Research institutes are supposed to be based on the 1700s when Peter the Great established an educational-research institute to be built in his newly created imperial capital, St Petersburg. So why the hell do they replace a building that required superconductors? Surely for the 1700s it should be observatories they replace (this would make them less crap and more realistic).
How does 2 scientists = 18 "extra" beakers
yep, your math is off. RI provides 7.5 base beakers. 15 in Rep. But you need to think about the "extra" you are referring to. (i.e., the 25% bonus should be a wash) Only the bpts from the free scientists should be in your equation.
When you are pumping 3 to 5,000 bpts at this stage in the game, this bonus is very marginal, and the GPPs are certainly useless.
And again, only relates to one victory path.
Not saying it's a bad UB, but it aint very good either.
The research institute gives a +25% boost to research. To build the research institute, you have to build an observatory, which gives a +25% boost to research. Essentially, that works out to the research institute giving a +50% boost to beakers once it is built. Normal scientists give +3 beakers each. Representation boosted scientists give +6 beakers each. Six + six is twelve. Twelve times 1.5 is 18. That's where the "extra" 18 bpt comes from.
it is much better than the building it replaces.
yep, your math is off. RI provides 7.5 base beakers. 15 in Rep. But you need to think about the "extra" you are referring to. (i.e., the 25% bonus should be a wash) Only the bpts from the free scientists should be in your equation.
Akbar has a pretty decent list. But Fietoria doesn't belong anywhere but Crap. I actually don't mind the Apothecary and Garden. I always seem to be fighting Health at some point in the game.
I've never got Portugal on my games, my placement of the Feitoria was just theoretical. And still it depends map-wise.
It would be a bit OPNow, if it came on a harbour...
It would be a bit OP
It's expensive, quite late, comes on a building which needs a not-so-extremely useful prerequisite and is even worse itself, needs coast.
On top of that, coast isn't the best tile to work, especially if you are not financial. A grassland cottage with emancipation, FS and US will quickly outshine even Feitoria coast. If you are financial, it's even better, as cottages get bonuses from Financial too.
Now, if it came on a harbour...
The dike is, however available much later.Then the Dike is OP too, as>
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Financial is OP almost everywhereFinancial, in that way, is OP too on coastal maps. Although you have a point, I can't think of any other building with that power.
Levee's can be built on coast without a river, yes.
Question:
Why is the Feitora useless and a dike over powered? Feitora is 2-0-3 plus extra trade route income, while a dike is 2-1-2. Both are 180 hammers, dike comes even later in the tech tree.
I'm not trying to make an argument that the feitora is better or even as good as the dike - but I can't really reconcile why one is universally reviled as awful and the other is seen as awesome.
Levee's can be built on coast without a river, yes.
Question:
Why is the Feitora useless and a dike over powered? Feitora is 2-0-3 plus extra trade route income, while a dike is 2-1-2. Both are 180 hammers, dike comes even later in the tech tree.
I'm not trying to make an argument that the feitora is better or even as good as the dike - but I can't really reconcile why one is universally reviled as awful and the other is seen as awesome.
Levee's can be built on coast without a river, yes.
Question:
Why is the Feitora useless and a dike over powered? Feitora is 2-0-3 plus extra trade route income, while a dike is 2-1-2. Both are 180 hammers, dike comes even later in the tech tree.
I'm not trying to make an argument that the feitora is better or even as good as the dike - but I can't really reconcile why one is universally reviled as awful and the other is seen as awesome.