The save here I hope:
By the way, I often just use the MGL for some building rush near the front. Unless there is a small wonder coming up.
You do know that small wonders can be rushed with MGLs.My basic point is that getting Leaders we can't use for armies or Small Wonders is a new situation, which requires new thinking
Here is the report up to this point:
PRE:
move pop from river forest to spice to gain 1gpt.
Not sure what we want out of Venice. 1 pop I move from unimproved grass to spice with a road. I gains 2gpt and 1 shield, but lowers food by 1. Right now I go for the faster troops and extra cash.
Are we wanting the warrior to keep looking around? We have 6 nations now, I would just as soon disband the guy. I know later we will wish we had more of the map, but that is a long way off right now. If he stays or moves, eventually he will be killed and maybe provide a promtion or a slave for someone.
I was never a fan of searching for more enemies in large AW maps, even more so in CCM.
No idea when the next clan will arrive, but I would guess the only direction we can support right now is towards Korea or SE.
IBT:
We have/had a lone Legionare that went 1-1-1. Would not have died, if we had the razed town as the finally archer would not have been able to reach him. For sure we cannot have lone units outside of the borders at this stage, too many units about and they will just get chopped.
Livy reports:
Italy
Inca
Austro
Maya
Greek
Persia
Indo
and the forgotten Canadians. Were does that leave the rest?
8 boats bombard Venice. I sure did not miss that part of the game.
Hum, I see we have a colony that is sort of out in the open, so that would seem like a good area to fill real soon. Do not want Iron to be exposed that much.
Zerk arrives at the doorstep of Cheju.
(1) 375A:
e/CA kills the zerk (1-0).
We have a short string of units that seem to be moving toward Korea, but 1 spear is fortified. Was that intended, not sure so I leave it for now.
It was still growing when I started that project. Happiness levels changed at the end of the GA.cat retreats from a spear in Pyongyang.
e/CA kills a spear (2-0-1).
Legion kills spear (3-0-1).
Enslaver finished the damaged spear (4-0-1). We get 2 gold. The town has a market, WorldReligion Buddhism and Buddhist Community.
Starts a wall.
Legion goes elite killing Indo spear (5-0-1).
e/cat kills Indo sword (6-0-1).
Workers finished a road in Naples, but I have no idea why. Rome and Naples are on no growth and neither can use another tile for some time.
1-1-1?
I was trying to avoid leaving enemy WEs floating around in range of our supply lines; killing them is why there were units scattered about Old Seoul. Should I have let them cross the mountains and approach Florence/Cheju instead? If so, I'll make a note to fight differently in my next set.
Elephantium none of the things you quoted by me were meant as any knocks on your play. Often times I get the game and so much has passed I just am not sure what is going on or why. I just toss out what I am thinking at the time.
The spear was just fine parked there and it still is there, except it is now a pike.
The other thing to consider is some of us knuckle heads had a lot of playing time in C3C and AW and even on massive maps. The experience helps, but I know I will make errors and not always even agree on all things with the others. Not a big deal.
I turn over many sets with the next guy questioning management of towns and workers. Some time laziness, sometimes carelessness or sometimes we just disagree. IOW's one is immune. You point them out and they may be useful or they may just be ignored.
The fact is the phants are tougher than their stats would lead you to believe. They have 2 defense, but are a bear to kill with that extra hit point. The key thing about units that have more attack than defense is to not let them attack, if you can. If you can't attack them, make them attack you from inferior position. Even so, they may still prevail. You jumped in and I suspect we are all happy to have you. In the end it only matters that we had some fun and maybe a few cool experiences.
BTW it would seem Korea is near dead or very busy elsewhere and Russia has slowed down. Looks like we got deep into their auto produced cats/chars. We can hope anyway.
I should say that I did not mean to harp on the razed town, it may have been required. I wanted more to warn about the fact that so many roads in neutral land is bad for us. It is not like C3C normal games where we would cut a bunch of roads and replace them later.
Workers are hard to come by and are not safe even in our border, if not far in the interior. With no armies we cannot ensure that a frontier town won't get over run. There was 10 units near Pyongyang at one point. Only one got to attack though.
boy this is an "edge of your seat" read. Good going so far.
This is peculiar.My version of the Civilopedia uses the same wording to describe the tile penalty for despotism and for theocracy, and there's no mention of city centres in particular. The reference is to "any city production square" in both cases.
The 'pediea entry on supply caravans is bad. It does not explain how to use them. I had to go back and re-read the prior games to solve that problem.
Suggested explanation: I do not know if a unit can be 'escorted' for more than one turn; I haven't had a chance to check this out.At Monarch, each one adds 25 gold to the treasury. Does that vary by difficulty?
BTW Ottoman are Turks in CCM. I also scratched my head that some civs are refered to by two different names at different times. Well I complained about that to Civinator already.
Aren´t Ottomans Turks??