Northern Pike
Deity
- Joined
- Jul 29, 2003
- Messages
- 6,673
The Siamese are effectively finished. We just have to take Vientiane, though that may be a little tricky, and reach the town whose borders we can see in the far northern tundra. Well have to hope they dont have a settler on a boat, since its hard properly to develop a conquered city until its civ is eliminated.
We have units positioned to attack Vientiane next turn, but possibly not enough, given that its a hill town. At a minimum, Id wait one turn until all our units there are on the right side of the river and the additional musketman and cannon have come up; and if you want to wait until youve added some further units, that would be fine too.
There are two Siamese FL in the hills east of Rangoon. Id rather let them come off the map when we eliminate the Siamese than lose units attacking them. Any roads they cut can be repaired by the nearby roading stack.
Weve located Mongol Sparta, but its a size-thirteen hill city held by musketmen, and to attack it with the hussar-based force we have nearby in Byzantion would probably be a disaster. Well have to wait until we can get our main cannon stack, now in Piraeus, to that area. The next player can decide whether he wants to approach Sparta from the north, meaning wed take another Mongol city first, or from the west through Byzantion. If the latter, he may want to get our cannon moving in that direction before hitting Enter.
Its an open question now whether the Mongol core is to the east, beyond Sparta, or to the north, behind the Arabs. The east seems more likely, and we should probably plan on the basis of that assumption.
We may lose a weak unit in our roading stack beyond Nykoping this IT to the stealth attack of a bombarde. But apart from that special case, the AI seems to find that stack too strong to attack, so we can continue to road forward aggressively, approaching the Arab city in the fog.
Overall, our enemies are sending very little at us, and we can afford to advance in several directions at once.
We have a Great Artist in Patras, though he shouldnt be used there, and one in Novgorod.
Our Leader is in Mandalay, and should rush a university in Angkor next turn. Were starving Angkor down, but it should still be around size fourteen when we eliminate the Siamese.
Our only lawyer is north of Yakutsk, and should stay in that area, since hes getting a steady stream of safe attacks against defense-one units.
We have two broken roads to deal with on the Mongol front, and only one roading stack. The stack, now south of Piraeus, can connect Patmos up next turn, and then double back to complete our road to Byzantion.
Our worker stack west of Krasnoyarsk can be covered by the nearby elite arq next turn.
Once we discover Naval Guns next turn, we should get Jolly Roger built quickly in a coastal town. Its only a hundred shields.
Were probably nine turns away from Colonialism, with which well be eligible to build East India Company. The Civilopedia doesnt say that EIC has to be built in a coastal city, so I hope well be able to build it in Rome, since it would be a long job anywhere else. If this is what were going to do, we lack serious pre-builds, but we could still gain two turns by pre-building with a wat and using The Big Picture.
We have units positioned to attack Vientiane next turn, but possibly not enough, given that its a hill town. At a minimum, Id wait one turn until all our units there are on the right side of the river and the additional musketman and cannon have come up; and if you want to wait until youve added some further units, that would be fine too.
There are two Siamese FL in the hills east of Rangoon. Id rather let them come off the map when we eliminate the Siamese than lose units attacking them. Any roads they cut can be repaired by the nearby roading stack.
Weve located Mongol Sparta, but its a size-thirteen hill city held by musketmen, and to attack it with the hussar-based force we have nearby in Byzantion would probably be a disaster. Well have to wait until we can get our main cannon stack, now in Piraeus, to that area. The next player can decide whether he wants to approach Sparta from the north, meaning wed take another Mongol city first, or from the west through Byzantion. If the latter, he may want to get our cannon moving in that direction before hitting Enter.
Its an open question now whether the Mongol core is to the east, beyond Sparta, or to the north, behind the Arabs. The east seems more likely, and we should probably plan on the basis of that assumption.
We may lose a weak unit in our roading stack beyond Nykoping this IT to the stealth attack of a bombarde. But apart from that special case, the AI seems to find that stack too strong to attack, so we can continue to road forward aggressively, approaching the Arab city in the fog.
Overall, our enemies are sending very little at us, and we can afford to advance in several directions at once.
We have a Great Artist in Patras, though he shouldnt be used there, and one in Novgorod.
Our Leader is in Mandalay, and should rush a university in Angkor next turn. Were starving Angkor down, but it should still be around size fourteen when we eliminate the Siamese.
Our only lawyer is north of Yakutsk, and should stay in that area, since hes getting a steady stream of safe attacks against defense-one units.
We have two broken roads to deal with on the Mongol front, and only one roading stack. The stack, now south of Piraeus, can connect Patmos up next turn, and then double back to complete our road to Byzantion.
Our worker stack west of Krasnoyarsk can be covered by the nearby elite arq next turn.
Once we discover Naval Guns next turn, we should get Jolly Roger built quickly in a coastal town. Its only a hundred shields.
Were probably nine turns away from Colonialism, with which well be eligible to build East India Company. The Civilopedia doesnt say that EIC has to be built in a coastal city, so I hope well be able to build it in Rome, since it would be a long job anywhere else. If this is what were going to do, we lack serious pre-builds, but we could still gain two turns by pre-building with a wat and using The Big Picture.