WillowBrook
Lurker
PloreOSU said:Check out the color of the flag on the city and the color of the flag on the ship. That is a foreign ship.![]()
Oops - clearly I'm having trouble with my colors.

PloreOSU said:Check out the color of the flag on the city and the color of the flag on the ship. That is a foreign ship.![]()
The Fjonis said:Don't you agree that this gets tedious in the long run?? Doesn't this sort of go against Firaxis' general (and successfully implemented!) idea of less tedious micro-management tasks in the game?
I see what you mean, but still, I think the missionaries are a bit different. For while all other forms of management, such as selectiong what builings to build in a city, which civics to use, deploying workers and moving military units in time of war require you to think a bit and consider alternatives (is a farm best, or should I build a watermill? etc), missionaries are different. There isn't much choice to be made (which city you send him to really doesn't matter) - the path is already laid out, and all you have to do is complete it. IMO, in that sense, missionaries compare most to clearing pollution in Civ3 - both are tasks that you just have to do, not invovling much consideration or reflection.yoshi74 said:Its somewhere on the line of shuffling workers around and units in war. Not always the most exciting thing to do and sometimes pretty tendios... but i can't imagine a better way which still keeps the player busy. And somehow automate them.... i don't trust the AI enough to automate anything. Even worse it would be boringThe Fjonis said:Hello! Great game, I'm enjoying the read.
One question, though, about religions: multiple religions is powerful, no doubt about it, and can give a nice income if you build several shrines. But in order to get this bonus, you have to build tons and tons of missionaries to spread those religions about, and manually assign their target cities one by one (I usually use the Globe View for this). Don't you agree that this gets tedious in the long run?? Doesn't this sort of go against Firaxis' general (and successfully implemented!) idea of less tedious micro-management tasks in the game?
Cheers!.
Civ (like) games can't live without a certain degree of MM. I know one which tried without any MM (Moo3, and thats enough of this idea for some years).
Sullla said:I did relatively little with our defense. My plan was to focus on infrastructure here and let Sirian go with a civics swap to the XP civics if he so chooses and run a few turns of military buildup. Saint Bob can absolutely CRANK the troops now that it has the Heroic Epic; it will be SCARY when we add Ironworks in there too. Alternately, you can also choose to turn down science for a few turns and just upgrade the troops we have. That's probably what I'd do, but I thought I'd leave Sirian the option for a big military buildup if desired.