Quick Questions and Answers

How many turns does a game generally take if you play it on the Normal speed? I just started a new game (my first game ended up being unsalvageable) and am wondering if I'm going to have to get through another 300+ turns to beat it. I'm playing against 7 other civs in continents.

It is highly variable. If you play on pangea and are very aggressive you can win by conquest quite quickly. If you go for space race I think you will be doing very well to do it in less than 300 turns.
 
yes, i think so. if you use the SDK (the free mod tool from steam) you can make random maps of any size with World Builder. but since I have never tried to make a gigantic map im not sure what the max size is capable of.

if you've never used it before, when logged into Steam go to your Library and use the dropdown arrow and select Tools. It should be listed as Sid Meiers Civ SDK (or something very similar). If you havent installed it you will have to install it but after that just open it. There is an opening menu for 4 things, one of them being WorldBuilder. That is the map editor. from there just mess around to figure it out. there are tutorial out there to help. they can build scenarios, maps, etc.
Thanks!
 
Another question: I think that the population growth rate is too low--is there a way to increase it?
 
Another question: I think that the population growth rate is too low--is there a way to increase it?

Move citizens onto more food producing tiles.
 
Another question: I think that the population growth rate is too low--is there a way to increase it?

Also buildings (Aquduct is vital), Wonders, Policies (Tradition will get you big capital), Religion (+25% total if you focus on it)

Also, you need positive happines for growth.
 
>yes, i think so. if you use the SDK (the free mod tool from steam) you can make random maps of any size with World Builder. but since I have never tried to make a gigantic map im not sure what the max size is capable of.

Largest you can make is 128*80--i.e., rather dinky. I believe that the older versions of Civ had larger worlds than that.
 
okay, good to know. i was seeing some standard sized maps being roughly 70-80 x 50-60 but i never built a large/huge map. when in a game, say a huge map game, you can save the map itself and open it in WorldBuilder. and you can check the size of that to see if it can go larder than a typical huge map.

there are some mods that are good for map building too but im not familiar with them. ive only heard of them.
 
More questions:

1) How can I see if the terrain is a food source?

2) How can I set the game so that it is windowed?
 
More questions:

1) How can I see if the terrain is a food source?

2) How can I set the game so that it is windowed?

1) There's an option in the options menu(s) that shows tile yields when a non-combat unit is selected (i.e. a settler or worker). I find this highly useful.

2) In the video options you can toggle fullscreen mode. You still have to set the resolution of the game in the video options, as you cannot resize, etc. the window like you can in most other programs. So if your desktop is set to 1600x1200 resolution and you set the game to 1600x1200, it will be a window that takes up the whole screen. If you set it in game to 1280x1024, it will be a window that takes up a portion of your screen; etc.
 
Do Incan terrace farms benefit from the same techs that regular farms do, such as fertilizer or civil service?
 
Is getting the 'Logistics' promotion for Chu-ko-nus(and subsequent unit upgrades) useless since they only have 2 movement points to use per turn?

And since I don't know where to ask this, are there any good videos of solid strategies for attacking cities in higher difficulties? I'm trying to improve my city-taking since I feel like I spend too much time setting up outside of the city.
 
What's the best way to deny a science victory? My last few games on king difficulty have ended with an opponent conquering multiple other civs and getting a science victory around the middle of the 20th century, which seems really early to me. I myself have been trying to get a cultural victory, but it seems impossible even if I make no more than 4 cities.

Since science progress seems to go hand in hand with number of cities, is my only option to conquer as many cities as possible and rush for science victory myself? This gets even more difficult if the dominant civ is on another continent.
 
Hi everyone, don't know is this the right place to ask this question, but making a new thread for this question would be dumb. Anyways, I'm new to CIV 5, I've played a bit CIV 4 but.. Where should I put next expansion city on this screenshot. There seems to be few good places but what would be optional. I'm playing Rome as you can see from the screenshot and I was thinking gonna push soon with ballistas and legions.

First I was thinking putting it to directly on top of the marble tile, but then I discovered iron and it got complicated.

Thanks in advance.

http://i.imgur.com/QxPFn.jpg
 
What's the best way to deny a science victory? My last few games on king difficulty have ended with an opponent conquering multiple other civs and getting a science victory around the middle of the 20th century, which seems really early to me. I myself have been trying to get a cultural victory, but it seems impossible even if I make no more than 4 cities.

Since science progress seems to go hand in hand with number of cities, is my only option to conquer as many cities as possible and rush for science victory myself? This gets even more difficult if the dominant civ is on another continent.
Despite best intentions, this game is heavily weighted toward conquest, IMO. The best way to stop a sci victory is to kill all your opponents who are likely to achieve one. The best way to stop a cultural victory is to capture your enemy's high wonder count capitols. The best way to stop a domination victory is to kill your neighbors. Etc.

Hi everyone, don't know is this the right place to ask this question, but making a new thread for this question would be dumb. Anyways, I'm new to CIV 5, I've played a bit CIV 4 but.. Where should I put next expansion city on this screenshot. There seems to be few good places but what would be optional. I'm playing Rome as you can see from the screenshot and I was thinking gonna push soon with ballistas and legions.

First I was thinking putting it to directly on top of the marble tile, but then I discovered iron and it got complicated.

Thanks in advance.

http://i.imgur.com/QxPFn.jpg

Obvious spot is on the desert tile between the iron and the marble. I'm not sure why you'd consider anywhere else, really. It uses up a worthless desert tile, gives easy access to marble and iron, AND is on the coast near seafood.
 
I've got a somewhat noobish question regarding city placement. I'm not clear on whether putting a city directly ontop of a luxury, strategic, or ... sheep ... resource makes that resource unavailable or automatically develops the resource or gives the production/food/gold bonuses that would have been recieved for working the tile with a citizen.

I sometimes use that recommended highlight for settler placement but sometimes I'll try to plan long term on more diverse resources that are somewhat further away.

Thanks!
 
Back
Top Bottom