Quot Capita

It's my computer limit? I've played other mods with greater maps than normally available in Civ without any problems.

The amount of art also makes a difference, maybe there were fewer leaders and (civ-specific) units.

And what the hell is MAF? ;)

Memory Allocation Failure, basically you are out of memory.
 
One other thing, if there is no message "Memory Allocation Failure", then you should try again from the savegame before the crash. If you get crashed at the same time, then it isn't MAF. It is an actual CTD (Crash to Desktop) and, yes, this is the one you should post your savegame to Avain for. Then it's up to him to debug the CtD :). Otherwise, if it don't crash again from the savegame but continue on, then either it's a very random crash or a MAF so just continue from there.

Summary:
If a crash happen repeatedly at the same place/time, post your latest savegame to Avain for him to debug.

If a crash happen only happen once at the same place/time, then it is most probably a MAF but sometimes a very random crash. Nothing you can really do, except maybe say something here but Avain may or may not have something for you. Just continue on from there since the crash did not happen again.
 
Here are my two saves, one auto and one manual. Each of them crashes to desktop in 334 turn. Thanks for explaining, now I know there is no MAF - game crashes and windows tells me "a program stopped to work" (or smth like this, I dont have an english windows).

I will appreciate any help. This game isn't so important to me, but i don't want to have such problems in every game with this wonderful mod ;]
 

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Wow, a lot of comments! I hope I'll answer all, but feel free to bug me if I leave out something:

@CellKu: I'll check the popups. Mythodological creatures does disappear if anyone first researches Mysticism. Lascaux Paints: hmm, could be that it needs some spicing up. I was afraid the neanderthals would spawn until other barb warriors, I need your report on this. I might need to do some limitation on this, as the barb generation could take it into account... Will check the chopping issue, also I think others reported on the Istar gate, so I need to think of some other effect perhaps.

@xarver, Blue Anteater: I need more reports with info about difficulty level used, etc, so I could see how the AI performs. It could be the AI neglects some techs, might need adjustments. The main goal however was so that the AI reaches Sedentary Lifestyle ASAP, because otherwise it would lag behind.

@Podtxt: I'll check your savegame, but please provide info about your installation settings and game options used.

@civgenius: great initiative, it is exciting to see add-ons for QC!

@Spuma: Thanks. Also, will see about Civ V, for now I want to make this version as good as I can.

@kenhwcan: Can you please be more specific? I need the exact details.

@ungin: hmm, are you sure there are no problems with your OS, or compatibility settings?

@AvatarLDI: Chieftan is a low difficulty level, and I think I tried not to make low levels difficult, so you might not see that much e.g. neanderthals at all

@Sparrowsraven: hmm, I think this is because now there's a new starting era, starting from 100.000 BC and those maps were made for v7.0. They need to get updated.

@geh4th: Relig. texts: hmm, I don't remember changing those, but there could be an error. Treb to bombard: it must be because there's only that much difference in hammers from trebs to bombards. It's vanilla upgrade behavior. Is it unbalanced?

@ono-neko: thanks!
 
Civ with Warlords and BtS 3.19, playing on largest map available, disabled revolutions, disabled time victory, choose religion option turn on. Chieftain difficulty level. 20 civs on the map, if I remember correctly. The map is Hemispheres. Hmm, anything else?
 
Civ with Warlords and BtS 3.19, playing on largest map available, disabled revolutions, disabled time victory, choose religion option turn on. Chieftain difficulty level. 20 civs on the map, if I remember correctly. The map is Hemispheres. Hmm, anything else?

Ok, I loaded your save and I could play a couple of turns without any problem. When does the CTD happen?
 
I played on noble difficulty, a regular sized map on continents. Revolutions and barbarian civs enabled. Disabled time victory. Is that enough? :D
 
@xarver, Blue Anteater: I need more reports with info about difficulty level used, etc, so I could see how the AI performs. It could be the AI neglects some techs, might need adjustments. The main goal however was so that the AI reaches Sedentary Lifestyle ASAP, because otherwise it would lag behind.

I play on Chieftain difficulty.

I tried out Warlord difficulty, and the Byzantine Empire, by the 4000 BC mark (I think, though I don't exactly remember), was already researching Refuge Building, though that can't be enough.

I assume that you aim to have all civilizations reach Sedentary Lifestyle by at least around the 4000 BC mark?

That's all I can offer for now.

PS: And another thing, do you plan on adding new religions to this mod? Like, Greek and Egyptian mythologies and Zoroastrianism?
 
@geh4th: Relig. texts: hmm, I don't remember changing those, but there could be an error. Treb to bombard: it must be because there's only that much difference in hammers from trebs to bombards. It's vanilla upgrade behavior. Is it unbalanced?

Well, QC (v7.1, I do have the patch) is the only mod I have installed, although I did add in the 4 civilizations you have created. I don't have the "no-sci-fi" patch installed. I don't know what could be causing the text error. I know it's not a problem in vanilla BTS so it's got to be caused by one of the components here, or else my install is somehow flawed. Everything else seems to be working fine. And again, I know I've seen someone mention this somewhere on CivFanatics, perhaps in this thread or perhaps in another. I can't remember.

