Back up a second ... I wasn't. If you look at my post closely, my issue is when the player makes decisions like "I'll only attack if I have a 87% or higher chance of winning" ... a combat calculator is not intrinsically robotic,
however, it can be an enabler to robotic behavior. That is my concern.
My other concern is that all of this focus on combat modifiers and strengths and calculators, etc., will result in the following "rule" in an SG:
I want games--including SGs--to allow for the decision to go against the odds. To take a risk when the situation requires. It makes for better games. And better reading.
Yes, LCS' are bad blah blah blah. But I don't want us to overreact so far that all the fun is taken out of the game. If Firaxis adds a true odds calculator to the game, I'm going to turn it off the second it's there. Because if I wanted to play a math game, I wouldn't have purchased Civ.