Thx mate!More gold per citizen and anything that says it reduces poverty or all needs would help.
For a more complete explanation, look up Tu's happiness guide here: https://forums.civfanatics.com/threads/guide-handling-happiness-reprise.633131/
Thx mate!More gold per citizen and anything that says it reduces poverty or all needs would help.
For a more complete explanation, look up Tu's happiness guide here: https://forums.civfanatics.com/threads/guide-handling-happiness-reprise.633131/
A little addition:Thx mate!
That's really harsh. What constitutes cheating depends on what you are looking for, and Homie clearly does not want to deal with not having Iron or Horses. Would you call playing on anything but diety cheating? Strategic Balance is also the default expectation coming from multiplayer.
Turn tile yields off then on again.Has anyone figured out a workaround for the old glitch when all or some tile yields disappear (may be exclusive to EUI, not sure though)?
View attachment 509416
Hotkey for toggling yields is "Y".Turn tile yields off then on again.
Doesn't work late game, when around half of the yield icons go missing. Reloading won't fix it either; there are always some missing.
Doesn't work late game, when around half of the yield icons go missing. Reloading won't fix it either; there are always some missing.
Bug, but I'm pretty sure you might be playing on a pretty old version and that the newer beta versions don't have this bug.Great merchant trade mission gives 20 turns of WLTKD standard, but it seems it gives 20 turns more for every Town previously built: bug or working as intended?
Where would I view received yields from the reformation belief Global Commandments?
Current bonus is one extra WLTKD turn per town.Great merchant trade mission gives 20 turns of WLTKD standard, but it seems it gives 20 turns more for every Town previously built: bug or working as intended?
Current bonus is one extra WLTKD turn per town.
I was playing with the 11/9 version, and i had a game with a WLTKD of 120 turns through trade mission on atomic era. Maybe i did some mistake while trying to fix the gunpower units/defense bug or i had some other crap, i have reinstalled everything to be sure.Bug, but I'm pretty sure you might be playing on a pretty old version and that the newer beta versions don't have this bug.
If they're really close. They'll send units. Otherwise, they won't send units away if it makes them easier to bully..When war breaks out between city-states, is it a real war where they send units against each other or is it just a "war" for the sake of the Quest and nothing actually happens?
It is probably a very stupid question, but this seems to be the right place for it. I have just researched Architecture, and it is supposed to improve the yield of towns. How do I build a town? Civilopedia is not very good in explaining it. Or is it just a smaller city that i found with a settler?
It is probably a very stupid question, but this seems to be the right place for it. I have just researched Architecture, and it is supposed to improve the yield of towns. How do I build a town? Civilopedia is not very good in explaining it. Or is it just a smaller city that i found with a settler?
And don't forget to put them on your roads, they will yield more gold and production!Towns are tile improvements you get from planting Great Merchants. Villages are improvements you build with workers.