Krikkitone said:
Actually its to the 4th (since they not only do less damage, they also take more)
In the real world, the amount of casualties inflicted on a unit before its military effectiveness is deemed to be "destroyed" is nowhere near 100%.
Not that this means anything -- I'm regularly pointing out where gameplay has trumped realism -- but at least the realism factor is there in this case!
How many of you have ever played a 4v4 teamer in Warcraft III? Ever had one of your teammates drop in the early going, reducing you to a 4v3? What are your odds in that situation? Four to three? *snort* Yeah, right.
Anyway, Civ4 combat involves a LOT less luck than Civ3 combat, but still enough that you don't have to worry about crunching all the numbers. If you are in a war in Civ4, you are in the war. It's not so much about theoretical ideals, at that point, but about deciding whether or not to attack. The idea that you will be able to control things to where you only attack when the odds on the FIRST battle are greater than x% is amusing me. The fact is, you will often have to fight long odds, but then if you do SOME damage, the odds go way up for subsequent units.
I find that this does a very nice job of "simulating" the results of simultaneous warfare, within a sequential framework. That is exactly what Civ and other games like it have been MISSING all this time. Instead of results out of some kung fu fantasy movie where all the Ensign Slods of the world line up single file to take on the hero in 1v1 combat, we get a much more interesting "gang up" effect, where it is as if six of them come at him simultaneously and he's going to go down!
If someone wants to mod a real combat odds calculator, have at it! That's why the modding is so open. However, I do recommend that more than one knowledgable set of eyes examine any such mod, to make sure that it is NOT a Diablo2-style "Lying Character Screen".
As for updates... I'll try to trickle some in here, some there. A holiday weekend is coming up, though, and Sulla can't take his next turn until afterward anyway, so no hurry, right?
BUT THAT'S OK! I'VE GOT GOOD NEWS!
(I just saved a bunch of money--)
NO!
GET THE DEMON OUT OF MY HEAD! !@#$%! "Madison Avenue" marketing slogans. !@#$%!
I'VE GOT GOOD NEWS!
While the turn logs will be a bit slower, I will continue to entertain and amaze you all with my fabulously sharp wit.
The "Laugh to Groan Ratio(TM)" will be at least one to three OR BETTER! Get your tickets now!
- Sirian