crashes there.
 
Playing on Svn 10144 seems the battle animations to be back again, problem solved(except stack attacks), good to feel the sound of units in war-battles again:).
 
Playing on Svn 10144 seems the battle animations to be back again, problem solved(except stack attacks), good to feel the sound of units in war-battles again:).
wow... cool. I was wondering if I had incidentally fixed that a while back with some adjustments that might have. Good to hear you're getting away with having the anims.
 
I would also like to decide myself if the combat animation are on or off in V38,5.
 
Updating the SVN(10144 to 10151) the problem is back, I speculate that compile-debug the dll file had corrected the problem.
 
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