As for the Trebuchet => Bombard upgrade, I checked production costs and found that Bombards cost exactly the same number of :hammers: as Trebuchets: 160. (Is that intentional?) Needless to say this explains the trivial upgrade cost.

I still think it's a problem because the power difference is great (4 vs. 9) in comparison to the upgrade cost. It should be noted that the two weapons are very similar in strength when attacking a city (only), 8 vs. 9, since Trebuchets get a +100% bonus vs. cities. It is in the field that bombards show how much better they are.

I'd recommend making it impossible to upgrade a Trebuchet to a Bombard, similar to how it's not possible to upgrade a Maceman to a Musketman (but both can be upgraded to a Rifleman.) In the case of Trebuchet's and Bombards, both can eventually grow up to become Cannons.
 
avain, I saw Neanderthals for quite some time. And since you asked about them, I checked my saves in worldbuilder. The last save (that I have), in which I can see Neanderthals wandering around, is from 2320 BC. Fairly late I would say. But I saw normal barbs even after that time - so I don't think they are correlated. (Btw, I play on Emperor if you need to know that for your evaluation).

Regarding AI researching to sendentary life: I was the first to s.l. in my game (don't remember the exact time, but it was fairly close around 4000 BC, IIRC - and I had not researched every stone age tech). The only AI, that I could see at that time, were the Persians and they got it around 3080 BC or so.

Regarding more religions: I am not such a fan of the "more of the same kind"-approach. And I think QC does a great job in adding new features/concepts that are not yet in the game or only carefully adding things such as techs where there seem to be gaps :) (btw, have you thought about the "White Lies, Black Ops" mod? Or have you already decided against it? ;) ). So, I would be glad if you continued that path and don't add things only to have "more". Who would like that should have a look at RoM.
 
different game, another crash, in the first 20 turns.

It's a shame, it would be the best mod ever.
 
Hey trotty, I had a look at your save. What map size is that? Huge? And what map type did you use? PlanetGenerator? Do you play with high resolution? To be honest on my pc such a map would certainly crash too due to the huge amount of information (big map, tons of civs etc.).
Perhaps you should let avain know the specs of your pc to make it easier for him to assess the problem. And perhaps you would want to play a game with a standard map size and perhaps a fractal map or one of the other Firaxis maps - just to see whether QC will work for you under these settings.
 
well, i reinstalled qc and tried a few games with the prehistoric start. i had no clue in the first one with gatherer and so one, so i made a new game. there came the japanese after a while with 4 units, i lost 2 units to bards and griffins and neander before... the japanese just pwnd me.
then ctd appeared every game. sometimes after only 3 rounds, sometimes after 20 round. when i try to load the game it happend always at the same round. the last one was when i met a new civ. so i checked my installation. i didnt install the 2 leader packs. but i could chose them -> in the first picture where u see starting tech, leader, special unit... it was empty (for example meji)
i reinstalled qc with both packs -> no errors

the other bug i saw: when i start ancient time (was a mistake xD) i had the time 75000BC.

hope this helps a little bit

edit:
@trotty the last save game u posted, when does it crash? cause in the next turn u meet the malinese empire and i have no crash there (=
oh now i see, gate finished, no crash, but i have to speak with 10 civs-.-
 
@trotty & all:

This is the second savegame I'm not getting any error whatsoever. This leads me to believe that you are not aware of what a MAF is and why does it happen. You should know that this is not specific to this mod, but since QC includes a lot of art it does make it happen more frequently if you don't know how to fight it or choose settings your PC can handle. There are numerous threads on this issue, there was a lot of discussion here too, and I included a Memory Allocation Failure part in the opening post. Please read those.
 
Okay, I broke down and installed v8. I figured I needed to in order to be able to provide meaningful information from my games. I completely uninstalled v7 and ensured the Quot Capita folder was removed, before installing v8.

In starting a new "prehistoric" game, I immediately noticed a minor problem. When given the option for selecting a new technology to research, the "Sid's Tips" for your new techs are displaying the following message:

TXT_KEY_TECH_(whichever tech this might be)_STRATEGY

It doesn't do this for any tech that was already in the game (e.g. Hunting), which has it's original tip displayed.

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I also noticed that the Inca civilization starts with it's Unique Unit (Quecha) from 100,000bc. Not that a Quecha is all-powerful (even compared to prehistoric monsters) but this would seem to make the much ballyhoo'ed "Quecha Rush" all the more possible.
 
Hey trotty, I had a look at your save. What map size is that? Huge? And what map type did you use? PlanetGenerator? Do you play with high resolution? To be honest on my pc such a map would certainly crash too due to the huge amount of information (big map, tons of civs etc.).
Perhaps you should let avain know the specs of your pc to make it easier for him to assess the problem. And perhaps you would want to play a game with a standard map size and perhaps a fractal map or one of the other Firaxis maps - just to see whether QC will work for you under these settings.

hi, yes, 1920x1080, pc can handle it, huge map and so on, no slowness, all turns r quick up to the crash.

I'll try with large maps and a standard maps.

30 turns this time. Four-five turns from the save
 
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