So I finally get around to taking my turns in this game late tonight, but I have a very good reason for not playing earlier - I spent most of this evening at the Civ4 launch party being held by the Firaxians. That's got to be one of the best reasons for being late in Succession Game history.
Now that I have a chance to look at the save file... We've got a city with three religions, are 11 turns away from finishing Stonehenge, and are off to a bizarre start. We still have no worker techs whatsoever. Nada. But... we also don't have any workers, so it's not a huge loss!

Now, Sirian's sketched out a great plan for a city on his dotmap, but we're *NOT* close to going into settler mode here. With a lot of land here, we've got to build a worker before a settler to speed up our growth curve (which the hydra has drastically slowed down - but of course it gives us other benefits). For now, England won't be too important to deal with, but down the road we could see problems. Hopefully one of our religions will spread to her...
Immediate goals:
- Finish Stonehenge (there's no way even *I* can screw this one up!)
- Research worker techs
- Try to build a worker
- Uh, that's all I'll likely be able to do in 20 turns. Don't mess up?
(0) 2800BC All I do is turn on the tile grid, because I like having it on. Not too much to manage at this point.
(1) 2760BC Warrior just scouting... I'm sending him to the far side of England, because we'll never be able to trade for maps and I want to scout Vicky's territory as much as possible before her borders expand.
(4) 2640BC Hunting research completes, obvious non-brainer is for Animal Husbandry next to hook up our cows.
Hmm, interesting... I see an English worker mining a gold tile that Vicky has. That's interesting because the AI used to build a settler before building its first worker - I guess I'm thinking about an out-of-date AI here. Nonetheless, that means that Vicky's first settler still won't pop out for a couple more turns (though her overall growth curve will be stronger in the long run).
(6) 2560BC Havana at size 4 now. The time for Stonehenge drops to 3 turns.
(9) 2440BC We complete Stonehenge!
First time I've ever seen the Stonehenge movie, ha! (We had placeholder wonder movies during testing. I've seen the Pyramids movie - the one that was done - about a million times.) As great as the free obelisks are, the real steal here for us is the free Great Prophet points for Havana. We're gonna need a lot of Shrines here to feed the hydra... Stonehenge tells us that we're in the southeast corner of the world, good to know. Havana starts on a (desperately needed!) worker.
Our warrior has made it all the way to the western edge of the continent, and Vicky is quite close to the coast. It's going to be a race to the middle of the map - but everything to the east should be ours. Obviously our early settlers will head west... Also, take note of that picture of English land, because that's the best picture we're going to get until Satellites come along.
Now that Stonehenge is complete, I convert us back to NO state religion. Why do this? Well, we don't need the happiness boost from a religion at the moment, we won't get the shield boost from Organized Religion when building a worker, and we'll get a LOT more culture from having no state religion in Havana right now. Look:
That's 5 culture per turn for EACH religion we have - we'd only get that from ONE religion if we were using one as a state religion. Now we'll eventually have to swap to one religion and stick with it, but for now let's feed the hydra some more! I would never do this with anything but a Spiritual civ, but we get to avoid anarchy so I'm going to use this to the max and do CRAZY religious swaps. We can change religions every 5 turns if we want to!

Si senor, la hydra es muy bueno!
