ruff_hi
Live 4ever! Or die trying
Realms Beyond has started another another whacky variant game, this time a reprisal of a Civ 3 classic here and there was enough people interested to start another game. However, lets not mirror them too much ...
RB24s - Big Sister
Civ: England (Elizabeth)
Opponents: 7, aggressive AI
Level: Monarch
Map: Pangea, low sea level
Speed: Epic
Victory: All enabled, but must lose(!) by spaceship
Taken from Sirian's original game concept, modified to fit with CIV:
We are Elizabeth, of the English. Our objective is to seek out the Lost Tribe of our sister Shelley, then bend our entire civiliation to helping her win the game! Like any good Big Sister, we love our Little Sister to death and would do anything for her, including playing second fiddle to her in his hour of glory.
Variant Rules:
1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Sister" civ, will be a defeat.
2) First Civ we meet is Little Sister (or Little Brother...).
3) What Little Sister wants, Little Sister gets.
5) Little Sister's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Sister if possible. Try not to spoil her! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).
6) Nobody Picks on Our Little Sister.
8) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Sister flexing his muscle, then we go along).
9) If Little Sister declares war on us, we defend ourselves, but never attack his cities. Whatever she wants for peace is OK, too, EXCEPT FOR cities. We don't give her cities. (Even beloved little Sisters need some limits set now and then).
10) We want to maintain Friendly relations at all times, if possible, with our Little Sister. (Will take time to get to that point, but once there, we want to stay there). We will never ask Little Sister for a Defensive Pact, but will happily agree to one if she asks us (she will know best when to sign one!).
11) Obviously, we must prevent any other civ from winning, with all the options on the table!
Roster:
Ruff
Snaproll
Blake
mbuna120
Kodii
Iustus
You have 24 hours to post a "got it", then another 48 hours to play the game. However, overtime won't be a problem if you make sure to keep us posted about your progress.
RB24s - Big Sister
Civ: England (Elizabeth)
Opponents: 7, aggressive AI
Level: Monarch
Map: Pangea, low sea level
Speed: Epic
Victory: All enabled, but must lose(!) by spaceship
Taken from Sirian's original game concept, modified to fit with CIV:
We are Elizabeth, of the English. Our objective is to seek out the Lost Tribe of our sister Shelley, then bend our entire civiliation to helping her win the game! Like any good Big Sister, we love our Little Sister to death and would do anything for her, including playing second fiddle to her in his hour of glory.
Variant Rules:
1) All Victory Conditions enabled. However, anything OTHER THAN a Space Race victory by our "Little Sister" civ, will be a defeat.
2) First Civ we meet is Little Sister (or Little Brother...).
3) What Little Sister wants, Little Sister gets.
- Any demands she makes are granted.
- Any deals she offers of his own spontaneity are taken (no matter what!).
- As soon as either of us knows Alphabet, any tech we acquire that she doesn't have, we offer to her (by the end of our turn, doesn't have to be immediately), then accept the deal she offers us. If we don't like the deal, then just GIVE her the tech.
- Any strategic resources she lacks, we must offer to supply to her. We will take whatever she offers in return. If that's not good enough, just GIVE it to her (we may renegotiate the deal later).
- Any resources we need, we look to Little Sister to supply for us, and pay whatever price she asks (if we can't afford, then we must wait). ONLY if Little Sister does not have any of that resource to offer, are we allowed to look elsewhere for a supply.
- Any and all deals we wish to offer, we must take what she offers in return.
5) Little Sister's Birthday! At the end of each player's turn, they must bestow a gift upon our Little Sister if possible. Try not to spoil her! (No giving away cities, nor exorbitant amounts of cash, make it a reasonable gift).
6) Nobody Picks on Our Little Sister.
- Anybody who declares war on our Little Sister, we immediately declare war on them AND MAKE AN EFFORT to go help.
- We do not make peace with the offending civ until Little Sister first makes peace with them.
- If one of Little Sister's cities is captured, we must make an effort to liberate it, then give it back to her. ONE of the enemy's cities must also be razed in retaliation. We do not rest until this is done.
- If Little Sister loses a city, we will found a new one on the same spot and give it to her (unless she takes care of it herself before we can arrive). THREE of the enemy cities must be razed in retaliation! (And we do not rest until it's done).
8) Nobody pushes us around. We don't cave to threats, ever. (Unless it's Little Sister flexing his muscle, then we go along).
9) If Little Sister declares war on us, we defend ourselves, but never attack his cities. Whatever she wants for peace is OK, too, EXCEPT FOR cities. We don't give her cities. (Even beloved little Sisters need some limits set now and then).
10) We want to maintain Friendly relations at all times, if possible, with our Little Sister. (Will take time to get to that point, but once there, we want to stay there). We will never ask Little Sister for a Defensive Pact, but will happily agree to one if she asks us (she will know best when to sign one!).
11) Obviously, we must prevent any other civ from winning, with all the options on the table!
Roster:
Ruff
Snaproll
Blake
mbuna120
Kodii
Iustus
You have 24 hours to post a "got it", then another 48 hours to play the game. However, overtime won't be a problem if you make sure to keep us posted about your progress.