Quick Questions / Quick Answers

Thx mate!
A little addition:

1) Vox Populi does not mess with resources. The standard distribution or the one from your chosen map script is being used. No change here from vanilla

2) If it is not clear, you cannot get rid of the unhappiness completely. You will always have some unhappy people.
 
That's really harsh. What constitutes cheating depends on what you are looking for, and Homie clearly does not want to deal with not having Iron or Horses. Would you call playing on anything but diety cheating? Strategic Balance is also the default expectation coming from multiplayer.

Playing on Deity is letting the Computer Cheat......
 
Doesn't work late game, when around half of the yield icons go missing. Reloading won't fix it either; there are always some missing.
 
Doesn't work late game, when around half of the yield icons go missing. Reloading won't fix it either; there are always some missing.

This is due to memory limitations in Civ 5. Unfortunately there is really nothing to be done, you can play on strategic mode (which uses less memory) but otherwise it will happen no matter how much RAM your computer has.
 
Great merchant trade mission gives 20 turns of WLTKD standard, but it seems it gives 20 turns more for every Town previously built: bug or working as intended?
 
Great merchant trade mission gives 20 turns of WLTKD standard, but it seems it gives 20 turns more for every Town previously built: bug or working as intended?
Bug, but I'm pretty sure you might be playing on a pretty old version and that the newer beta versions don't have this bug.
 
Where would I view received yields from the reformation belief Global Commandments?
 
Where would I view received yields from the reformation belief Global Commandments?

They are under your cap's city yields, attributed to religion for being host, and instant yields when you pass which pop up on the right for EUI when you pass a proposal.
 
Current bonus is one extra WLTKD turn per town.
Bug, but I'm pretty sure you might be playing on a pretty old version and that the newer beta versions don't have this bug.
I was playing with the 11/9 version, and i had a game with a WLTKD of 120 turns through trade mission on atomic era. Maybe i did some mistake while trying to fix the gunpower units/defense bug or i had some other crap, i have reinstalled everything to be sure.
 
I know what bug this is. I fix in next upcoming version. It was supposed to be +10% * the original number of WLTKD. not +100%, so you had 20+(20*x) instead of 20+(2*x)
 
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When war breaks out between city-states, is it a real war where they send units against each other or is it just a "war" for the sake of the Quest and nothing actually happens?
 
When war breaks out between city-states, is it a real war where they send units against each other or is it just a "war" for the sake of the Quest and nothing actually happens?
If they're really close. They'll send units. Otherwise, they won't send units away if it makes them easier to bully..

"They'll send a few naval ships however"
 
It is probably a very stupid question, but this seems to be the right place for it. I have just researched Architecture, and it is supposed to improve the yield of towns. How do I build a town? Civilopedia is not very good in explaining it. Or is it just a smaller city that i found with a settler?
 
It is probably a very stupid question, but this seems to be the right place for it. I have just researched Architecture, and it is supposed to improve the yield of towns. How do I build a town? Civilopedia is not very good in explaining it. Or is it just a smaller city that i found with a settler?

Towns are tile improvements you get from planting Great Merchants. Villages are improvements you build with workers.
 
It is probably a very stupid question, but this seems to be the right place for it. I have just researched Architecture, and it is supposed to improve the yield of towns. How do I build a town? Civilopedia is not very good in explaining it. Or is it just a smaller city that i found with a settler?
Towns are tile improvements you get from planting Great Merchants. Villages are improvements you build with workers.
And don't forget to put them on your roads, they will yield more gold and production!
 
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